Nick Lyons 45's page

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While reading about Carrion Crown on the forums in preparation for a possible future game, I noticed that Part 2 had a fair amount of criticism regarding the apparent assumption in the text that the PCs will loot Count Caromarc's castle, even though it's been taken over by outside forces and the count turns out to be a mostly-innocent prisoner. This sounds particularly problematic since I've also seen a lot of criticism about Carrion Crown being a low-treasure AP in general. While it's not THAT hard for a GM to massage this into something more palatable for more heroic parties, it made me wonder: are there any other spots in APs that seem to make an assumption that the players are operating in a "kill everyone and take their stuff" fashion that might need adjustment on my part, since I know that's not the sort of game I enjoy?

(I'm not counting things like Skull and Shackles where being criminals of some kind is the central premise).