Pirate

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Goblin Squad Member. ***** Regional Venture-Coordinator, Southwest 185 posts (190 including aliases). No reviews. 1 list. No wishlists. 42 Organized Play characters. 1 alias.


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Now, I'm running a 3 players campaign. I'm going to create a dungeon for them but I do not sure about the monster in the dungeon.

I want to know what CR of the monster they will able to fight not to difficult.

And what CR of the monster they will have a hard time with it.

The party have a sorcerer, a cavalier, a brawler and a swashbuckler NPC that now injured.


Now, I'm running a 3 players campaign. I'm going to create a dungeon for them but I do not sure about the monster in the dungeon.

I want to know what CR of the monster they will able to fight not to difficult.

And what CR of the monster they will have a hard time with it.

The party have a sorcerer, a cavalier, a brawler and a swashbuckler NPC that now injured.


Kifaru wrote:
Any of this working for you notty235?

That's really help. Thx.


So, now I need 13int for combat expertise right?
How can i build a stat? I know that i need to dump cha but what to choose between srt dex & con

I use tiger because of pounce. Is a wolf is better?
Or there's another animal that suit the build?


Is the flanking build is a good build for this class? If it is, what is a good feats lineup for the build?


Hi everybody.
Now, I'm building a melee hunter with an animal companion as a tiger.
I'm thinking about fighting style, weapon and archtype to use.
I have 25 points buy.
Are there any advice and build sample here?


Magda Luckbender wrote:

Korthis' comment about going first prompted this post.

The precise rules of the dueling environment are crucial to take this any further. For example, what is the starting distance? Are there walls? How big is the arena? Is there a penalty for leaving it? What is the duration of the duel? Are there any rules? Who adjudicates the rules, if any? How? Can they be bribed? Do you have to fight 'fair'? What is 'fair'?

E.g. If the starting distance is wrestling position (grappling distance) this favors some builds. If the standard starting distance is 50 furlongs this favors other builds. For every distance you can give, it will favor some builds over others.

E.g. Is it possible to fly away from the foe, escape, spy on the foe from long range until they let down their guard, then murder them while they sleep?

The size of the arena is 110 x 110 with 2 10 feet gates in the middle of north and south side of the arena. There's also a limit height for flying but I'm not sure about how high it is.

We can deploy our characters at any where that not further than 20 feet from the gates.

The duration of the duel is unlimited until there's a winner or there's the one who surrender.

The player can bribe each other. But the winner of the duel will gain more exp and earn a fold prize. But the loser will gain only half exp of the winner and no gold prize. The people who pay the bribe for make the opponent surrender can also be betrayed too.

For the full rules I will type tonight if you want more details.


I forget to tell one of the most important thing. We have 25 points buy


Sound interesting for every opinion.
Hope we will find the best one soon.


OilHorse wrote:

1/2 elf synthesist

It is interesting. But how can I survive for 1 minute to fuse with my eidelon.(If fuse eidelon have same casting time as summon eidelon)


Thanks to everyone!!
By the way you can also handle the things I told by using potion or others stuff too.


Avoron wrote:
Are you allowed to take the Additional Traits feat?

Nope TT


I need a build for the strongest lvl 5 character for 1on1 combat in your opinions. But there're some restriction.

1. Can be any race/class/archtype but character lvl is 5
2. Have only 10,000 Gold to buy any stuff but no wands,staff
3. Do not have any traits
4. Do not have to mind about role playing stuff
5. Cannot set up every thing before battle, need to start buffing or not after initiative

This is what this character needs but I want some more stuff.
1. Able to handle characters that can fly
2. Able to handle lvl 5 caster with save or die spell
3. Have more than 65 HP

Does anyone have some advice or build. Thanks.