Net-Soul's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.




The grab ability has a part that states the following:
"The creature has the option to conduct the grapple normally or simply use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to start and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each grapple combat maneuver check it succeeds at during successive rounds automatically deals the damage indicated for the attack that established the hold."

It sounds to me that when a creature accepts this -20 penalty it also maintains the grapple as part of its full attack by sacrificing the attack which it uses to maintain(also taking the -20 penalty to the maintain).

Is this a correct interpretation of 'penalty to start and maintain' part.


Can you use grapple combat maneuver while grappling to grapple two creatures at once(if you can also maintain the first one of course).

I ask this as the style feat Grabbing Style says you can grapple one-handed without penalty and further the two following feats both mention grappling two creatures with the style feat(the first Grabbing Drag saying that you can't do its thing if you are grappling two creatures and the second Grabbing master saying that "When you are grappling two opponents using Grabbing Style..." continuing by saying the extra thing you can do with the Master feat).

So none of the feats say that 'that' feat would let you grapple two creatures but the second two very clearly suggest or don't even work without grappling two creatures.

I also know of the -20 thing in grab ability however the penalty is to ignore grappled condition, it does not say anything about grabbing multiple creatures.

I would like an official answer if that is possible.


Are there any good rules for a tiny familiar "riding" along a medium creature. I have one that would want to keep touching a friendly target for multiple rounds.


Reading under the diplomacy skill there this line:"Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future.". Does it mean that diplomacy usually auto fails in combat even if you take no hostile actions against the enemy as a group, or does it only mean that it's hard to accomplish in combat?


If an (Su) ability gives fast healing X for the duration you are using the ability then is that healing considered to come from (Su) or (Ex) for the purpose of effects based on the ability type?


Concealment miss chance basically reads that every attack should have a 20% miss chance because of low visibility or spell/spell-like/supernatural effect. So should targeted spells have that chance to miss too because of their need to either touch or see and specifically choose the target?

I am not talking about Rays, or mass version of spells, or AoE spells, as those have all been clearly ruled as either being effected or ignoring concealment. I am rather talking about spells like "Chain Lightning" or "Command" as they both need a line of sight and a single target (single to begin the spell in the case of Chain Lightning).

Such spells seem like they should roll the concealment as you might not be able to make out the person in the 6 sec time of your turn (or even quicker if you move for example) and also the presence of "Magic Missile" that says that it ignores concealment lower than total concealment makes it seem like other spell shouldn't ignore it then, because such thing needs to be called out.

I'd like to have more of official rulings being called rather than "it should be X because of Y and Z would be weird..." if that is possible.

Thank you for listening and hopefully answering.