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James Jacobs wrote:
Skeld wrote:
James Jacobs wrote:
That said... it's not a reward for doing nothing. A DC 8 Climb check might soudn low... but at 1st level, it's not going to be an auto success. Hell, when you factor in no class ranks + armor check penalties, it's hardly an auto roll for higher level parties. I've seen plenty of paladins and fighters at 8th level or above have negative scores in their Climb skills.

In "There Is No Honor" (the opening chapter of the 3.5e Savage Tide AP from Dungeon mag for those not familiar), I had to throw a PC a bone when she failed on 3 consecutive rounds to climb the DC5 knotted rope from a rowboat onto a larger ship. Level 1, heavy armor, not terribly strong... it makes that DC5 a lot tougher than you'd think.

-Skeld

Indeed. I had a 5-foot high platform in a game I was running that pretty much shut down the group's paladin, who lacked both any ranks in Acrobatics and Climb and was wearing full plate armor. He was about 9th level at the time, but still had a penalty on both checks.

Yeah I have to tell you, those seemingly low checks... were very interesting for our party.

Spoiler:
My character fell off the ledge into the acid no less than 6 times... the DC was 10 (we didn't use a buy-in we used stat arrays.)


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As a player, I loved the story awards and getting to level a character from 1-7. There are a ton of modules already that go through 1-2 levels. This was a nice change of pace. When you take a character through that many levels, you become attached to them and the role playing is better.

I had a blast playing this module.

If you were going to use it to begin a campaign, I can see making it more difficult and adding more story hooks; but if you are just playing it as is, it's great fun.