In that case I would really like to go for a premature serpentfolk character. I tried to gather the basics of advanced serpent folks in a 15RP Race suggestion. Is something like this similar to your expectations or do you have something else in mind? Premature Serpentfolk: Advanced Race 15RP Type Monstrous Humanoid (3RP) Size Medium (0RP) Base Speed Normal (0RP) Ability Score Modifiers Advanced (-2Str, +4Dex, +2Int, +2Wis, +2Cha) (4RP) Languages Xenophobic (0RP) Offense Bite 1d3 (1RP) Offense Toxic / Paralytic Venom (1RP) Members of this race gain the following extraordinary ability: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the creature to be injured when it uses this ability). Applying venom in this way is a swift action. My suggestion here is that I can only use the venom so often as is described in the ability and only in conjunction with bite attacks not with weapons, but I can activate the poison in a free action. Defense Improved Natural Armor +1 (1RP) Skill Bonus Escape Artist +2 (2RP) Resistances Poison Resistance (a racial bonus on saving throws against poison equal to its Hit Dice) (3RP)
This campaign concept sounds awesome. I have always wanted to play a cleric of an evil deity, maybe I will finally get the chance. I'd be super interested in playing a worm that walks or serpentfolk cleric/wizard. But I guess both of them would be fairly hard to balance down to level 1... If you think it is possible to play either of those I would really like to work with you to come to a satisfactory solution. If those are too hard to nerf to get to a decent Level/CR I would also be down to play a Deep One Cleric/Warpriest of Dagon if that is possible.
@DM:
Because of the launch of the fifth mendevian crusade after a strong attack by a demon army. When the balor attacked, the party got saved by the silver dragon guardian of the city. The dragon died at the hands of the Storm King. Seems like your rogue has returned. But feel free to contact me if you should need a trap spotter in the future :D
Hi :D Sounds really interesting and the flair has an awesome feel. After reading your input I had two questions left. 1) What do Yggdrians look like? Can I think of like werewolfesq creatures or is it more like beastmen from Warhammer? Or are there many different variations, some look like lizardmen, some like catfolk, etc. ? 2) What about the deities in your setting? Typical Golorian Setting Deities? Thanks ;D
I am also still here. Didn't see my Char in the submissions... maybe it was overlooked. Nemroider wrote:
I came up with a character I'd like to submit for this campaign. William Deschanel an all-rounder druid with a focus on healing. With a few levels I think he can be shaped to fill any one role that the party might need, I was thinking of a cleric-style support though maybe some wild-shaping. If that is a character you would like to have in your campaign, I'd be delighted to play. Let me know if anything needs changing :D
Male Worm That Walks Cleric of Barbatos
+8 dayum xD Awesome,so for teaming up with you I have Paired Opportunist, Outflank and Combat Reflexes at +2 I think we should be good with that? I can cover the healing easily, about the same as a level 8 cleric spellwise, plus I can channel 4d6 energy AoE depending on how many fervor uses I have left at the end of the day.
Mh can't think of anything in particular right now, maybe some flavor stuff (e.g. I went for a tengu drinking jug).
Male Worm That Walks Cleric of Barbatos
Okay I see now, makes sense :D good input I don't know what Radrick has been brewing together so far, but I am not a high damage dealer. I went for a fight active Warpriest being able to adapt depending on the types of foe we encounter with a lot of buffs (mainly to self-buff with fervor) and also resist energy communal and blessing of fervor. Also a bit of healing and due to spontaneous casting and fervor if needed. So I think a dmg dealer would be neat, based on my evaluation. But I do not know how high dmg / defensive / supportive our other group chars are. What kind of bonus to AC (dodge, morale, etc.) would your supportive char grant us?
Male Worm That Walks Cleric of Barbatos
I guess it would be flavorful to go full melee party, since it is a martial art tournament and all. I do suspect we will have to deal with flying enemies at some point tho, not uncommon for 11th level. So if we have abilities to beat those I think we can go full melee otherwise we will need ranged dmg of some sort. Just something we will probably have to consider.
If everyone wants to do melee I think we can make that work, if someone wants to play something else other than melee fighters they are more than welcome to do so in my opinion :D Radrick if you are willing to go for a trip build you can certainly count on my support with the tandem trip feat which sounds really nice, tho I myself do not really want to invest to heavily in the trip feat chain, since as a warpriest I am already very multi ability dependant and I don't think I will be able to muster the intelligence to go for combat expertise. As for Paired Opportunist, we will get 1 AoO at +4 to hit, but I do not think we will get multiple AoO out of one trip due to the wording of the feat. Maybe I am wrong... A Dragon Disciple sounds awesome :)
Male Worm That Walks Cleric of Barbatos
@cuatroespada if u want to play a cavalier thats great :D i guess you are right. Do we know if these arena fights are big enough for mounts/ Do we know if mounts are allowed to fight along their master during the Tournament? Or would that be part of the no animal companion rule ? A cavalier without a mount is only so so useful, is there a archetype for cavalier without mount? maybe the sword saint samurai?
Male Worm That Walks Cleric of Barbatos
Hey Radrick :D Not necessarily monks, I think almost any melee class would work with Broken Wing Gambit and Paired Opportunist , Combat Reflexes would be the icing on the cake of course. Imagine everyone using Broken Wing Gambit, when the enemy attacks anyone, all others in range would get a AoO, which would lead to all others in range to make an AoO and so forth at a +4 bonus to hit. I think it would work best with 2 characters soloing on 1 enemy, it's an ideal scenario of course and I don't know if we'd be able to use it all that often, just sounds awesome in my head. Also the enemy would have to be kind of stupid to fall for the trap more than once, in addition it is not viable for any ranged chars or casters. Plus there is the disadvantage of taking more dmg more often.
The other Team work feats I was thinking about would be coordinated charge which would require at least two full BAB melee characters in the group who specialize heavily on Team Work Feats or a Pack Rager Barbarian xD but I don't think we will be encountering any Gnolls or Orcs in this Tournament ^^ Maybe Intercept Charge to protect a vulnerable caster or ranged fight from being charged, is not too bad of an idea, but I think at this level the opponents will have other ways to get into melee than to charge head on into the enemies :P Just collecting some thoughts, maybe you do have an idea that you do really like. I think we can work something out. I like the thought of our group having fought in the qualifiers and having adapted to each others styles of combat tho ^^
Male Worm That Walks Cleric of Barbatos
Hello Everyone :D thanks for having me If possible I would like to play a Tengu Warpriest (Sacred Fist) of Hei Feng (CN Patreon God of the Tengu Race; god of the sea, storms, thunder, and wind of the Tian Xia Pantheon). My idea would be to wield a Nine-Ring Broadsword utilizing its monk weapon quality so i can use it for my flurry of blows and put an emphasis on performance combat, since I have found this really flavorful magic item called "Crackling Tassel" which goes well with the theme of the character and gives me a nice bonus to performance combat checks and crane style fighting. The role I would fill in a team would be a supportive melee character with the ability to adapt and react to a lot of different situations while rallying the crowd and gaining us their favor. That character sounds like a lot of fun to play in my opinion, I'll be fleshing him out a little bit today, but I want to wait until everyone got a chance to state what they would like to play, before I finish/post him. If someone else is hellbent on playing a cleric or warpriest I'd be willing to come up with something else ;D Also it's a team effort, maybe we could get a ton of synergy with some teamwork feats? - Probably the Teamwork Feat Broken Wing Gambit would be fun, I'd fight defensively with Cranestyle and Broken Wing Gambit and every time someone tries to attack us all the others would get a attack of opportunity, that paired with maybe something like Combat Reflexes or Paired Opportunist sounds hella strong. Also Wounded Paw Gambit if we have ranged Damage Dealers ^^ - Intercept Charge sounds nice too, kinda messes with the enemies advance. - Out of the Sun would be a nasty surprise coupled with a Rogue. What do you think? Those are a lot of feats, especially for classes without bonus feats, but I'd be willing to give it a try and take about 1-2 teamwork feats if one or more of you are game :D Any other Ideas for group synergy? I can't wait to hear what you guys and girls want to play! Two Questions I have;
With best regards
Ahoy everyone :D Q and A:
- How much experience do you have with Pathfinder rules?
I have been GMing Pathfinder for about 2 years in a weekly fashion, I know most of the rules very well tho i have to look up specifics once in a while. Some of the variant rules, such as stamina or the "word-magic" system, are unfamiliar to me, but I am willing to learn. - How much experience do you have with Roleplaying in general?
- Are you familiar with PbP formatting and how to?
- Have you ever played the Ruby Phoenix Tournament before, even just a little? (please be truthful)
- How many PbP games are you currently active in? Do you GM any?
- Will you be able to check the game at least daily or every other day to post? If not explain and we can work with you.
- What type of characters do you like to play? Personality, Class, Themes! Personalities of my characters are often heavily influenced by their Deity and Believes. I prefer Characters with strong religious ties and world views. My characters tend towards the LE side of things, eager to achieve a goal and be willing to make sacrifices toward that end in a "the goal justifies the means" way. I often roleplay them preferring strong and loyal companions which they can rely on, in turn they will stay loyal and trustworthy towards their allies as long they do not interfere with the characters objectives, as they relish the thought of being able to achieve yet greater goals with a group of capable allies than on their own. Due to my liking of fictional gods and their lore I prefer to play divine caster classes in descending order; Paladins/Antipaladins(Tyrants), Druids, Clerics. Also though not divine casters Kineticists are a blast to play ;D "In your face" melee-characters are not quite my style and I rather prefer Swashbucklers, Rogues/Ninjas, Investigators, Magi or Monks over straight up Fighters or Barbarians when it comes to close-quarter combat. I like to adopt Themes for my Characters that are akin to their Deity, in those regards I like to look for undead themed Deities for my Clerics, Decay or Vermin themed Deities for my Druids. I also do happen to like reptile focused, Trickery, Charm and Shadow themed characters. For this campaign I have thought of playing a Hungry Ghost Monk, since it seems flavorful to me and this is something I have yearned to try for a long time. But I am fine with either of the Classes mentioned above. --------------------------------------------------------------------------- ------------------------------------------------------------- The module sounds fun and I would really like to join, if you are ok with a PbP beginner. With best Regards,
|