About Nikolai Rogarvia
NIKOLAI ROGARVIA CR 3
Male Human Bard (Arcane Duelist) 4
NN Medium Humanoid (Human)
Init +1; Senses Perception +6
Hero Points 4.
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DEFENSE
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AC 17, touch 12, flat-footed 16. . (+5 armor, +1 Dex, +1 deflection)
hp 33 (4d8+8)
Fort +3, Ref +5, Will +3
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OFFENSE
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Spd 30 ft.
Melee +1 Greatsword +8 (2d6+7/19-20/x2) or
. . +1 Greatsword +7 (2d6+10/19-20/x2) w/Power Attack or
. . +1 Greatsword +7 (2d6+11/19-20/x2) w/Power Attack & Arcane Strike and
. . Dagger +7 (1d4+4/19-20/x2)
Special Attacks Bardic Performance (standard action) (12 rounds/day), Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 14), Bardic Performance: Inspire Competence +2, Bardic Performance: Inspire Courage +1
Bard (Arcane Duelist) Spells Known (CL 4, +7 melee touch, +4 ranged touch):
2 (2/day) Blur (DC 14), Mirror Image (DC 14)
1 (4/day) Expeditious Retreat (DC 13), Silent Image (DC 13), Grease (DC 13), Vanish (DC 13)
0 (at will) Dancing Lights, Mage Hand, Ghost Sound (DC 12), Detect Magic, Prestidigitation (DC 12), Message
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STATISTICS
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Str 18, Dex 12, Con 14, Int 13, Wis 8, Cha 14
Base Atk +3; CMB +7; CMD 19
Feats Arcane Strike, Bard Weapon Proficiencies, Combat Casting, Combat Expertise +/-1, Martial Weapon Proficiency: Greatsword, Power Attack -1/+2
Traits Killer, Threatening Defender
Skills Acrobatics +7, Climb +3, Diplomacy +9, Escape Artist +0, Fly +0, Intimidate +8, Knowledge (Arcana) +8, Knowledge (Geography) +5, Knowledge (Local) +5, Knowledge (Nature) +5, Perception +6, Perform (Oratory) +9, Perform (Sing) +7, Perform (String Instruments) +7, Ride +0, Stealth +7, Swim +3
Languages Common, Draconic
SQ Bardic Performance: Rallying Cry (Su)
Combat Gear +1 Greatsword, +1 Lamellar, leather, Dagger; Other Gear Backpack, Masterwork (11 @ 22 lbs): Bedroll, Musical instrument, masterwork: Violin, Potion of Cure Light Wounds (4), Rations, trail (per day) (7), Rope, silk (50 ft.), Waterskin, Whetstone; Pouch, belt (4pp, 7gp), Spell Component Pouch.
Gear on Horse Saddle (Military).
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SPECIAL ABILITIES
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (12 rounds/day) Your performances can create magical effects.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 14) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Rallying Cry (Su) Replace your allies' saves vs. fear with your Intimidate check result.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Killer Add weapon's critical modifier to its critical bonus damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Threatening Defender When using Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.