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Organized Play Member. 5 posts. 2 reviews. No lists. No wishlists. 10 Organized Play characters.




I'm super confused. Lissala is a Lawful Neutral/Evil god who as an Anthema against breaking oaths or subverting authority. Why is a follower of a god that preaches good virtues of a ruler, involved in a plot to overthrow a government. Makes 0 sense. Kind of a giant plot hole and I'm like less than 3 pages into this story.

Here's the foundry breakdown:

Lissala, the Order of Virtue, has changed drastically from the times of ancient Azlant. Her teachings created the foundation of the Seven Virtues of Rule, later adopted by the realm of Thassilon. While those seven virtues held aspects of charity, humility, and love, Lissala encouraged her followers to focus more prominently on teachings of duty and strict adherence to her guidelines. She believed, and taught, that those who followed her teachings would be greatly rewarded.

Title The Sihedron Scion

Areas of Concern Obedience, reward of service, runes

Edicts Work hard and demand others do so as well, cooperate or avoid conflict with ophidian creatures

Anathema Disobey a superior, shirk your duties, destroy a book

Religious Symbol sihedron

Sacred Animal snake
Sacred Colors gold, green


After reviewing this adventure, I have significant concerns about its alignment with the themes and tone of Starfinder. The mission involves boarding a living starship, fighting off intelligent creatures that have clearly evolved beyond their initial form, and ultimately destroying the ship and its inhabitants—including an entirely new species.

This approach feels out of step with what Starfinder typically represents. The game often emphasizes exploration, discovery, and the possibility of diplomatic or peaceful resolutions, especially when encountering new species. In this case, the creatures we’re asked to eliminate have evolved intelligence, can empathically bond with their environment, and may even have the potential to communicate. Labeling them as "Sample 62" and treating them as little more than a hazard undermines their complexity. It's no longer just a "sample"—it's a living, thinking being.

Furthermore, the mission lacks alternative win conditions. There's no option to search for survivors or to explore other ways of dealing with the situation, such as communication, containment, or quarantine. The only solution presented is destruction, which doesn't sit well in a system that generally encourages creative problem-solving and respect for life.

Because of this, I don't believe this adventure fits the spirit of Starfinder. The mission leans heavily into morally troubling territory, with no opportunity for negotiation or understanding, which makes it unlikely to be something I’d feel comfortable running at my table.