Female Sorcerer

Nebraska Jones's page

208 posts. Organized Play character for McBugman.

Full Name

Nebraska Jones


| HP: 10/10 | AC 16 : T 12 : F 14 | CMB 0 : CMD 12 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1


| Speed 30 | Active conditions: Mage Armor (AC 20)


CG Female Half-Elf (Qadiran) Rogue 1

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 13
Charisma 18

About Nebraska Jones

Nebraska's Journal


Nebraska's childhood was spent on the outskirts of Katheer, Qadria in an odd sort of tutelage under an elven Wizard named Rokshaw that insisted he was a stranded time traveler from the future. Rokshaw's dramatic stories filled her head and shaped her early world, making her still question several aspects of reality today. He refused to train her in the Arcane arts, as she was his servant to fetch things that the "scheming Keleshites insisted he was not supposed to have." This developed a large curiosity for the Arcane and she would often fiddle with things behind his back in his laboratory. Naturally interested in how things work and driven by the nature of her purpose, Nebraska would soon master traps, locks, scrolls, wands, people, their emotions, and of course the slippery ability to make herself and other things go unnoticed.
As she entered early teens Rokshaw was captured and put to death for being a "semi-evil and large pain for all of society." She escaped by lying about their relationship and drawing sympathy from the officers. Once on her own she floundered with some petty crime in Katheer under the pretenses of survival but was more interested in good-natured discovery. So much of her worldview had been shattered into confusion. She yearned to learn about Golarion, this time, age, magic, the odd entities known as "gods", their religions, and most importantly what parts of Rokshaw's ramblings were actually true. When he would get into moods Rokshaw would tell Nebraska that she wasn't from this time, that she didn't belong here anymore than he did, that she would never get home or understand who or what she really was.
Simple gossip lead her to the Pathfinder lodge in Katheer where she was promised to "See the world's riches while promoting the greatest network of trade imaginable."


Nebraska has a warm personality that is moderately ditsy, definitely kind-hearted, and bubbly. Since she doesn't have a family, she'll grow very attached to the team over time. She'll immediately start joking with them and as she learns their strengths she'll do what she can to influence events around the team to everyone's benefit. It is odd that with her upbringing that she doesn't have trust issues. She is confident enough that coexisting with others is a joy and her perspective is on a much larger scope than the immediate moment. Growing up with brainwashing of time-travel and multiple realities she is disconnected from most bodily fears to the point of seeming naive. She is very existential, and while not superstitious she regards the Arcane as a sort of spiritual science woven through us all. To this end, her relationship with her faction is a means to an end though she understands that helping the faction succeed will in turn greatly help her realize her goals.
As a mostly passive, happy and curious person, it is only the practices of slavery that she can not tolerate in the slightest. After suffering the emotional imprisionment of dirty old Rokshaw, she can only shutter at the thought of not having the streets to runaway into for fresh air and freedom from him. She will act towards putting an end to any buying, selling, or trafficing of people that she sees, believing that if they can't be free in life then they at least deserve the respect of being free in death.


The young Nebraska's oval face is still in the final processes of trimming it's baby fat and is framed by long blue hair. She is 5'9" and has a lanky athletic build consisting more of toned lines than soft curves. A spacey smile is usually resting on her lips with her light blue eyes staring off dreamily. Nebraska's relaxed nature usually calms people to be around, and it often surprises them how in touch she is with her surroundings from behind her absent facade.


Female Half-Elf Rogue [Core] 1
NG Medium Humaniod(Human,Elf)
Init +2; Senses Perception +7, Low-Light Vision
Languages: Common, Elven

AC 16, touch 12, flat-footed 14
hp 10
Fort +2, Ref +5, Will +1
Speed 30 ft.
Melee Rapier (+0) (1d6+0 /18-20/*2)
Ranged Hand Crossbow (+2) (1d4+2 /19-20/*2)
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 10 (+0), Wis 13 (+1), Cha 18 (+4)
BAB +0; CMB 0; CMD 12

Racial: Half-Elf
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Adaptability (Use Magic Device): Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented (Rogue, Ranger): Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

Resilient - You gain a +1 trait bonus on Fortitude saves.
Dangerously Curious - You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Magical Aptitude: You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Rogue Skills
Sneak Attack +1d6
Trapfinding adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1) and can use Disable Device to disarm magic traps.

Skills 8 = (8+0)
Acrobatics (Dex) 6 = (3 +2 +1) *Every lvl
Bluff (Cha) 4 = (0 +4 +0) *Even lvl
Diplomacy (Cha) 8 = (3 +4 +1) *Odd lvl
Disable Device (Dex) 6 = (3 +2 +1) *Every lvl
Escape Artist (Dex) 2 = (0 +2 +0) *Even lvl
Knowledge (dungeoneering) (Int) 4 = (3 +0 +1) *Odd lvl
Perception (Wis) 7 = (3 +1 +2 +1) *Every lvl
Sense Motive (Wis) 1 = (0 +1 +0) *Even lvl
Sleight of Hand (Dex) 6 = (3 +2 +1) *Odd lvl
Spellcraft (Int) 2 = (0 +0 +2 +0)
Stealth (Dex) 6 = (3 +2 +1) *Every lvl
Use Magic Device (Cha) 14 = (3 +4 +1 +3 +2 +1) *Every lvl

On Person
MW Studded Leather +3AC, 0 Check, 175gp, 20lbs
MW Darkwood Buckler +1AC, 0 Check, 205gp, 2.5lbs
Rapier 1d6 18-20x2, 20gp, 2lbs
Hand Crossbow 1d4 19-20x2, 100gp, 2lbs
10/10 Cold Iron Bolts, 2gp, 1lb
10/10 Silvered Bolts, 3gp, 1lb
Cold Iron Dagger 1d4 19-20x2, 4gp, 1lb
Silvered Kunai 1d4 20x2, 22gp, 1lb
MW Thieves Tools, 100gp, 2lbs
(x2)Sunrod 2gp, 1lb (30ft+30ft)
Journal, 10gp, 1lb
Ink Pen, .1gp

48/50 Wand of Mage Armor

In Scroll Case
Scroll of Lead Blades, 25gp
Scroll of Enlarge Person, 25gp

In Backpack (2gp, 2lbs)
2xRation .1gp, 2lb
chalk, .01gp
Hammer, .5gp, 2lbs
four pitons, .1gp, 0.5lb
Silk Rope, 10gp, 5lbs
flint and steel, 1gp


Person: 33lbs
Backpack: 12lbs
Light: 33 lbs or less
Medium: 34–66 lbs
Heavy: 67–100 lbs

Future Gear
Mithral Shirt, 1100gp, 10lbs
MW CI Elven Curved Blade, 460gp, 7lbs
Wands and Scrolls (Below)

Spells I like:

Lead Blades 
Gravity Bow 
Ray of Exhaustion 
Magic Missile 
Lightning Bolt 
True Strike

Mage Armor 
Shield (CL3?) 
Lesser Restoration 
Cure Light Wounds 
Protection from Evil 
Dispel Magic

Endure Elements 
Enlarge Person 
Faerie Fire 
Ill Omen
Bear's Endurance
Cat's Grace
Bull's Strength
Owl's Wisdom
Eagle's Splendor
Fox's Cunning

2 PP Purchase Ideas:

wand of comprehend languages
wand of endure elements
wand of protection from evil
wand of remove fear
scroll of align weapon (5)
scroll of delay poison (5)
scroll of remove paralysis (5)
scroll of resist energy (5)
scroll of lesser restoration (5)
scroll of silence (5)
scroll of daylight (2)
scroll of invisibility purge (2)
scroll of protection from energy (2)
scroll of remove blindness/deafness (2)
potion of remove blindness
scroll of control water
scroll of water breathing (2)
scroll of death ward
scroll of freedom of movement
scroll of tongues
wand of identify
scroll of glitterdust (5)
scroll of locate object (5)
scroll of see invisibility (5)
scroll of gust of wind (5) - better than energy damage for the swarms that are immune to weapon damage
scroll of darkvision (5)
scroll of spider climb (5)
scroll of clairaudience/clairvoyance (2)
scroll of invisibility sphere (2)
scroll of fly (2)
potion of fly
scroll of dimension door
scroll of locate creature

Feat and Rogue Talent Schedule:

F1:Magical Aptitude
RT2:Combat Trick (Rapid Reload)
F3:Weapon Finesse
RT4:Combat Trick (Elven Curve Blade Proficiency)
F5:Weapon Focus (Elven Curve Blade)
RT6:Fast Stealth
F7:Combat Reflexes
RT8:Powerful Sneak

Minor Magic
Major Magic


| HP: 10/10 | AC 16 : T 13 : F 13 | CMB 4 : CMD 16 | F +2 : R +5 : W +1 | Init: +2 | Perc: +7 (lowlight) : Sense Motive +1
| Speed 30 | Active conditions: None
NG Female Half-Elf (Qadiran) Rogue 1