Amiri

Nitavesha Cindersnake's page

42 posts. Alias of Draconas (RPG Superstar 2013 Top 32, RPG Superstar 2010 Top 16).


Full Name

Nitavesha Cindersnake

Race

Human (Shoanti)

Classes/Levels

Barbarian (totem warrior) 1 AC 17/11/16 / HP 6/14 / F +4 R +1 W +0 / Init. +1 / Perc. +3 / Sense Motive -1

Gender

Female

Strength 18
Dexterity 12
Constitution 14
Intelligence 8
Wisdom 8
Charisma 15

About Nitavesha Cindersnake

Nitavesha Cindersnake CR 1/2
Female Human(Shoanti) Barbarian(Totem Warrior) 1
CG Medium Humanoid (human)
Init +1; Senses Perception +3

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DEFENSE
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AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 14 (1d12+2)
Fort +4, Ref +1, Will +0

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OFFENSE
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Spd 20 ft.
Melee masterwork earth breaker (w/ Power Attack) +6 (2d6+9, x3)
. . . . . battleaxe (2-handed w/ Power Attack) +5 (1d8+9, x3)
. . . . . club (2-handed w/ Power Attack) +5 (1d6+9, x2)
. . . . . dagger (w/ Power Attack) +4 (1d4+6, 19-20x2)
Ranged longbow +2 (1d8, x3)
Special Attacks Rage (6 rounds/day)

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STATISTICS
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Str 18, Dex 12, Con 14, Int 8, Wis 8, Cha 15
Base Atk +1; CMB +5; CMD 16
Feats Power Attack (1st), Furious Focus (Bonus)
Traits Dream-Called, Magical Knack (Oracle)
Skills Intimidate +6, Knowledge (nature) +3, Perception +3, Survival +3
Languages Common, Shoanti
Combat Gear breastplate, masterwork earth breaker, battleaxe, club, dagger, longbow w/ 30 arrows

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SPECIAL ABILITIES
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Racial

Ability Modifiers +2 to Strength.

Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Favored Class Oracle

Traits

Dream-Called Visions of a horrible apocalypse have haunted you for months. They have grown more vivid in the recent weeks with the most recent dream showing your only escape from destruction is a small town named Diamond Lake. Panicked, you woke in the night and made way for Diamond Lake, leaving your life behind. You gain a +1 trait bonus to Will saves and a +1 trait bonus against fear effects.

Magical Knack You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Class

Weapon and Armor Proficiency A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex) A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
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GEAR
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Weight Item
( 5 lbs.) Traveler's outfit
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Description

Spoiler:
At first glance, Nitavesha shares many of the same qualities that outsiders attribute to all Shoanti: she is a few inches over six feet tall, her skin is tanned from a life lived outside, her frame is muscular and fit, and her hair is a dirty brown in hue but while still short it is not shorn as short as most Shoanti warriors prefer. Her clothing is the normal hide and leathers of her people with the dust of the open road still thick upon them. The only oddity about Nitavesha is her left leg in comparsion to her right. It is thin and something just slightly off about it while she seems to favor it when walking.

Background

Tale of the Cindersnake, Vol 1:

Foreword

While I have little need for fleeting words bound to such fragile, temporary material as plant fibers, I am told these things matter a great deal to you tshamek so I bind my story to this 'book'. My scribe, a silly little tshamek with fingertips the color of pitch, tells me of great stone huts in tshamek cities where these ‘books’ reside with others of their kind. I am not clear upon the need to confine such things in tight tomb-like burrows but my ‘book’ will not find peace where it cannot feel the caress of the wind to carry the words woven on its pages to all that will hear. What follows is my story, a tale of a warrior of the Shoanti, a story from the lips of a spirit-walker. In reading this may the spirits forgive you for being a tshamek.

Chapter 1

I am called Cindersnake, born to the name Nitavesha of the Sklar-Quah, daughter of Crushes Skulls, one of the greatest warriors of the Shoanti, and Miska, a Varisian card reader whom my father won and wed in a bet against my mother’s father. I am told that the courtship and wedding was one of the grandest events of our quah’s history with over a dozen duels fought at the ceremony and thirty children conceived that night. Even to this day, young girls of the quah gossip and daydream of the fiery passion shared betwixt my father and mother. I confess of only remembering the roar of their hours-long fights, the crash of pottery shattering against the ground, and the terse looks given from across the camp.

You would not notice it as profoundly by looking at me at the time of this writing but I was born disfigured. Stories vary depending on the teller but I have heard that when I was born, my father gave such a great wail of suffering that the dogs around camp joined his cry for over an hour. The shamans say that it was some sin of my mother made manifest in the twisted length of my left leg. Regardless, I struggled in childhood to act like my peers but I found myself always lagging after the others or being left behind when they would climb cliffs.

I know many of you tshamek would make sounds of pity or fake some measure of empathy at the image of a young girl with a twisted leg fighting each day to be treated like any other child and I tell you now that such sentiment is unasked for and unaccepted. I am of the Shoanti. We do not bow before adversity, we persevere and conquer all challenges that life throws our way, we thrive were others would give up or die.

While many of the quah saw me with disgust for that which was weak, including my own father, I toiled and sweated with each day to make myself stronger, to turn my weakness into my strength. I might not be able to run as fast as even the slowest of our tribe but few my age, even the boys, would match my strength which was built up each day of my struggle. I worked to show my father, my quah, that though I might be made flawed that I was still Shoanti in my heart and in my bones.

It was in my early days when I was outpaced by the other children and struggling to catch my breath much less catch up to them that I first heard the spirits talk to me. I know that tshamek know little of the spirits that share the land with us but they live all around in every bush, under every rock, in the swirl of the air or the heat of the sun. The spirits told me stories and gave me encouragement, keeping me company in those times when it felt as if I was the only one fighting to survive on the whole of the Stroval Plateau. I took strength from these little friends which I built into a foundation of the person I am today.

The greatest point of my youth, really that of any Shoanti youth, is the time of the Rite of Passage. Each warrior of the quah must meet this challenge with bravery and strength. Our quah’s rite is the Burn Run. It entails a race across the plateau while trying to outrun a raging wildfire. Those that are not ready or favored by the spirits risk severe burns or even in some cases, death. When first I proposed to take the rite, my father and mother forbid it. Claims that my lame leg would lead only to my death were tossed about but I demanded my right to the challenge as a member of the quah and a Shoanti. Bound by the laws of our people, my parents were forced to let me try the Burn Run. I could see in their eyes that they were already planning for my funeral pyre.

The day of the Burn Run, my leg throbbed with thoughts of what it would have to endure that day. I gritted my teeth and prepared for my moment of glory, ignoring the constant nagging pain that morning. I could say that the rite was a simple thing for me to complete but that would be false words leaving my mouth to imprint upon this page, it was the most brutal undertaking I have ever been a part. The heat of the mile long fire raging at my back, the agony winding like a constrictor around my leg, the endless running to remain unbaked and thickening smoke that choked my lungs. Several times, I was forced to slow the fire rolling up behind me by felling the dry husks of still standing trees, creating fire breaks that gave me a few minutes to catch my breath and put scant extra distance between myself and the wildfire.

My salvation came in the way of a dry creek bed with steep banks. Shorn of any fuel for the fire, the bed was a welcome refuge from the intense heat. I came down the side of the creek at a jog that sent me into a tumble when I misplaced my foot on a loose stone. I was battered and bruised by the end of my fall that had me crashing into the den of a cindersnake. The viper was less than pleased to have an uninvited guest over, I recall with some mirth. I was so happy to not be running and burning, that when the serpent struck I caught it in midair and had broken its neck and spine before its fangs were anywhere near to piercing my flesh. Its blood was cool and refreshing after my ordeal outside and I think I lied there for an hour before finding the energy to stand and make my way across scorching ash fields to my quah’s camp.

I find secret pleasure to this day in the looks of surprise on the faces of my people when they saw I was one of those that had survived the rite. Begrudgingly, the shamans proclaimed that I had passed the Rite of Passage into adulthood and were worthy of bearing the title of Sklar-Quah brave. When I relayed my story of how I survived and the cindersnake that tried to see that I did not at the end, I was bestowed with my new name that every Shoanti warrior is given.

I am sure from laughter hidden behind their eyes, they meant my new name as a joke about my one good leg and quick temper at those that try to belittle me but I give not a care for their ridicule for I am Shoanti. I am strong as the mountain whose roots run deep. I am brave as the fire pelt that stalks the mighty aurochs that outweighs it by many stones. I am eternal as the sun that shines down on all of Golarion.

I am Nitavesha, daughter of Crushes Skulls and Miska.

I am she who talks with spirits and warrior of the Sklar-Quah.

I am Cindersnake.