| nita hp 8/8 | AC 20 (-2 not urban) T 16 FF 15 | CMB -1 CMD 17 | Init -2; Perc +7 (clouded vision,darkvision) | Fort +0 Ref +5 Will +3 (+2 vs illusions) | spells: 1st 5/5 | morning star +1/1d6 |
Classes/Levels
waldorph hp 13/13 | AC 14 T 12 FF 12 | CMB 2 CMD 14 (18 vs trip) | Init +2; Perc +5 (lowlight,scent) | Fort +5 Ref +5 Will +1 | bite: +3/1d6+1
[dice=bite, plus trip]1d20+3[/dice] [dice=trip is bitten]1d20+2[/dice]
[dice=bite damage, B&P&S]1d6+1[/dice]
notes:
background:
Proprietess of Cobbles, Bobbles, and Bows, which is a sliver of a shop ten times deeper than wide in an older building wedged tightly between two other buildings. Bobbles and Bows were Cobbles' best friends nearly a decade ago, when the bleaching took them both.
It had also claimed Ms. Cobbles, but claiming and ending were two different things. So she continues with her old dog, running her shop, and working at her self-appointed task.
Mapping every inch of Westcrown... sounds simple enough, but maps must be exact and the city keeps changing. A fire claimed a bookkeeper's modest house in Spera, a wall crumbled due to 'Out Of Control Oxen' near Taranik, and then the Alter shifted constantly toward ruin every day. How was one to ever finish so she could rest?
The gnome woman was bleached white snow hair long past her waist, usually woven in patterns to occupy herself, and accentuated by her nut-brown skin. She dresses in fine soot blacks and sharp umbers, with a crispy starched white under. And big round glasses. Her eyes are a very milky blue and her eyesight is horrible. A dulling pain in her fingers coupled with an old injury to her right leg makes her slow and a bit clumsy.
Her black dog, Waldorph, is a touch more wolf than a city usually delights in having in its wall, but his tongue is almost always out, pleasantly panting at a simple walk five feet, with a love of all in his eyes. Unless someone tries to hurt his charge of course. Originally he was Bows little puppy, but that was long ago.
Cobbles, Bobbles, and Bows is mostly a map shop, including parchment, tacks, strings, and pencils (for all your crazy ranting map needs). It still has plenty of leftover stock: ribbons, threads, bobbins, combined with generally odd 'treasures' from Bobbles.
'Please come and buy something.' the big dog wills happily at passers-by. 'And Pet Me' he wags his big fluffy tail in hope. Nita ignores him until it is tea time at least, then he plops himself in her lap, smothering her until she gives in.
Bobbles had been a pathfinder in her youth, so when things started to get dark and fearful in her most treasured streets, Nita had sent a letter to Bobble's old friends, at great risk, only to receive a wayfinder and a note suggesting she handle this on her own.
Sigh. If she doesn't, just imagine how much she'll have to remap.
Nita's Stats:
Nita Cobbles
Female gnome oracle 1
LN Small humanoid (gnome)
Init -2; Senses darkvision 30 ft., low-light vision; Perception +7
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Defense
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AC 20, touch 16, flat-footed 15 (+3 armor, +5 Dex, +1 shield, +1 size)
hp 8 (1d8)
Fort 0, Ref 5, Will 3; +2 vs. illusions
Defensive Abilities bond to the land[ARG]
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Offense
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Speed 20 ft.
Melee morningstar +1 (1d6 B & P)
Spell-Like Abilities (CL 1st; concentration +6)
. . 1/day—mage hand, open/close (DC 14), prestidigitation, unseen servant Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, ears of the city, shield of faith
. . 0 (at will)—bleed (at will) (DC 15), create water (at will), guidance (at will), spark (at will)[APG] (DC 15)
. . Mystery Lunar
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Statistics
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Str 10, Dex 7, Con 10, Int 16, Wis 12, Cha 20
Base Atk +0.75; CMB -1; CMD 7
Feats Extra Revelation[APG]
Traits the pathfinder's exile, traditionalist
Skills Acrobatics -4 (-8 to jump), Craft (mapmaking) +7, Diplomacy +9, Handle Animal +6, Knowledge (history) +8, Knowledge (local) +10 (+12 to identify location), Knowledge (religion) +7, Perception +7, Profession (merchant) +5, Stealth +4, Survival +5 (+7 to avoid getting lost); Racial Modifiers +2 Perception
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
Other Gear studded leather, buckler, morningstar, wayfinder, backpack, cartography tools, charcoal, city map, ink, inkpen (2), iron holy symbol[UE], paper (5), Animal Companion, 4 gp, 3 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bond to the Land (Urban) +2 dodge bonus in selected terrain.
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prophetic Armor (Ex) You may apply your Charisma modifier instead of Dexterity to AC and Reflex saves.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Utilitarian Magic +1 DC for transmutation spells.
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Waldorph's stats:
Waldorph CR –
Male wolf
NG Medium animal
Init 2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort 5, Ref 5, Will 1
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Offense
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Speed 50 ft.
Melee bite +3 (1d6+1 B & P & S plus trip)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1.5; CMB 2; CMD 14 (18 vs. trip)
Feats Weapon Focus (bite)
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6, Survival +1 (+5 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
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Special Abilities
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Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.