Vaultbreaker

Nocturne of the Moonlake Court's page

9 posts. Alias of Cydrius.


Full Name

Nocturne

Race

Sprite Witch's Familliar 17, Tier 3 Marshal |

Classes/Levels

HP: 107 | AC: 24, T: 20, FF: 20, Fort: 14, Ref: 14, Will: 12 | Init: +6, Perception: +27 (23 in bright light), Darkvision, Detect Good, Detect Evil

Gender

Female

Size

Diminutive

About Nocturne of the Moonlake Court

This diminutive fey appears to be wearing smoked goggles and a small version of a traveler's outfit. Her skin is dark, and her hair pitch black. She appears confident, daring, and just a little intoxicated.

Nocturne
CN Diminutive alchemically quickened Invincible nocturnal fey Witch Familliar 17 Tier 3 Marshal
Init +3; Senses detect evil, detect good, low-light vision, darkvision 60ft, light sensitivity; Perception +23 (+19 in bright light)
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Defense
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AC 24, touch 20, flat-footed 20 (+4 natural, +2 deflection, +4 Dex, +4 size)
hp 107 (1/2 Trazzle’s + 18 mythic bonus)
Fort +14, Ref +14, Will +12, Second Save
DR 10/epic, 2/cold iron
Energy Resistance 15 vs. all
SR 22
Block Attacks +16
Second Save
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Offense
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Speed 25ft., fly 70 ft. (perfect)
Space 1f.; Reach 0ft.
Spell-Like Abilities (CL 5th; concentration +5)


  • Constant-detect evil, detect good
  • At will-dancing lights, daze (DC 10)
  • 1/day-color spray(DC 11)

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Statistics
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Str 11, Dex 19, Con 18, Int 10, Wis 15, Cha 14
Base Atk +12; CMB -1; CMD 5
Feats Alertness
Skills Escape Artist +21, Fly +28, Perception +27 (+23 in bright light), Sense Motive +19, Stealth +32, Use Magic Device 19. (Also : All of Trazzle’s other skills, omitted for concision.)
Languages Common, Sylvan
SQ luminous, night vision, light sensitivity
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Familliar Traits
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  • Alertness
  • Empathic link
  • Improved evasion
  • Share spells
  • Store spells
  • Deliver touch spells
  • Speak with master
  • Speak with animals of its kind
  • Spell resistance
  • Scry on familliar

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Special Abilities
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Luminous (Su)
A sprite naturally sheds light equal to that provided by a torch. A sprite can control the color and intensity of the light as a swift action, reducing it to the dimness of a candle or even extinguishing its luminosity entirely if it wishes.

Night Vision (Ex)
A nocturnal creature gains low-light vision and can see twice as far as a human in starlight, torchlight, moonlight, and other low-light conditions. If the base creature already has low-light vision, it gains darkvision to a range of 60 ft.

Blurry Speed
Whenever Nocturne moves more than 10 feet in a round, she gains the effect of a blur spell (20% miss chance unless true seeing) until the start of her next turn.
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Marshal Abilities
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Rally (Su)
As a swift action, you can expend one use of mythic power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 roll after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.
Focus (Su)
Your mighty and inspiring presence enhances the power of your companions' heroic surges.

Whenever a mythic ally that is within 30 feet uses the surge ability, it rolls its bonus die twice and takes the higher result.
Rise Up (Su)
Your allies draw strength from your courage and leadership. As a standard action, you can expend one use of mythic power to grant all of your non-mythic allies within 30 feet one use of the surge ability, using your surge die. This surge must be used within a number of rounds equal to your tier. An ally can benefit from this ability only once every 24 hours.
Concentrated Barrage (Ex)
You can direct your allies to attack as a unified force. As a standard action, you can expend one use of mythic power to enable two allies within 30 feet of you to each make a single ranged or melee attack at a target you designate. Allies must be able to attack the target (either with a ranged weapon or by being close enough to use a melee weapon), and may choose not to.

Each attack is resolved using the attacker's highest base attack bonus, and this attack doesn't count toward the ally's total number of actions on its turn. At 6th tier and higher, you can affect up to three allies with this ability. At 9th tier and higher, you can affect up to four allies with this ability.