Melee:
Tactical dueling sword +3 (1d6+4 S; analog)
Ranged:
tactical semi-auto pistol +5 (1d6+2 P; analog)
anarchic flame pistol +5 (1d4+2 F; critical burn 1d4; 20 ft. line, unwieldy)
smoke grenade +3 (explode [20 ft., smoke cloud 1 minute])
stickybomb grenade I +3 (explode [10 ft., entangled 2d4 rounds, DC 12])
Offensive Ability: Get 'em