Nareem Daress

Nerak Gajutar's page

47 posts. Alias of dwilhelmi.


Full Name

Nerak Gajutar

Race

Half-Orc

Classes/Levels

Shifter 2 (small animal) | HP 7/15 | AC 16 T 14 FF 13 | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +8 | SP 6/6

Gender

Male

About Nerak Gajutar

Nerak Gajutar
Male half-orc shifter (beastmind, martial shifter) 2
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (2d8+2)
Fort +4, Ref +5, Will +3
Weaknesses lycanthropic, magical signs, personal conflict, somatic casting, squadron elite, verbal casting
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Offense
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Speed 30 ft.
Melee cold iron heavy mace +4 (1d8+3) or
. . mwk greataxe +5 (1d12+4/×3) or
. . shortspear +4 (1d6+3) or
. . bite -1 (1d4+1), 2 claws -1 (1d4+1)
Ranged composite longbow +3 (1d8/×3)
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Statistics
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Str 17, Dex 14, Con 12, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Extra Magic Talent, Extra Magic Talent, Platoon Commander, Pincer Formation, Squadron Commander
Traits big game hunter, Reckless, Well-Provisioned Adventurer
Skills Acrobatics +8, Climb +3, Handle Animal +4, Perception +8, Profession (Tracker) +8, Stealth +6, Survival +8; Racial Modifiers +1 Acrobatics, +1 Climb, mental transformation
Languages Common, Orc
SQ additional limbs, animalistic transformation, bestial reflexes, bestial trait (claws), casting, orc blood, quick transformation, shapeshifter, shapeshifting, size change, totem of war +2, wild empathy +2
Combat Gear potion of keen senses, alchemist's fire (2), antitoxin; Other Gear mwk chain shirt, arrows (20), cold iron heavy mace, composite longbow, mwk greataxe, shortspear, backpack, bedroll, belt pouch, chalk (5), climber's kit, cold weather outfit, fishhook, flint and steel, pole, shovel, signal whistle, silk rope (50 ft.), sunrod (3), trail rations (5), waterskin, 1 gp, 15 sp
Alteration: Additional Limbs You can add limbs to a form as a trait
Alteration: Animalistic Transformation You can give your shapeshift target the quadruped form
Alteration: Bestial Reflexes You can give your shapeshift target several bestial traits
Alteration: Shapeshifting (2 traits, DC 14) You can bestow the Blank Form
Alteration: Size Change (+/- 1 size cat.) You can change the size of your shapeshift target
Casting (CL 1, MSB +2, MSD 13, Concentration +5, DC 13) You can cast sphere effects.
Claws (Ex) You gain two claw attacks
Darkvision (60 feet) You can see in the dark (black and white only).
Lycanthropic You can only target yourself with your shapeshift ability
Magical Signs Your use of magic is obvious to all observers
Mental Transformation +1 While shapeshifted, gain bonus to Acrobatics, Climb, Surival, and Swim checks
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Personal Conflict (Totemic Presence) You can only create totems attached to creatures.
Pincer Formation Flanking squadron members add flanking bonus to damage
Quick Transformation Apply and maintain shapeshift on yourself as a move action
Shapeshifter Gain Alteration as a bonus sphere, and use your class level as caster level with Destruction
Somatic Casting You must have at least 1 hand free to use magic, and may be susceptible to ASF
Squadron Commander +1 (4 allies) Your totems have increased effect on allies designated as squad members
Squadron Elite Your War magic only works for those in your squadron
Verbal Casting You must be able to speak aloud to use magic, and may be susceptible to ASF
War: Totem of War +2 Totem grants damage bonus to allies
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Background:

Nerak, unlike many half-orcs, had a relatively happy home life and upbringing. A first-generation half-orc, Nerak’s orc father Arkus was, against all odds, genuinely fond of Nerak’s brash, passionate, firey human mother Marisan. They built something resembling a normal life together as a wandering nomadic couple, neither one of them caring what those they encountered thought of them. This same attitude they imparted to their son, Nerak.

Nerak is now a wanderer on his own, a skilled hunter of game and killer of things. He takes a general “sod-off” attitude to the world around him, and manages to make a decent living as a tracker and hunter despite his gruff attitude. He takes a fierce pride in his half-ness, considering himself to be the best of both worlds, and trusts in his axe to protect him from any what think otherwise.

He is in Sandpoint currently, come to try to make a living in this crossroads community. He’s full ready to jump into anything, so long as there is a purse or a bit o’ fame in it.


Appearance:

Being a first-generation half-orc, Nerak definitely looks the part. His skin is a fairly bold green, his teeth protrude in sharp-looking spears, and he towers over most humans. Weapons adorn his person in various places, most noticibly the wicked looking greataxe that is never far from his side. His clothes are rather well-worm but comfortable, adorning his large form in various shades of brown and tan, and a hat sits atop his head.

Stat lines:

Tracker: Shifter 2 (small animal) | HP 15/15 | AC 16 T 14 FF 13 | Fort +4 Ref +6 Will +3 | Initiative +3 | Perception +8; darkvision (60ft) | SP 6/6
Normal: Shifter 2 (normal) | HP 15/15 | AC 16 T 12 FF 14 | Fort +4 Ref +5 Will +3 | Initiative +2 | Perception +8; darkvision (60ft) | SP 6/6
Large: Shifter 2 (large) | HP 17/17 | AC 14 T 10 FF 13 | Fort +5 Ref +4 Will +3 | Initiative +1 | Perception +8; darkvision (60ft) | SP 6/6