Stats: STR 14[5], DEX 10[0], CON 13[3], INT 10[0], WIS 14[5], CHA 15+2+1=18[7]
Traits: Reactive (+2 Initiative), Sacred Conduit (+1 DC on Channel saves)
Feats: Command Undead (Will DC 17, Max 4 HD), Selective Channel (Exclude 4 other characters from Channel effect), Power Attack (-1/+3), Improved Channel (+2 to Channel DC).
Favored Class: Cleric, Hit Points x2, Skill Point x3
Languages: Common, Elven
Strength Surge: Standard Action: Grant creature Enhancement bonus to STR damage, STR skill checks and CMD/CMB checks equal to half of cleric level, minimum +1. 5x/day, lasts full round
Destructive Smite: Free Action: Add Morale damage bonus equal to half of Cleric level (minimum +1) to damage of 1st melee attack she makes.
Channel negative energy. 8x/day, 30' burst, 3d6 Negative energy. Will DC 20 for half, harms living or heals undead but not both at same time. Selective Channel means she can exclude 5 other people besides herself.
Neve Pardell, CN Cleric of Gorum
AC: 10+0+7=17, 10, 17, HP: 29/-13, Init +2
BAB +2
Melee +6/2d6+3, 19-20/2x (MW Cold Iron Greatsword),
Melee +5/1d8+3/2x (Heavy Mace, 2 handed)
Melee +7/2d6+12, 19-20/2x (MW Cold Iron Greatsword, Power Attack, Bull's Strength)
Melee +8/3d6+15, 19-20/2x (MW Cold Iron Greatsword, Power Attack, Bull's Strength, Enlarged, Smite)
Ranged +3/1d6+2, 20/2x (Javelin), +3/1d4+2, 20/2x (Sling)
Fort: +6, Ref: +2, Will, +7
Channel negative energy, 3d6, 30' radius, Will DC 20 for half, 8/day.
Command Undead, 30' radius, Will DC 20 to resist, max 5 HD.
PFS Info:
12 XP, 17/21 CPA/TPA
Equipment: 150 Base, -87.5 for sale, -5 for consumption
+832 Godsmouth Heresy (3 PA, 2 XP),
+523 Throaty Mermaid, -50 Throaty Mermaid (Tanglefoot bag used)
+553 Citadel of Flame
+1867 Delirium's Tangle, (Tier 4-5)
+1250 Shadow's Last Stand, Part I - At Shadow's Door (Tier 3-4)
+1311 Shadow's Last Stand, Part II - The Spider's Capture (Tier 3-4)
+1250 Dalsine Affair (GM Credit) (Tier 3-4)
+1266-650=616 Among the Gods (Tier 3-4)
+4800 Shattered Star=13,002 Total:
Masterwork Agile Breastplate (550 GP),
+1 Enchantment on Masterwork Agile Breastplate (1,000 GP)
Masterwork Cold Iron Greatsword (400 GP),
+1 Cloak of Resistance (1,000 GP)
+2 Headband of Charisma (4,000 GP)
Wand of Cure Light Wounds (26/50) Bought with PA.
Wand of True Strike (42/50) Bought with PA.
2 Javelins (2 GP),
Heavy Mace (12 GP)
Sling (0 GP),
Holy Symbol of Gorum (1 SP),
Backpack (2 GP),
2 days of iron rations (1 GP),
10 bullets for sling (0.5 GP)
Scroll of Cure Light Wounds (2) (50 GP)
Scroll of True Strike (1) (25 GP)
Scroll of Enlarge Person (2) (50 GP)
-Continual Flame cast on Gauntlet (110 GP)
Tanglefoot Bags (1) (50 GP)
Antiplague Dose (1) (50 GP)
100' Silk Rope (20 GP)
5,680 GP left unspent.
Appearance:
"She'd be pretty if she smiled."
Her hair is the black of wet iron, and her skin is wind coarsened and rough, her cheekbones high, and her mouth small. Her eyes shift color through all the hues of a thunderhead.
She bears a studiously plain dark metal sword that is near to being taller than she, the pommel cast in steel with the blazon of the Lord In Iron. She is in a breastplate that is dull and unadorned other than Gorum's symbol chased on the front in darker steel. When her hands aren't gloved, they show countless small scars, and her forearms are ropes of muscle and tendon. Her left gauntlet is lit like a torch with a cold flame that consumes no fuel, crackling in red and russet.
In demeanor, she laughs and rolls dice and drinks as a soldier does, though she is always careful to keep her distance. It is only when she laughs that her true age shows; she's younger than she seems. There are times when she goes quiet - hers is not a loud fury, but it is a fury nonetheless. The Lord in Iron has deemed her fit to be one of His vessels on this earth, and that is an honor - and obligation - she accepts willingly.
Background:
Born of a priest of Gorum, her birth drained so much of her mother that she was white haired before the girl could toddle, and was dead before her daughter became a woman.
Her father raised her, somewhat obliviously, as the son of battle he'd wanted. She learned the two handed sword early, and had visions of the Lord In Iron starting with her 13th nameday. Her gifts and His blessings make her a vessel of destruction, and a source of strength to her companions.
She has recently come north from the Osirion lands to Absalom, seeking paths, seeking the history of warfare, and seeking a challenge worthy of her mettle.