Suit of Keys

Niki Fizzlebang's page

21 posts. Organized Play character for Ever_Anon.


Full Name

Niki Fizzlebang

Race

CG Gnome Bard 2 | HP: 26/26 | AC: 17 |

Classes/Levels

Fort +5, Ref +7, Will +6 | Perception +6 | Speed 25 ft. | Focus Points 2/2 | Spells (1st) 1/3 | Hero Points 1/1

Gender

Female

Size

Small

Alignment

CG

Languages

Common, Elven, Gnomish, Sylvan

Occupation

Singer

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Niki Fizzlebang

Player: Ever_Anon
Character: Niki Fizzlebang
PFS Number: 2364939-2002

Perception: +6

Fortitude: +5
Reflex: +7
Will: +6

Shortbow: +6
Shortbow Damage: 1d6
Shortbow Traits: Deadly d10

Shortsword: +6
Shortsword Damage: 1d6
Shortsword Traits: Agile, Finesse, Versatile S

Whip: +6
Whip Damage: 1d4
Whip Traits:
Disarm, Finesse, Nonlethal, Reach, Trip

Hit Points: 26
Armor Class: 17 (3 proficiency, 3 dex, 1 armor)
Hero Points: 1

Ancestry:

Gnome
Hit Points: 8
Size: Small
Speed: 25 feet
Ability Boosts: Constitution, Charisma, Free (Dexterity)
Languages: Common, Gnomish, Sylvan
Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Draconic, Dwarven, Elven, Goblin, Jotun, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).
Low-Light Vision: You can see in dim light as though it were bright light, and you ignore the concealed condition due to dim light.
Heritage: Sensate Gnome: You gain a special sense: imprecise scent with a range of 30 feet. This means you can use your sense of smell to determine the exact location of a creature. The GM will usually double the range if you’re downwind from the creature or halve the range if you’re upwind. In addition, you gain a +2 circumstance bonus to Perception checks whenever you’re trying to locate an undetected creature that is within the range of your scent.
Ancestry Feat (Level 1): Gnome Obsession: Pick a Lore skill. You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.

Background:

Entertainer:
Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost. You're trained in the Performance skill and the Theater Lore skill. You gain the Fascinating Performance skill feat.

Class:

Bard

Bard Muse - Maestro

As a bard with a maestro muse, you are an inspiration to your allies and confident of your musical and oratorical abilities. You gain the Lingering Composition feat and add soothe to your spell repertoire.

Initial Proficiencies

Expert in Perception

Trained in Fortitude
Trained in Reflex
Expert in Will

Trained in Occultism
Trained in Performance
Trained in a number of additional skills equal to 4 plus your Intelligence modifier

Trained in simple weapons
Trained in the longsword, rapier, sap, shortbow, shortsword, and whip
Trained in unarmed attacks

Trained in light armor
Trained in unarmored defense

Trained in occult spell attacks
Trained in occult spell DCs

Class Feats:
Lingering Composition: By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.

Multifarious Muse: Choose a type of muse other than that of your own. You gain a 1st-level feat that requires that muse, and your muse is now also a muse of that type, allowing you to take feats with the other muse as a prerequisite. You don’t gain any of the other effects of the muse you chose.

Versatile Performance: You can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. You can also use an acting Performance instead of Deception to Impersonate. You can use your proficiency rank in Performance to meet the requirements of skill feats that require a particular rank in Deception, Diplomacy, or Intimidation.

General Feats:

Skill Feats:
Fascinating Performance: When you Perform, compare your result to the Will DC of one observer. If you succeed, the target is fascinated by you for 1 round. If the observer is in a situation that demands immediate attention, such as combat, you must critically succeed to fascinate it and the Perform action gains the incapacitation trait. You must choose which creature you’re trying to fascinate before you roll your check, and the target is then temporarily immune for 1 hour. If you’re an expert in Performance, you can fascinate up to four observers; if you’re a master, you can fascinate up to 10 observers; and if you’re legendary, you can fascinate any number of observers at the same time.

Virtuosic Performer (Singing): You gain a +1 circumstance bonus when making a certain type of performance. If you are a master in Performance, this bonus increases to +2.

Spells:
Focus Spells:

Counter Performance: Use Performance to counter a visual or auditory effect.

Lingering Composition:: You add a flourish to your composition to extend its benefits.

Composition Cantrips:

Inspire Courage: You inspire your allies with words or tunes of encouragement.

Cantrips:

Dancing Lights (evo): Create four floating lights you can move.
Detect Magic (div): Sense whether magic is nearby.
Prestidigitation (evo): Perform a minor magical trick.
Shield (abj): A shield of magical force blocks attacks and magic missiles.
Telekinetic Projectile (evo): Fling an object at a creature.

1st Level (3 per day):

Alarm (abj): Be alerted if a creature enters a warded area.
Magic Missile (evo): Pelt creatures with unerring bolts of magical force.
Magic Weapon (tra): Make a weapon temporarily magical.
Soothe (enc): Heal the target and bolster them against mental attacks.

Skills:

Untrained

+1 Arcana (Int)
+0 Athletics (Str)
+4 Intimidation (Cha)
+1 Lore - Other (Int)
+0 Medicine (Wis)
+0 Nature (Wis)
+0 Religion (Wis)
+0 Survival (Wis)
+3 Thievery (Dex)

Trained

+7 Acrobatics (Dex)
+5 Crafting (Int)
+8 Deception (Cha)
+8 Diplomacy (Cha)
+5 Lore - Academia (Int)
+5 Lore - Music (Int)
+5 Lore - Theater (Int)
+5 Occultism (Int)
+8 Performance (Cha)
+5 Society (Int)
+7 Stealth (Dex)

Expert

Master

Legendary

Equipment:

Free consumable item: Minor healing potion

Combat Gear:
Arrows (20): -
Dagger: L
Leather armor: 1
Sheath (2): -
Shortbow: 1
Shortsword: L
Whip: 1

Other Gear:
Backpack: -
Bandolier: -
Bedroll: L
Belt pouch (2): -
Chalk (10): -
Clothing (Ordinary) (3): -
Flint and steel: -
Rope (50 feet): L
Rations (14): L (2)
Soap: -
Torches (5): L (5)
Waterskin: L

7gp, 54sp, 8cp
Bulk: 4 (+2 L items)

PFS Specifics:

Chronicle sheets can be viewed here.

Slotted Boons:
Faction: Horizon Hunter's Champion
Advanced:
Generic:
Generic:
Generic:

Adventures Completed:

Networking Points: Scrolls 1, Spells 2
XP: 4
Fame: 4
Reputation:
-Envoy's Alliance: 0
-Grand Archive: 0
-Horizon Hunters: 4
-Vigilant Seal: 0
-Radiant Oath: 0
-Verdant Wheel: 0

Available Boons:

Spoiler:

Faction:
Horizon Hunter's Champion: While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives.

General:

Downtime:

Slotless:

Purchase Tracker:

Spoiler:

Adventurer's Pack: 7sp
Arrows (20): 2sp
Bandolier: 1sp
Clothing (Ordinary) (3): 3sp
Dagger: 2sp
Leather Armor: 2gp
Sheath (2): 2cp
Shortbow: 3gp
Shortsword: 9sp
Whip: 1sp