Snowcaster Sentry

Nazca's page

No posts. Alias of Ionia.


Full Name

Nazca (In progress)

Race

Elf

Classes/Levels

Diviner 1

Gender

Female

Size

5'6"

Age

117

Alignment

NG

Strength 9
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 12
Charisma 14

About Nazca

Nazca
Female Elf Diviner 1
NG Medium Humanoid (Elf)
Init +6; Senses: Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
HP 9/9 (d6+Toughness)
Fort +0, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee
Quarterstaff -1 (1d6/1d6 -1, X2)
Ranged
Light X-bow +2 (1d8, 19-20 X2)
Combat Options: Spells, Foresight 7X/day, Forewarned (always act in surprise round), Talk?
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Statistics
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Str 8, Dex 14, Con 10, Int 18, Wis 12, Cha 14
BAB +0; CMB -1; CMD 11
Feats: (Human) Improved Initiative; (LVL 1) Toughness; (WIZ 1) Scribe Scroll; (Familiar close) Alertness
Traits: Influence (+1 Sense Motive; class skill); World Traveler (+1 Diplomacy; class skill)
Trained Skills:
*Diplomacy +7 (1)
*Sense Motive +6 (1) (+2 additional when familiar is "in arms reach")
*Perception +2 (1) (+3 additional on sight-based and opposed Perception checks in shadows or darkness) (+2 additional with familiar "in arms reach")
*Spellcraft +8 (1)
*Knowledge: Arcana +8 (1)
*Knowledge: Planes +8 (1)
*Knowledge: Local +8 (1)
*Knowledge: Nobility +8 (1)
Languages: Common, Skald, Celestial, Giant, Draconic

Favored Class Wizard:

Level/Choice
1/Skill

Equipment:

Weapons
Light X-bow
Quarterstaff
Dagger
20 bolts

Armor

Other
Cold Weather Outfit
Traveler's Outfit
Formal Clothing
Adventurer's Sash
Backpack
Tent
Winter Blanket
Bedroll
Flasks, 8
Trail Rations, 8 days
Waterskin
Silk Rope 50'
Flint/Steel
Mirror
Whistle
Chalk
Soap
Skis
Bear Trap-4
Spell Component Pouch
Torches-10
Belt Pouch-3
Scroll Case-2
Scroll Box
Bag of Marbles-3
Spellbook
Whiting Instruments
Andoran Constitution Annotated
Blackstone's Commentaries
Benedict on Admiralty

Wealth
5g3s

Carrying Capacity
Light<=26lb
Medium<=53lb
Heavy<=80lb

Special Abilities:

Human
Bonus Feat
Bonus Skill Point/LVL
Wizard - add 1 spell from wizard list to spellbook that is 1 lvl lower then current max

Arcane School: Divination - Foresight; Oppostition: Enchantment/Necromancy

Forewarned (Su) wrote:
You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
Prescience (Su) wrote:
At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Familiar: Peer the Owl

Spells Known:

0th: all except Enchantment/Necromancy
1st: Grease, Mage Armor, Endure Elements, Color Spray, Silent Image, Enlarge Person, Identify

Spells Prepared:

TBD upon party formation

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Appearance:


The sharply dressed man bows courtly as you approach. He has rugged, well defined features with tan skin. His attire is accentuating yet without flattery, and features Andoran designs with noble colors such as white, blue, and red. His unfathomable eyes are the color of raw steel, and contrasts sharply with the rich bundles of auburn hair that he usually keeps neatly tied behind his shoulders.

Personality/Formative:

Athenasius is cerebral, intrepid, and decisive. An avid disciple of the Master of Masters, he strives for enlightenment through knowledge and reason. The son of a merchant and a diplomat, he was exposed to a variety of cultures and ideas from an early age and developed a passion for law and political philosophy. He traveled much of Brevoy while serving as a magistrate and saw the suffering of the people under decades of misrule. Disillusioned with the corrupt monarchy, he used his position to organize like minded individuals within the courts in an attempt to establish an independent judiciary.

Recent Past:

"Winter's early again this year." A mustached guard mumbles as he huddles closer to the brazier, trying desperately to stay warm as the frozen winds of the Lake of Mists and Veils comes tumbling over the walls of Port Ice. "Aye. I heard they almost didn't make it with the harvest." Mumbles another, younger sentry as he peers down from the battlement, "Know anything about the new one?" Hanging precariously from the battlement are a roll of cages, each contains a body at some stage of decay. The mustached man flinched at the mention of the new prisoner. "Hush you fool! We're not supposed to talk about him!" He looks around nervously while pulling his friend back to the brazier. "Rumor has it that he was a higher up at Highdelve that was involved with some political movement. Bad business, got the royals all riled up." The mustached man pulls out a roll of hesh, lights it in the fire, and continues in a hushed voice: "The whole lot got the axe; except this one got put on show for all the other cockroaches to see." The younger man ponders for a moment, then bursts out laughing: "What fools! Throwing their lives away over some words? Ha! Here I thought they tried to rob the treasury or something!" A horrified look washes over the mustached man's face as he swiftly grabs the younger man and slams a hand over his mouth: "Quiet down you idiot!" As the guards continue their discussion, one of the corpses stirs in its cage, as if awakening from its eternal slumber.
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In a distant, idyllic realm, an excited young boy stands atop the look out of a fluyt, scanning the brilliant sunset with wonder in his eyes. Beneath him, a regal women paces the deck in a flurry: "Athen! Where are you? It's time for dinner!" "Just a minute mom!" Jolted out of his reverie, the boy sullenly replies. The women's head jolts up as she cups her mouth in shock: "By the gods... Athen! It's dangerous up there! Get down here this instant young man!" The boy rolls his eyes and, much to the chagrin of his mother, proceeds to slide expertly down the mast. The women scolds as the boy lands nimbly on his feet: "How many time have I told you not to climb..." "C'mon mom! Dinner's gona get cold!" Shouts the boy as he dashes into the cabin.

"Son, remind us where we are going again?" The man sitting at the head of the table asks while finishing the last of his meal. Visibly annoyed, the boy puffs an answer: "Andoran, Dad." "Very good; and where exactly in Andoran?" "Almas, the capital; 25 miles up the Andoshen river; population 57,800; democratic, current mayor is Mason Caldwin..." Visibly pleased with the boy's knowledge, he takes a sip from his wine glass: "Haha! Impressive son, you know more than I ever did at your age!" The boy perks up at being acknowledged. "Why do you always make me study Andorans history dad? Why not Brevoy's?" The father gave the boy a knowing smile: "Son, we should study history to learn from it, so that we can make the future better. Today there is not a political culture more advanced than Andoran's - for they are a republic my son, and a republic of laws, not men!" "Now now dear, please don't wave the knife around." Obviously flustered by his wife's reminder, the man quickly sets the knife down and goes back to his wine. "What's so good about laws? They are just a bunch of words that tell me what I can't do. I'd rather have money." The boy comments, obviously not impressed with his father's passionate outburst. "Well aren't we the politician!" The father laughs heartily before suddenly getting serious, to the surprise of the boy: "I'm not going to tell you how to think son. That is up to you to discover." He stands up from his chair and turns to gaze out through the rear windows of the captain's quarters. The moon shines brightly within the black abyss that is the ocean at night. "Remember son: words are the incarnation of ideas and reason; and only through them can we redeem ourselves from the abyss of ignorance." He turns to look the boy in the eyes: "The masses maybe moved by coin or influence, but only words may move a true man." Silence fell upon boy as he contemplates his father's words. "Now now my dear," the women smiles while running her hands through the boy's hair: "don't let your father cow you with his big philosophy. Go get some rest, we got a big day tomorrow with the dignitaries. Aegwynn is going to be there too, so wake up bright and early ok?... wake up... wake... WAKE UP!""Wha...?" The boy stared in shock as the world dissolved around him...
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The sun is rising over the city of Port Ice. Atop its battlements, a pair of guards are working feverishly to recover the one of the cages dangling from its side. "By Erastil I hope he is not dead." The younger man comments as he works. "Just shut up and pull will you!" The mustached man snaps a reply while giving the chain another heave. "Damn nobles, always changing their minds!"

Mother, father, Aegwynn... Where am I? What happened? The corpse stirs. Its eyes flutters open briefly, in time to catch a glimpse the sunrise. Heh. Looks like I'm still alive... What a joke... For a moment a bitter grin appeared on the corpse's face, but faded swiftly as its eyes closed once again.

Athenasius spent the next 3 month recovering in a house of Erastil on the outskirts of Port Ice, all the while without knowledge of the reason for his life being spared. On the day of his discharge, the abbot of the temple presented him with a small chest, in which were some coin and a piece of parchment. Instantly recognizing the seal as from the office of the Lord of Restov, he tore open the scrollcase and could not believe what the letter stated. An anonymous benefactor had offered to exonerate him from all of his so called crimes if he fulfills one condition: travel to Restov and fulfill the charter of the Swordlords. Flabbergasted by this unexpectedly fortunate turn of events, he stumbled out of the temple and onto the next caravan heading for Restov. Athenasius knew the game that is being played: the Swordlords sends chartered agents into the unclaimed lands in hopes of establishing puppet kingdoms friendly to Rostland, strengthening themselves while avoiding depleting their northern defenses against Issia. While he sympathized with the Swordlords motives, he was not going to be anyone's puppet. He will accept the Sowrdlord's charter, pacify the Greenbelt, and build not a Kingdom, but a Republic; and it will be a Republic of Laws, not Men.

Plot Hooks:

Who is his benefactor that saved his life and obtained him a charter?
What happened to his family and Aegwynn?

Theme Song:

John Adams
His real life analogue.