Sajan

Nightstryker's page

15 posts. Alias of Joey Virtue.


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  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    After explaining all of that
    "Well I think we take it from top and bottom clear out everyone and then make sure the gas lines are all safe and secure." with a wink and a nod


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    "I might be able to talk to a few people I know and they might have some information about what floors we need to take out to make sure our raid is effective."

    Streetwise: 1d20 + 8 ⇒ (4) + 8 = 12
    Gather Information: 1d20 + 8 ⇒ (19) + 8 = 27


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None


    Adaptive Combat (Nemesis 5) (Limited (Personal Effects Only))
    Enhanced Strength 4 (+4 STR)
    Enhanced Trait 5 (Feats: Improved Block 2, Improved Critical (Hand to Hand Expert (Damage 2)), Improved Defense 2)
    Immovable 4 (Resist Movement: +16, Resist Knockback: -4)
    Immunity 5 (interaction skills)
    Protection 3 (+3 Toughness; Impervious [1 extra rank])

    As the old man comes at me I will attempt to block his punch and go on the defense for a little while.

    Nightstryker Block: 1d20 + 12 ⇒ (14) + 12 = 26

    Going full defense gives me a Defense of 26 I want to drag out this fight giving the others time to snoop around


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Holy Sh!t I just realized the post I thought I did last week for the fight I never posted im sorry guys.

    Man my gaming needs me to get back to work.


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Sorry real life is keeping me busy.

    I do plan on saying yes Echos


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    If you guys have a better idea I'm all ears.


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Its just about lunch time I can offer them a free visit and get some information, now and at the gym. What do you guys think?


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Ill go with the guys to the docks

    I say we go with the frontal approach let's walk up and talk to some of the workers. See if any of them are interested in coming down to the gym and going a few rounds to let off some steam.


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Yeah I do
    Its Ray Call me when you have a few minutes


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    As Ray continued to watch the news from the trial, lost in thought of what happened with his time in court.
    This trial is such bullsh!t! Slamming his fist on the table.
    What are they really going to do to this guy if they even find him guilty slap him on the wrist? When some 17 year old kids comes into court for beating the man who killed his mother what do they give him 10 years for agrivated manslaughter. You know damm good and well Park won't get nearly that long of a sentence.


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Come on Padre it’s not that early. with a chuckled as he passed on the coffee like always.
    The morning had started a lot earlier for Ray like it did every morning. Up at 3:30 to start his run with Jack around the Fens to gather up his five students to take them back to the gym and train before school starts. These five kids had bought into his rules and ideas, they didn’t bring in enough money to even pay for the gym but he was helping save these young men. More will come because it’s a way out of the Fens.
    Once they made it the gym he got the call from Detective Alcorn, and he knew what that meant it was time for his other job.
    Hey Jackson I got a call from the other job, can you run things this morning?
    Come on Ray who do you think really runs this place? Get where you need to be. As Jack holds the heavy bag for one of the kids.
    Ray made it to the Pizzeria how he makes it to most places in the Fens running from rooftop to rooftop always moving always aware.


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    I mean drains and transfers and that sort of thing not just mutant nullifies.


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Echo I was thinking of adding the drawback vulnerable to Alteration effects so things that mess with my mutant system that works at a more effective level. How common do you think those attacks would be? Uncommon or common?


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Here is the art I'm currently using
    Nightstyker

    So since it's not the minus one per rank distracts its on hero labs as a 2 point deduction that says its is only when I choose my powers, when I get knocked out do I have to restart my Nemeisis power?


  • Hero Points:2
  • Defenses: D:+10 P:+10 F:+10 T:+10 W:+10 KB: -10
  • Perception: +11
  • Damage Condition:None
  • Status Condition:None
  • Fatigue Condition:None

    Nightstryker

    Power Level: 8; Power Points Spent: 120/120

    STR: +4 (18), DEX: +2 (14), CON: +4 (18), INT: +0 (10), WIS: +1 (12), CHA: +0 (10)

    Tough: +4/+5, Fort: +5, Ref: +5, Will: +5

    Skills: Acrobatics 2 (+4), Bluff 4 (+4), Climb 1 (+5), Concentration 4 (+5), Gather Information 8 (+8), Intimidate 12 (+12), Knowledge (streetwise) 8 (+8), Notice 6 (+7), Profession (Boxer) 4 (+5), Search 7 (+7), Sense Motive 7 (+8), Stealth 5 (+7)

    Feats: Accurate Attack, All-Out Attack, Assessment, Attack Focus (melee) 3, Defensive Attack, Defensive Roll, Diehard, Dodge Focus 3, Elusive Target, Fighting Style: Boxing, Improved Block, Improved Critical (Hand to Hand Expert (Damage 2)), Improved Initiative, Power Attack, Startle, Stunning Attack, Takedown Attack

    Powers:
    Adaptive Combat (Nemesis 5) (Limited (Personal Effects Only); Distracting)
    Hand to Hand Expert (Damage 2) (DC 21; Accurate (+2), Mighty (+4 to damage))

    Attack Bonus: +3 (Ranged: +3, Melee: +6, Grapple: +10)

    Attacks: Hand to Hand Expert (Damage 2), +8 (DC Staged/Tou ), Unarmed Attack, +6 (DC 19)

    Defense: 18 (Flat-footed: 13), Knockback: -2

    Initiative: +6

    Languages: Native Language

    Totals: Abilities 22 + Skills 17 (68 ranks) + Feats 20 + Powers 37 + Combat 16 + Saves 8 + Drawbacks 0 = 120

    Hows this?