Full Name |
Nokayoma Kanna |
Race |
Human |
Classes/Levels |
Monk (zen archer) || HP 10/10 (10/10 nonlethal) || AC 16/16 Tch/12 FF || F+4 R+6 W+4 || CMB +1 CMD 17/13 FF || Init +4 || Perception +2 |
Gender |
Female |
Size |
Medium |
Age |
22 |
Special Abilities |
Flurry of blows, perfect strike |
Alignment |
Lawful Neutral |
Deity |
General Susumu |
Location |
Absalom |
Languages |
Common, Minkaian |
Occupation |
Monk |
Strength |
13 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
13 |
About Nokayoma Kanna
Nokayoma Kanna
Miniature
Female human monk (zen archer) 1 (Pathfinder RPG Advanced Player's Guide 115)
LN Medium humanoid (human)
Init +4; Senses Perception +2
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Defense
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AC 16, touch 16, flat-footed 12 (+4 Dex, +2 Wis)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee unarmed strike +1 (1d6+1)
Ranged or
. . shortbow flurry of blows +3/+3 (1d6/×3) or
. . shortbow +4 (1d6/×3)
Special Attacks flurry of blows, perfect strike 1/day
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 15, Cha 13
Base Atk +0; CMB +1; CMD 17
Feats Improved Unarmed Strike, Perfect Strike[APG], Point-Blank Shot, Precise Shot, Rapid Shot
Traits resilient, scholar of ruins
Skills Diplomacy +2, Knowledge (dungeoneering) +5, Knowledge (history) +4, Knowledge (local) +1, Linguistics +1, Sense Motive +6, Swim +5
Languages Common, Minatan
Other Gear arrows (36), shortbow, backpack, bedroll, belt pouch, trail rations (10), waterskin, 18 gp, 9 sp
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Special Abilities
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Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
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As a youth, Kanna was orphaned by a plague that struck her village. Taken in by monks, she learned their ways and found a talent with the bow. As she grew in years, it became stronger and she formed an almost supernatural bond with the weapon. She still carries the beginner's bow on which she learned, but hopes to acquire a new, larger bow as soon as money permits.
Most recently, she has journeyed to Absalom to learn more about the ways of the westerners and has found a friend within the Pathfinder Society. Finding their goals much the same as her own, she has sworn fealty to them. Despite the fact that her deity is considered "evil," she has a strong sense of honor and lives by her personal code.