Journeyman Carpenter

Nesteruk Tevaga's page

No posts. Organized Play character for Casabrova.


Full Name

Nesteruk Tevaga

Race

Half-Orc

Classes/Levels

Urban Barbarian 1/Savage Skald 1

Gender

Male

Size

Medium

Age

19

Special Abilities

Bardic Performance, Controlled Rage

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Orc, Giant, Abyssal, Aklo

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 7
Charisma 14

About Nesteruk Tevaga

Nesteruk Tevaga
Male half-orc urban barbarian 1/savage skald 1
CG Medium humanoid (human, orc)
Init +2; darkvision 60ft; Perception +5

DEFENSE
AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +2 Dex)
hp 21 (1d12+1d8+2)
Fort +4, Ref +2, Will +0

OFFENSE
Speed 30 ft.
Melee mwk longsword +6 (1d6+4/19-20)

Bard Spells Known (CL 1st; concentration +2)
1st (2/day) - cause fear (DC 13 Will), cure light wounds
0th (at will) - daze (DC 12 Will), detect magic, message, unwitting ally (DC 12 Will)

STATISTICS
Str 18, Dex 14, Con 12, Int 12, Wis 7, Cha 14
Base Atk +1; CMB +5; CMD 15
Feats Power Attack
Skills Intimidate +8, Knowledge (arcana) +6, Knowledge (dungeoneering) +6,
Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6,
Knowledge (local) +8, Knowledge (nature) +2, Knowledge (nobility) +2,
Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +5, Perception +5,
Perform (sing) +7, Spellcraft +5, Use Magic Device +6
Languages Common, Orc, Giant, Abyssal, Aklo
SQ bardic knowledge +1, bardic performance 8 rounds/day, rage 8 rounds/day,
crowd control (+1 attack and dodge AC when adjacent to two or more enemies,
+1 to Intimidate crowds), controlled rage (+4 to Str, Dex or Con or +2 to two)
Traits Berserker of the Society (3 additional rounds of rage per day), Maestro of the Society (3 additional rounds of bardic performance per day)
Gear mwk chain shirt, mwk buckler, mwk longsword, wand of cure light wounds (50), folding ladder, folding pole, grappling hook, 50ft of silk rope, portable ram, 1016gp, 8sp

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Inspiring Blow (Su): A savage skald roars his war-cries with each telling blow. When he confirms a critical hit, he can start this performance as an immediate action (ending any other performances). He gains temporary hit points equal to his Charisma modifier (if positive), and all allies within 30 feet gain a +1 morale bonus on their next attack roll prior to the start of his next turn. These temporary hit points remain until the bard ends his performance.