Darius Finch

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So, I've noticed some feats have a Special "hidden" bonus to them, that doesn't show unless you click on the link and read in detail, the feat in question. Showing at the bottom, if it has it; Special.

I would like to know if someone has a list of all the feats, combat and general, if possible that have these "Special" parts about them.

An example would be the Combat Feat: Artful Dodge,
Which reads "If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent."

However, if you would click the link and read the full description, it then has a Special ability "Special: The Artful Dodge feat acts as the Dodge feat for the purpose of satisfying prerequisites that require Dodge.

You can use Intelligence, rather than Dexterity, for feats with a minimum Dexterity prerequisite."

At a glance, the feat was alright, but knowing that extra bit, I would want to take it now.

So, if anyone has a list of feats that have these additional abilities, it would be greatly appreciated, because I can't seem to find a way to search for them in the database, or elsewhere


I'm in a bind, I'm wanting to make an NPC that is very clever and wise, but doesn't use much, if at all any magic to deal with numerous problems and situations. Things that take a bit of thought, that would make the players go "huh, that's a really good idea". My goal is to introduce this character at the start and have him perform all of these clever tactics and ideas in hopes that the PCs actually start to think through a situation and not just rely on attacking with brute force or using spells. After I feel they don't just charge into a situation, I'd have the NPC leave due to some issue. A few examples of what I'm trying to go for would be these;

The party encounters a slime/blob/jelly ect. The NPC would think to use a bar of soap and cover the tip of an arrow with it before shooting it to break the surface tension, dealing more damage.

There's a Dragon that attacks a town every so often, yet no one can seem to best it. Well, the NPC decides to do a little research an sees if he can't find it's eating habits. Perhaps farm life of some kind. Once the NPC knows what the dragon likes to eat, he would make a toxin against the dragon and apply it to the feed of the animals, thus eventually making the dragon weaker and able to bested.

Honestly, I can't think of too many off the top of my head, and was wondering if any of you had some interesting ideas to add.

Thanks


OK, so from what I read, the sidestep feat states, that after an attack misses me, I can take a 5ft step as an Immediate action as long as I remain in that opponent's threatened area and it does not provoke an AoO.

Also the odd moving rule states, that the first move diagonally is 1 square and not 2.

Maybe I'm just getting hopeful that I found a good use for this feat, but my question is this:

If an enemy is right in front of me, (we'll say medium sized, as is my character) gets to attack me and has 3 attacks, if he misses the first, am I able to diagonally side step to the side of him (I'm still in his threatened range) and have him fore-go his other two attacks because I am no longer in front of him?

I can't really find anything in the rules that state an enemy can't keep attacking you if you move, but at the same time, haven't found any rules that say they can either.