Languages: Celestial, Common, Varisian
SQ Bond senses (3 rounds/day), Eidolon
Gear and Encumbrances:
Combat Gear Potion of cure light wounds (4), scroll of lesser rejuvenate eidolon (4), scroll of mage armor (4), oil (2), Wand of endure elements (50), Wand of infernal healing (50)
Other Gear +1 chain shirt, crossbow bolts (20), dagger, mwk light crossbow, backpack, belt pouch, chalk (2), earplugs, flint and steel, paper (2), sack, trail rations (3), waterskin (2), 1,652 gp
Light Load Up to 50 Lbs. Medium Load Up to 100 Lbs. Heavy Load Up to 150 Lbs.
Current Encumbrance 48 Lbs.
Tracked Resources:
Spells
1st level (4/day) -0/4
Abilities
Bond sense (3/day) -0/3
Summon Monster II (5/Day) -0/5
Equipment
Chalk -0/2
Oil -0/2
Paper -0/2
Potion of CLW -0/4
Rations -0/3
Scroll of lesser rejuvenate eidolon -0/4
Scroll of mage armor -0/4
Wand of endure elements -0/50
Wand of infernal healing -0/50
Water skin -0/2
Bond Senses (3 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share spell with Eidolon You spells ignore type restrictions for your Eidolon and it can receive your personal spells.
Summon Monster II (5/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Vortex (Eidolon):
Vortex (Eidolon)
Male biped
N Medium outsider
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 21 (3d10+6)
Fort +4, Ref +2, Will +3
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee Bite +7 (1d6+4)
Melee Claw +7 (1d6+4)
Melee Claw +7 (1d6+4)
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Statistics
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Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 18
Feats Power Attack, Toughness
Skills Acrobatics +6, Climb +8, Intimidate +6, Perception +6, Stealth +6, Swim +8
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) No damage on successful reflex save.
Magic attacks Your natural attacks are considered magical.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Boon from (8) Frozen Fingers of Midnight The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.