Bugbear Bloodmage

Nok-Nok - GF/UE - TColMaster's page

20 posts. Alias of TColMaster.


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Google Sheets Info

Nok-Nok sets off again after catching his breath, pausing, and hearing some singing, follows the sound of the voice...

Chanty Singer:

Ally B
Traits:
Half-Elf
Bard
Elite To Acquire:
Charisma
Diplomacy 6
Reveal this card to avoid being moved to a location.
Discard this card to explore your location.

CHA 6: 1d8 ⇒ 8

CHA 6: 1d8 ⇒ 3

However, after a time he gives up his search, not finding the source of the singing. He then sends out his Reformarium Servant to join in the search of the area. However, all they were able to find was a...

Skeleton:

Monster B
Traits:
Undead
Skeleton
Basic
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If the check to defeat has the Piercing or Slashing trait, the difficulty of the check to defeat is increased by 3.
The pile of bones suddenly stirs, rising up to take on a human shape. Its long, bony fingers reach out to claw at the living.

Thinking fast, Nok-Nok swings at the Skeleton with his sickle.
+Discard Sickle for 2d6
Combat 11: 1d8 + 2d6 + 1 + 1 ⇒ (4) + (3, 4) + 1 + 1 = 13

Out of breath, he rests and regains his composure, beating his servant for such a careless act getting them in a fight...

Draw 2, end turn.

Nok-Nok wrote:

Hand: Noxious Bomb, Blowgun 1, Hand Cannon, Dogslicer, Musket,

Displayed:
Deck: 5 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [x] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Nok-Nok once again continues to explore the area, more alert now than ever. Hearing an unusual noise coming from a clump of grass, he heads over to see what it is...

Giant Frog:

Monster 1
Traits:
Animal
Basic
To Defeat:
Combat 9
A random character at your location encounters the Giant Frog.
If the check to defeat has the Electricity trait, add 1d8 to it.

Thinking fast, he tosses an Alchemist's Fire at the creature...

Combat 9: 1d8 + 2d6 + 1 + 2 ⇒ (3) + (5, 1) + 1 + 2 = 12

Checking the body he finds Uliah's Longsword

Draw 1
End Turn

Nok-Nok wrote:

Hand: Noxious Bomb, Blowgun 1, Reformarium Servant, Sickle, Musket,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [x] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Nok-Nok hears the triumphant woops and hollers from his fellow companions as they are doing well. Continuing his search he spies a ....

Musket:

Weapon B
Traits:
Firearm
Ranged
Piercing
2-Handed
Elite To Acquire:
Dexterity
Ranged
Craft 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10; you may additionally bury this card to add another 1d10. If you did not bury this card, roll 1d6, or 1d12 if you are proficient with weapons; on 1-2, shuffle this card into your deck.

He picks it up to examine it....

+3 for power 2
DEX 7: 1d8 + 1 + 3 ⇒ (5) + 1 + 3 = 9
DEX 7: 1d8 + 1 + 3 ⇒ (6) + 1 + 3 = 10

It appears to be in good working order.

-Discard Bot Gobs 2 to explore again.

Excited by his find he keeps looking in the area and, seeing a person in the distance, moves forward to greet him....

Dwarf Caiman:

Ally C
Traits:
Animal
Basic To Acquire:
Wisdom
Survival 6
Reveal this card to add 1d6 to your Stealth or Fortitude check.
Discard this card to explore your location.

(AUTOFAIL CHECK)

...Unfortunately, he doesn't understand the goblin and wanders off.

No draw, end turn.

Nok-Nok wrote:

Hand: Noxious Bomb, Blowgun 1, Alchemist's Fire, Sickle, Musket,

Displayed:
Deck: 7 Discard: 3 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [x] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

I'm not looking that far ahead...


Google Sheets Info

Dropped off by the boat captain at one of the Coves, Nok-Nok starts to explore the area. He comes across, rather quickly mind you, a flask. Picking it up, he gives it a good shake to determine what it is...

Autofail check for Tot-Flask.

...Unable to determine what it is, he drops it in the sand before continuing on.

Thinking fast, Nok-Nok sends out his spider friend to help scout for him.
-Discard SPIDER to examine/explore again.

The spider returns quickly letting the goblin know that there is a Marine in the next copse of trees....

Marine:

Monster C
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 8
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2.

-Reveal Sickle 1d6
- + 1 for barriers
Combat 9: 1d8 + 1d6 + 1 ⇒ (8) + (3) + 1 = 12

Heading over Nok-Nok quickly slices him from behind his back....sneaky goblin.

Draw 2, end turn

Nok-Nok wrote:

Hand: Noxious Bomb, Blowgun 1, Bot Gobs 2, Alchemist's Fire, Sickle,

Displayed:
Deck: 5 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Hand update:

Nok-Nok wrote:

Hand: Noxious Bomb, Bot Gobs 2, Spider, Sickle,

Displayed:
Deck: 7 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Blessing of the Quartermaster 1, Blessing of the Quartermaster 2, Quartermaster all stolen!

Will start at Riptide Cove 3

Nok-Nok wrote:

Hand: Noxious Bomb, Bot Gobs 1, Bot Gobs 2, Spider, Sickle,

Displayed:
Deck: 7 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info
Ukuja wrote:
Nok-Nok seemed unimpressed with armor 1 so don't lock his choice in yet. It might just get wasted.

Correct, if there's an armor I like, sure I'll use it, otherwise there are a couple of B weapons that are interesting, like a hand cannon!!!! (lol).


Google Sheets Info

Taking a DEX upgrade. Will finalize my deck when I get home to look at what is available for armor etc to add . Didn't have something planned ahead of time.


Google Sheets Info

My choices, in order:

Armor 1
Ally 1
Weapon B


Google Sheets Info
Ukuja wrote:
To save Nok-Nok having to read through chat here is what he needs to know. He needs to make a combat 10 check vs the undead from our last location or take 1d4 -1 combat damage. He can then attempt a Intelligence Knowledge 8 check vs a barrier to draw a random item. This location has a beginning of turn check of Wisdom/Survival 5 or we take 1d4 structural damage to the ship. And it isn't tagged but Ukuja examined the next 2 cards of the location deck. Card 2 is a weapon B but card 1 is a very nasty barrier that we really want you to beat. I think you should use 1 or even 2 blessings if you think it is needed.

By the way, BRILLIANT IDEA, thanks!


Google Sheets Info
Ukuja wrote:
To save Nok-Nok having to read through chat here is what he needs to know. He needs to make a combat 10 check vs the undead from our last location or take 1d4 -1 combat damage. He can then attempt a Intelligence Knowledge 8 check vs a barrier to draw a random item. This location has a beginning of turn check of Wisdom/Survival 5 or we take 1d4 structural damage to the ship. And it isn't tagged but Ukuja examined the next 2 cards of the location deck. Card 2 is a weapon B but card 1 is a very nasty barrier that we really want you to beat. I think you should use 1 or even 2 blessings if you think it is needed.

Once again Nok-Nok staggers to his feet as he once again is forced to tackle more undead.

+1 for Barrier
+d6, +d4 for recharging Blowgun 2
Combat 10: 1d8 + 1d6 + 1d4 + 1 ⇒ (6) + (6) + (3) + 1 = 16

NOT attempting INT check, Autofail

+d4 provided by Ukuja
WIS 5: 2d4 ⇒ (1, 4) = 5

Laying down once again to get over his nausea, Nok-Nok is once again awoken as the Captain of the vessel calls for a BUCKET BRIGADE!!!!

Bucket Brigade:

Barrier C
Traits:
Task
Fire
Elite
To Defeat:
Constitution
Fortitude 6
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
Each character at this location must succeed at a check to defeat this barrier or be dealt 2 Fire damage. The barrier is defeated or undefeated based solely on your check.
If undefeated, leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. If you start your turn at this location, your ship is dealt 1 Structural damage.

-Discard Thieves Tools to auto succeed

Heaving and huffing, Nok-Nok and the crew put the fire out.

-Discard SPIDER to explore

Looking down one last time into the water below the ship, in the shallows, Nok-Nok sees something glitter below. Taking a moment to drop down to pick it up.....

Cutlass +1:

Weapon B
Traits:
Sword
Melee
Slashing
Finesse
Swashbuckling
Magic
Elite To Acquire:
Strength
Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add 1d8. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

+2 from ability power
STR 8: 1d8 + 2 ⇒ (2) + 2 = 4

...But it was nothing important, just some scrap metal.

-Draw 4
-End Turn

Nok-Nok wrote:

Hand: Quartermaster, Blessing of Achaekek, Bot Quartermaster 2, Noxious Bomb, Sickle,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharge up to 2 cards you would discard as damage.


Google Sheets Info

Nok-Nok joins the crew fighting the boarders!

-+2 for barriers
-Use and recharge Blowgun 1 for 1d6+1d4
Combat 8 Skeletal Crew: 1d8 + 1d6 + 1d4 + 2 ⇒ (5) + (5) + (3) + 2 = 15


Google Sheets Info

Bounced around from location to location Nok-Nok is feel less than spectacular from his journey so far. After puking over the side of the boat, Nok-Nok notices a TURTLE floating out in the sea.

Turtle:

Ally C
Traits:
Animal
Aquatic
Basic To Acquire:
Wisdom
Survival 5
Reveal this card to reduce Combat damage to you by 1.
Discard this card to explore your location.

-allies bonus 1d4
WIS 5: 2d4 ⇒ (1, 2) = 3

Calling it over, the turtle just goes for a swim and dives into the ocean.

-End Turn

Nok-Nok wrote:

Hand: Spider, Thieves' Tools, Blowgun 1, Blowgun 2, Sickle,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Feeling the healing power of Uliah wash over him, Nok-Nok says simply, "Thanks!" and drives on.

Nok-Nok wrote:

Hand: Spider, Thieves' Tools, Blowgun 1, Blowgun 2, Sickle,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Couple of things that I'm surprised hasn't come up.

1. Timezone you reside in?
2. Times you know you can't play (besides sleeping)

For me, I reside in CST (central US), and my work hours vary wildly each day. For example, today I work starting at 4:30am until 3:30 pm. Tomorrow my shift doesn't start until 2pm, but I may be called in earlier to work if need be.

Also, Thanksgiving Holiday (THU, FRI, SAT) I will be out of town visiting my parents and internet access will be spotty at best. I don't know the BR's plan for the holiday (if he wants to keep running or take a couple day break), but feel free to bot me those days if need be. I will be back Sunday afternoon to resume regular posting!


Google Sheets Info

"Wow, what a trip so far, yah?" Nok-Nok asks as they sail around the atoll. Looking for a place to moor the ship to come onto land and explore, Nok-Nok goes and runs into a ....

Harpoon Trap:

Barrier 1
Traits:
Trap
Basic
To Defeat:
Dexterity
Acrobatics 9
OR Disable 6
If undefeated, this barrier deals 1d6 Ranged Combat damage to you.

-Use Bot Gobs 2 to add 1d10
Disable 6: 2d10 ⇒ (3, 5) = 8

... but, thankfully he is able to disable the trap before it is triggered.

-discard Reformarium Servant to explore, adding 1d4 to checks to acquire.

Finally landing on the Atoll, Nok-Nok sends out his Reformarioum Servant to help explore with him. Once again he feels the presence of a Diety. This one different than the last....

Blessing of Cayden Cailean:

Blessing B
Traits:
Divine
Cayden Cailean To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

-Recharge Bot Quartermaster 2 to add 1d4
-Erasmus +1d4 for Wis/Divine/PER
Divine 5: 4d4 ⇒ (1, 3, 3, 1) = 8

...Once again he feels and acquires the blessing of a different deity.

-Discard Acquired blessing to explore again.

But it fades quickly as Nok-Nok continues to explore the Atoll. He spies something in the sand, and bends down to pick it up...

Spyglass:

Item B
Traits:
Object To Acquire:
Wisdom
Perception 4
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.

-User power 2 for +1 to check
-Erasmus +1d4 for Wis/Divine/PER
WIS 4: 2d4 + 1 ⇒ (4, 2) + 1 = 7

... And Nok-Nok finds a SPYGLASS! He takes a moment to look through it to see what he can see....

-Examine cards 4 and 5, keep in same order.

draw 3
end turn

Nok-Nok wrote:

Hand: Spider, Thieves' Tools, Blowgun 1, Blowgun 2, Sickle,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Nok-Nok points to Ukuja "Keep steering that way, I feel you are going in the right way!" Continuing on, he feels a strange presence...

Blessing of Achaekek:

Blessing C
Traits:
Divine
Achaekek To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

-Base d4 Divine
-Recharge Bot Quartermaster 1 for 1d4
Divine: 2d4 ⇒ (3, 3) = 6

Awash with the feeling of Achaekek, Nok-Nok bows in Reverence to his presence.

-Discard Blessing Achaekek to explore again.

"Continue on course, please," Nok-Nok says, rather intelligently for a Goblin. Looking down he spies a piece of paper in the water. He quickly fishes it out...

Treasure Map:

Barrier B
Traits:
Cache
Basic
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 6
If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.
If undefeated, you may banish this barrier.

INT 6: 1d4 ⇒ 1
-autofail, banish the barrier.

...But the ink on the paper is to faded to make anything out.

-draw 1
-end turn

Nok-Nok wrote:

Hand: Bot Gobs 2, Bot Quartermaster 2, Blowgun 1, Reformarium Servant, Sickle,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info
Nok-Nok wrote:

Hand: Bot Gobs 2, Bot Quartermaster 1, Blowgun 1, Reformarium Servant, Sickle,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ]
Stealth: Dex +3
Constitution d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Disable: Con +0
Fortitude: Con +2
Intelligence d4 [ ] +1
Wisdom d4 [ ] +1
Charisma d8 [ ] +1 [ ] +2 [ ] +3 [ ]

Favored Card:Weapon
Hand Size 5
Proficient with: Light Armor Weapon
Powers:
HAND SIZE 5 [ ]6
PROFICIENT WITH LIGHT ARMOR WEAPON
<Power 1> ON your check against a monster ([ ] or a barrier), add 1 plus the number of barriers in your location's deck list; if the check has the Finesse or knife trait, add an additional 1d4 ([ ]1d6}.
<Power 2> ON your check against a weapon or item, add ([ ] 1d4 plus) the number of monsters in your location's deck list
<Power 3>You may recharege up to 2 cards you would discard as damage.


Google Sheets Info

Ok, deck made quickly, but its ready to go. When I get home I'll fill in the card info in my description like I did for Oloch.

Nok-Nok Goblin Fight / Ultimate Equipment
329026-1003