Shadowcount Sial

Nightfiend Silverbane's page

35 posts. Organized Play character for Nightfiend.


Race

Male Human Summoner 3 HP 24 / 24 | AC 18 | T 13 | FF 15 | F +3 | R +4 | W +3 | Init +5 | Perc +7 | CMB +6 | CMD 18

Classes/Levels

(MW) Light Crossbow +6 (1d8/19-20) | Dagger +3 (1d4+1/19-20)

About Nightfiend Silverbane

Player: Nightfiend
Character Name: Nightfiend
Chronicles Completed: 8
Fame: 15| PP: 13
XP: 8
GP: 1,769
Society Number: 23083-5
Faction: Grand Lodge
Day Job: None

Nightfiend Silverbane
Male human (Varisian) summoner 3
CN Medium humanoid (human)
Init +5; Senses Perception +7
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 24 (3d8+6)
Fort +3, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4+1/19-20)
Ranged Masterwork light crossbow +6 (1d8/19-20)

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Statistics
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Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 16

Feats and Traits:

Feats Extra Evolution, Point-Blank Shot, Precise Shot
Traits observant, reactionary

Skills and Languages:

Skills
Acrobatics +5
Appraise (Untrained) +1
Bluff (Untrained) +2
Climb +3
Diplomacy +5
Disguise (Untrained) +2
Escape Artist (Untrained) +2
Fly (Untrained) +2
Heal (Untrained) +0
Intimidate (Untrained) +2
Perception +7
Ride (Untrained) +2
Sense Motive (Untrained) +0
Stealth (Untrained) +2
Survival (Untrained) +0
Swim +3

Languages: Celestial, Common, Varisian
SQ Bond senses (3 rounds/day), Eidolon

Gear and Encumbrances:

Combat Gear Potion of cure light wounds (4), scroll of lesser rejuvenate eidolon (4), scroll of mage armor (4), oil (2), Wand of endure elements (50), Wand of infernal healing (50)

Other Gear +1 chain shirt, crossbow bolts (20), dagger, mwk light crossbow, backpack, belt pouch, chalk (2), earplugs, flint and steel, paper (2), sack, trail rations (3), waterskin (2), 1,652 gp

Light Load Up to 50 Lbs. Medium Load Up to 100 Lbs. Heavy Load Up to 150 Lbs.
Current Encumbrance 48 Lbs.

Tracked Resources:

Spells
1st level (4/day) -0/4

Abilities
Bond sense (3/day) -0/3
Summon Monster II (5/Day) -0/5

Equipment
Chalk -0/2
Oil -0/2
Paper -0/2
Potion of CLW -0/4
Rations -0/3
Scroll of lesser rejuvenate eidolon -0/4
Scroll of mage armor -0/4
Wand of endure elements -0/50
Wand of infernal healing -0/50
Water skin -0/2

Spells and Abilities:

Summoner Spell-Like Abilities (CL 3rd; concentration +5)
. . 5/day—summon monster II

Summoner Spells Known (CL 3rd; concentration +5)
. . 0 (at will)—Detect magic, Guidance, Light, Mage hand, Mending, Read magic
. . 1st (4/day)—Enlarge person (DC 13), Mage armor, Lesser rejuvenate eidolon, Shield

Special Abilities:

Bond Senses (3 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Can summon a powerful aspect of an outsider.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share spell with Eidolon You spells ignore type restrictions for your Eidolon and it can receive your personal spells.
Summon Monster II (5/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

Vortex (Eidolon):

Vortex (Eidolon)
Male biped
N Medium outsider
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 21 (3d10+6)
Fort +4, Ref +2, Will +3
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee Bite +7 (1d6+4)
Melee Claw +7 (1d6+4)
Melee Claw +7 (1d6+4)
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Statistics
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Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6; CMD 18
Feats Power Attack, Toughness
Skills Acrobatics +6, Climb +8, Intimidate +6, Perception +6, Stealth +6, Swim +8
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) No damage on successful reflex save.
Magic attacks Your natural attacks are considered magical.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Background:

Scenarios Completed:

(1) The Frostfur Captives #3-01 Date 08/26/2011 Code 7621 (GM Credit)

(2) Mists of Mwangi #0-05 Date 09/09/2011 Code 7872 (GM Credit)

(3) Echoes of the Overwatched #3-07 Date 12/30/2011 Code 9830 (GM Credit)

(4) Shades of Ice, Part I (Written in Blood) #2-15 Date 04/13/2012 Code 12118 (GM Credit)

(5) The Dalsine Affair #2-21 Date 06/29/2012 Code 14447

(6) Shades of Ice, Part II (Exile of Winter) #2-17 Date 10/12/2012 (GM Credit)

(7) Tide of Twilight #3-05 Date 08/09/2014

(8) The Frozen Fingers of Midnight #04 Date 15/09/2016 Code 57418

Boon from (8) Frozen Fingers of Midnight
The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.