Frozen Shadow

Neptulus Glaciakiuz's page

2 posts. Alias of Jman72.


About Neptulus Glaciakiuz

Undine inquisitor of Volcano 2 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 275, Pathfinder RPG Ultimate Magic 46)
NG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 17 (2d8+4)
Fort +4, Ref +4, Will +5
Resist cold 5
--------------------
Offense
--------------------
Speed 30 ft., swim 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . longsword +2 (1d8+1/19-20)
Ranged composite longbow +5 (1d8+1/×3)
Special Attacks judgment 1/day
Spell-Like Abilities (CL 2nd; concentration +2)
. . 1/day—hydraulic push[APG]
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—bless, cure light wounds, protection from evil
. . 0 (at will)—acid splash, brand[APG] (DC 12), create water, detect magic, guidance
. . Domain Tactics inquisition
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 10, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 16
Feats Point-Blank Shot
Traits armor expert, trap finder
Skills Bluff +4, Craft (bows) +7, Diplomacy +4, Disable Device +11, Intimidate +5, Knowledge (dungeoneering) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +7, Sense Motive +7, Survival +6, Stealth +7, Swim +8
Languages Aquan, Common
SQ inquisitor's direction, monster lore +2, stern gaze +1, track +1
Other Gear chain shirt, arrows (40), composite longbow (+1 Str), dagger, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork artisan's tools, masterwork thieves' tools, pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Volcano, 50 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Inquisitor Domain (Tactics Inquisition) Deities: Gorum, Irori, Torag.

Granted Powers: It is the cold and tactical mind that often wins the day. A proper, carefully considered sacrifice can inspire one's allies to serve your cause.
Inquisitor's Direction (5/day) (Su) Forego all actions for the round, 1 ally in 30 ft gains haste for 1 round.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Swimming (30 feet) You have a Swim speed.
Track +1 Add the listed bonus to survival checks made to track.