Amiri

Nils's page

78 posts. Alias of hopeless.


Full Name

Niloc Caasi

Race

Half Elf

Classes/Levels

Ranger 1st

Gender

Male

Size

Medium (5'11", 170lbs)

Age

19

Special Abilities

Low-light Vision, Keen Senses, Elven Immunities, Adaptability, Elf Blood, Wild Empathy

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Elven and Kelish

Occupation

Caravan Guard

Strength 14
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 12
Charisma 11

About Nils

Base Speed: 30’
Attack (melee/ranged): +3/+4 (add +2 to hit and damage gnolls)
Scimitar +3 or +1 to hit doing 1d6+2 damage but rolls for confirmed criticals when rolling 18-20
Kukri +3 or +1 to hit doing 1d4+1 damage but rolls for confirmed criticals when rolling 18-20
Long Bow +4 does 1d8 damage and does x3 damage on confirmed criticals.

Hit Dice (1d10+8): (18hp) taken 1pt of non-lethal damage so down to 17hp
AC: (Leather, Dex) 15 (Touch 13, Flatfoot 12)
Saves (F/R/W): +4/+5/+1 (+3 vs enchantment spells & effects)
Initiative: +3

Racial Abilities
Dexterity +2
Low-Light Vision
Keen Senses: +2 to sight and sound based Perception checks and can make Perception checks to spot secret or concealed doors within 10’ regardless of whether they’re actively looking
Elven Immunities: Immune to magic sleep effects and gets a +2 racial saving throw bonus against enchantment spells or effects.
Adaptability: Gains Skill Focus as a bonus feat at 1st level
Elf Blood: For purposes of effects based on race he is considered both an elf and a human.
Favoured Class: Ranger

Class Abilities
Armour Proficiency: Can use any light armour and all bar tower shields.
Weapon Proficiency: Can use any simple or martial weapon.
Favoured Enemy/Gnoll: Gains +2 to Bluff, Perception, Sense Motive and Survival skill checks as well as a bonus to hit and damage any member of this species.
Track: Can add half his Ranger levels as a bonus to Survival checks involving tracking.
Wild Empathy: Gets to add his Ranger levels and his Charisma modifier to checks involving befriending animals.

Skills
Acrobatics (Dex) 0+3= +3
Appraise (Int) 0+1= +1
Bluff (Cha) 0+0= +0 (+2 vs Gnolls)
Climb (Str) 0+2= +2
Craft/ (Int) 0+1= +1
Diplomacy (Cha) 0+0= +0
Disguise (Cha) 0+0= +0
Escape Artist (Dex) 0+3= +3
Handle Animal (Cha) 1+1+3= +5
Heal (Wis) 1+1+3= +5
Intimidate (Cha) 0+0= +0
Knowledge/Dungeoneering (Int) 0+1= +1
Knowledge/Geography (Int) 1+1+3= +5
Knowledge/Local (Int) 0+1= +1
Knowledge/Nature (Int) 1+1+3= +5
Perception (Wis) 1+1+3= +5 (+7 with sight and sound based checks and versus gnolls with this check going up to +9 when involving gnolls and either sight or sound based perception checks)
Perform/ (Cha) 0+1= +1
Profession/ (Wis) 0+1= +1
Ride (Dex) 1+3+3= +7
Sense Motive (Wis) 0+1= +1 (+3 vs gnolls)
Spellcraft (Int) 1+1+3= +5
Stealth (Dex) 1+3+3= +7
Survival (Wis) 1+1+6= +8 (+9 to track, +10 versus gnolls and +11 to track gnolls)
Swim (Str) 0+2= +2

Feats:
Skill Focus/Survival: Gains +3 to this skill
Two Weapon Fighting: Fights with two weapons at -2 penalty to both attacks.

Traits:

Languages Known
Common (Taldane), Elven and Kelish.

Possessions
Traveller’s Outfit, Leather Armour, Kukri, Long Bow, Quiver with 20 Arrows, Scimitar, Backpack, Bedroll, Sack, Flint & Steel, Belt Pouch, Torches x2, Waterskin, Whetstone, Wooden Holy Symbol of Desna, 3 days Trail Rations, 50’ Silk Rope, Potion of Cure Light Wounds,2 gold pieces, 2 silver pieces and 6 copper pieces.

Encumbrance:55.2lbs

Character Notes: Nils was born to a family of Chelax traders who moved to Katapesh to escape their growing concerns over their nation's growing interest in devil worshipping.
Nils wasn't interested in the family business but was allowed to grow lazy and slack until he was caught helping his sister study magic. Nils was immediately apprenticed to learn the family craft at the hands of a family friend who taught Nils how to be a caravan guard only the caravan he was working with was ambushed by gnolls leaving Nils the only survivor and left for dead.
Nils however survived and managed to trek back to civilisation, where he was interrogated at length due to his survival and although cleared of blame he couldn't bring himself to return to his former life especially with his memories of the horrors he witnessed choosing to face his fears he chose to fight back.