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About Neethan LevandriCharacter Name: Neethan Levandri
XP: ? Known Languages:
----------------------------------------------------------------------- Basic Stats:
Strength: 10 (+0)
----------------------------------------------------------------------- Defense & Saves:
Armor Class: 14 (Base: 10, Dex +1, Armor +2, Dodge +1)
Bracers of Armor(+2) +2 AC | 4000 GP | 1 lb | ACP 0 Special Armor Class Notes:
Special: -
----------------------------------------------------------------------- Offense:
Initiative Modifier: +6 (Dex +1, Feat: +4, Ioun Stone+1)
Special:
----------------------------------------------------------------------- Weapons:
Quarterstaff +2, 1d6 20/x2 B | 0 GP | 4 lb
----------------------------------------------------------------------- Hero Points: - ----------------------------------------------------------------------- Skills:
Total Skill Ranks earned: 45 35 Wizard: (Base 2 + INT(4) +1(Human))x5 +10 Background
Acrobatics: = +3 (Dex 1) 2 Ranks
----------------------------------------------------------------------- Feats and Traits:
Feats:
1Human: Improved Initiative: Your quick reflexes allow you to react quickly to danger. You get a +4 bonus on initiative checks. 3rd Level: Spell Focus (Evocation)
5th Level: Spell Penetration
5th Level Wizard Bonus: Rime Spell (Meta Magic) (Ultimate Magic pg. 155)
Traits:
Combat: Deft Dodger [APG]
----------------------------------------------------------------------- Racial and Class Skills, Abilities & Features:
Race: Human Racial Traits: +2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Class Features:
Arcane Bond (Ex) (Su) - Ring
Arcane School: Evocation (opposite schools: Enchantment, Necromancy) Evocation school:
Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells’ evocation power.
Elemental Wall (Sp): At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be
-- Enchantment / Necromancy Opposition School
Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from an opposed school, but it uses up two of his available slots. Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat. ----------------------------------------------------------------------- Equipment & Gear:
Magic Cloak of Resistance +1 – 1 lbs – 1000 GP
Pearl of Power +1 - 1000gp
(Unidentified) Magical Pendant burrowed into his chest and part of him (like a translucent tattoo, does not count as occupying neck slot). Explorer's Outfit
Belt Pouch - 1GP – 0,5 lbs
Pockets
Handy Haversack: 2000 GP - 5 lbs total
Pocket#2 (2 cubic feet in volume or 20 pounds in weight)
Main Pocket (8 cubic feet or 80 pounds)
Scroll Case1: 0,5lbs
Total weight carried: 19,5 lbs
----------------------------------------------------------------------- Movement: Base Speed: 30 ft. ----------------------------------------------------------------------- Magic:
Concentration: 1d20 + 4(Int)
Spells Known:
2nd Level: (5+1from scrolls)
3rd Level: (1+1from scrolls)
Spells Cast:
Additionally: Bonded ring: One known spell from spellbook. (Does not have to be prepared.) ----------------------------------------------------------------------- Character History:
Neethan Levandri, second son of Arun and Maarta Levandri I was born too early, and it would take a long time before my mother considered me anything but little and frail. Though I would eventually grow up to average height, I never really played outdoors with the other kids. My parents protected me, and I could sense their concern.
I was set to study to be part of the ruling elite. Though I had a good head, my parents soon realized I was too honest to ever go the way my elder brother Segrin was heading i.e., into trade and politics. I guess, I was a bit of a daydreamer too, looking out towards the sea, and a disappointment to my parents. I liked to read though and listen to stories. Our family was not very religious, but my parents at least hoped that my head could be put to better use learning The Art. There was no proper school of magic in Eleder they trusted, or they simply did not want me to fail in a town that their rivals could use against them. A trip back to The Motherland would do me good, they reasoned. Due to The Breaking it was not an easy endeavor. To people in Cheliax, we were still traitors who had first supported the wrong side in the civil war and then broken off the settlement from the Cheliax empire and created Sargava.
I spent four long years learning The Art in the Egorian Academy of the Magical Arts, always keeping my head low to not draw too much attention. I was starting to feel I couldn’t take it anymore. The evilness was almost palpable in the very air. It might have led to the incident with the strange pendant. Some act of rebellion, perhaps? They couldn’t take the pendant back though, not for lack of trying. After that, I wasn’t welcome there anymore. I managed to get back to Eleder by switching a few ships. By then, I knew enough to be a valuable arcane passenger for any captain not wanting to ask too many questions about my origin. Segrin had by then already been incorporated in my family’s affairs, and my parents did not really know in what way I would fit in in their schemes. I was seen as a real scholar by the other colonials though and took up tutoring a few children from a rich family. My heart wasn’t in it, however. I felt I had been indoors all my life, not really living. Without the strict rules of the Academy, my mind started drifting again, seeking out stories. Stories of adventure and discovery, of new places with old history and ancient lore. Enough adventurers come through Eleder with hope and a fiery belief of finding greatness, it was impossible for me not to be smitten. I was still young and inexperienced in the field. Heading out of the city walls and into the wilds, seemed strange, but enticing. I started doing some research, walking around looking at various stores tending to explorers. I wasn’t naïve enough to buy any of the “treasure maps” the beggars tried to peddle to newcomers. After a while, I picked up enough hanging around to not look totally green. I got accepted to follow along a short expedition. Not that I got paid anything that time. They didn’t trust anyone who hadn’t “muddied his boots” yet. Luckily, my parents allowed my absence. I ventured further away, once all the way to Kalabato.
Determined, I joined another caravan heading for Kalabato again. Maybe I could find some like-minded to team up with.
----------------------------------------------------------------------- Leveling History:
Level 5: Wizard/5 HP (d6/2+1 +2CON=6)x1 + 1FCB = +7 Skills: 7+2BG - Acrobatics: +1 - Climb: +1 - Knowledge (arcana): +1 - Knowledge (engineering): +1 [BG] - Knowledge (history): +1 [BG] - Perception: +1 - Spellcraft: +1 - Swim: +1 - Use Magic Device: +1 Level 5 Feat:
Level 5 Wizard Bonus Feat:
Spells Known:
3rd Level: + Fireball ----------------------------------------------------------------------- Equipment History:
+1000gp in gold ingots in haversack. (Team resource) |