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About NijenaClass: Cleric 1 (Domains: Feather, Growth)/Wizard 1(Universalist/Arcane Crafter) - Gestalt
Background and Appearance:
History Over a century ago, celestial hunters and explorers, servitors of Erastil, discovered a cache of eggs hidden deep in a magical vault in an obscure pocket dimension. The vault and its contents were held in magical stasis and there were clues that the contents may have been there for centuries, possibly even thousands of years. Three of the eggs hatched into small feathered humanoids. The celestial caretakers determined the newborns were Garuda blooded but were unable to determine other parentage even through extensive divination. The Celestials gave the newborn hatchlings over to an association of Elders on the prime plane for raising and careing. Over the next century the three sisters were raised by the Elders, training in a remote mountain temple aerie, taught divine and arcane magic, spellcraft, alchemy and trained to uphold celestial order. Nijena and her sisters spent most of their existence in this aerie. Eventually, her training complete, Nijena seeks to find a role for herself as the upcoming war looms while also trying to discover her origins. Those that found her only know of a single name and a variety of runes they noted from the vault they procured her egg. She also keeps a metallic quicksilver like substance that was in the egg with her as she was born. This mysterious substance of unknown purpose has baffled her celestial adopted parents, mentors and sages. Both of her sisters were also born with this quicksilver substance in their eggs. Appearance
Personality
Goals
Friends and Family
Stats:
Str 9 (-1), Dex 20(+5), Con 10(0), Int 18(+4), Wis 16(+3), Cha 12(+1) Defense:
AC 15, touch 15, flat-footed 10 (+5 dex) CMD 20 (+6 BAB, -1 str ,+5 dex) hp 9 (1d8(8) +1 FCB) Fort +2 (base 2) Ref +5 (base 0, stat 5) Will +5 (base 2, stat 3) Offense:
BAB* +6/+1, CMB +5 (BAB +6, -1 str) * +6 bonus to BAB from special campaign ability Move Speed 30' Fly 20' (Average*) *Modified by Feather domain Attacks: Normal Composite Longbow +1 (+10/5) (+6 BAB, +5 dex, +1 bow, -2 str) 1d8/x3/110' Composite Longbow +1 - Point Blank (+11/9) (+6 BAB, +5 dex, +1 bow, -2 str, +1 PB) 1d8+1/x3/110' Enlarged Composite Longow +1 (large) w/regular arrows (+11/+6) (+6 BAB, +5 dex, +1 bow, -1 size) 1d8+1/x3/110' Composite Longow +1 (large) w/large arrows (+11/+6) (+6 BAB, +5 dex, +1 bow, -1 size) 2d6+1/x3/110' Composite Longow +1 (large) w/regular arrows - PB (+12/+7) (+6 BAB, +5 dex, +1 bow, -1 size, +1 PB) 1d8+2/x3/110' Composite Longow +1 (large) w/large arrows - PB (+12/+7) (+6 BAB, +5 dex, +1 bow, -1 size, + 1 PB) 2d6+2/x3/110' Gravity Bow Composite Longbow +1 (+10/5) (+6 BAB, +5 dex, +1 bow, -2 str) 2d6/x3/110' Composite Longbow +1 - Point Blank (+11/9) (+6 BAB, +5 dex, +1 bow, -2 str, +1 PB) 2d6+1/x3/110' Gravity Bow + Enlarged Composite Longow +1 (large) w/regular arrows (+11/+6) (+6 BAB, +5 dex, +1 bow, -1 size) 2d6+1/x3/110' Composite Longow +1 (large) w/large arrows (+11/+6) (+6 BAB, +5 dex, +1 bow, -1 size) 3d6+1/x3/110' Composite Longow +1 (large) w/regular arrows - PB (+12/+7) (+6 BAB, +5 dex, +1 bow, -1 size, +1 PB) 2d6+2/x3/110' Composite Longow +1 (large) w/large arrows - PB (+12/+7) (+6 BAB, +5 dex, +1 bow, -1 size, + 1 PB) 3d6+2/x3/110' Feats:
Armor Proficiency-light (free) Armor Proficiency-medium (free) Shield Proficiency (free) Simple Weapons (free) Scribe Scroll (free) Point Blank Shot (1st) Skills:
Trained: Spellcraft +8 (rank 1, class skill 3, int 4) Fly +14 (rank 1, class skill 3, dex 5, race 2, familiar 3) Perception: +6/+8 (rank 1, class skill 3, wis 3, domain 1) Knowledge Arcana +8 (rank 1, class skill 3, int 4) Knowledge Nature +8 (rank 1, class skill 3, int 4) Knowledge Planes +8 (rank 1, class skill 3, int 4) Untrained:
Special Abilities:
Bonus Spells: 3 bonus spell levels/day to be split among classes and spells. (Special ability for campaign)
Channel Energy (Su) (4/day 1d6) DC 11 (10+1/2 cleric level+cha mod)
Add Fly to your list of class skills. (Per DM changed to add Perception to list of class skills ) In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect). (per GM decision this bonus is granted to natural flight and replaces the bonus granted to fly spells) Eyes of the Hawk (Ex): You gain a racial bonus on Perception checks equal to 1/2 your cleric level (minimum +1). In addition, if you can act during a surprise round, you receive a +2 racial bonus on your Initiative check. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions) Growth(Plant):
Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. Domain Spells:
WIZARD
Universalist: Metamagic Mastery (Su) At 8th level, you can apply any one metamagic feat that you know to a spell you are about to cast. This does not alter the level of the spell or the casting time. You can use this ability once per day at 8th level and one additional time per day for every two wizard levels you possess beyond 8th. Any time you use this ability to apply a metamagic feat that increases the spell level by more than 1, you must use an additional daily usage for each level above 1 that the feat adds to the spell. Even though this ability does not modify the spell's actual level, you cannot use this ability to cast a spell whose modified spell level would be above the level of the highest-level spell that you are capable of casting. Arcane Crafter:
As an Arcane crafter, you gain a bonus feat at 3rd level, which must be an item creation feat or metamagic feat. You must still meet all prerequisites for a bonus feat, including caster level minimums. When using metamagic feats to create magic items, your skill and understanding of the principles involved in the item’s creation give you a +2 bonus on the skill check made to create the item. Cantrips ( 0 level spells, not expended when cast )
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Racial
Traits:
Alchemical Prodigy: Choose one 1st-level spell from the bard, cleric, druid, or sorcerer/wizard spell list. If you have the Brew Potion feat, you may create potions of this spell as if it were on your spell list. Spell Chosen: Shillelagh Unscathed: Each type of energy resistance you have (if any) increases by 2 points. Awaked from Stasis: You gain all the benefits of 8 hours of sleep in only 2 hours. This allows a spellcaster who must rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day. Drawback:Power Hungry: You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power. Languages:
Common, Elven, Dwarven, Celestial, Draconic, Abyssal Equipment:
composite longbow +1 (3 lbs) 20 large arrows (6 lbs) 20 normal arrows (3 lbs) signal whistle candles (10) trail rations 10 days (10 lbs) animal feed bird 2days (1 lb) travelling spellbook#1 (1 lb) cup spell components pouch (2 lbs) belt pouch (1/2 lb) scroll box (1 lb) scrolls (mage armor, winter feathers, floating disk, shield, abundant ammunition, cure light wounds x5) healers kit (1 lb) wooden holy symbol ball 2" dice 1 marbles backup spellbook (3lbs) (kept safely at home)
Typical Prepared Spells:
Cleric DC = 13 + spell level Normal: Level 0 (prepare 3): resistance, create water, stabilize Level 1 (2/day): shield of faith, divine favor DOMAIN: Level 1: enlarge person Wizard:
Wizard Spellbook:
Snail Kite Familiar:
( uses hawk stats ) Snail Kite Picture N Tiny animal Init +3; Senses low-light vision; Perception +14 DEFENSE
OFFENSE
STATISTICS
Feats: Wingover, Combat Reflexes, Bodyguard
Can carry 10lbs or less as a light load
Stat Rolls:
Stat rolls and placement: Str 3,3,3=9 Dex 6 6 6=18 +2 racial=20 Con 4,3,3=10 Int 6 6 6=18 Wis 5 5 4=14 +2 racial=16 Cha 6,3,3=12 BAB: 6
Bookkeeping:
composite longbow +1 free 20 large arrows 2 gp 20 normal arrows 1 gp signal whistle 8sp candle (10) 1sp trail rations 10 days 5gp animal feed bird 2days 1sp travelling spellbook#1 20g cup backup spellbook 15gp spell components pouch 5gp belt pouch 1gp scroll box 5gp scrolls (10) TBD 125gp healers kit 50gp wooden holy symbol 1gp ball 2" 8cp dice 1 sp marbles free total: 231.08gp
Spellbook Pages:
traveller book #1: level 0 spells: 28 pages for 28 cantrips level 1 spells: 6 pages for 6 spells backup spellbook #1: duplicate of traveller #1 |