Taergan Flinn

Navarre Oleander's page

83 posts. Alias of GhostInTheMachine.


Race

| HP 10/10 | AC 13 | Init: +2 | Pass Perc: 12 | Saves: Str+0 Dex+2 Con+2 Int+0 Wis+2* Cha+5*

Classes/Levels

| Spd 30ft | Healing Light:0/2 | Spells: 1st 1/1

Gender

Male NG Half-Elf Warlock (Celestial)

Strength 10
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 11
Charisma 17

About Navarre Oleander

Navarre Oleander
NG Male Half-Elf Warlock (Celestial)
5'6" 146lbs. Age: 24 Dark Brown hair, Hazel Eyes Deity: none

Init:+2 Passive Perception 12
XP: 0

Defense:
Armor: Leather Armor
AC:13
HP:10

Speed:30ft.

Melee:
Spell +5 (varies)
Dagger +4 1d4+2 Slashing
Staff 1h +2 1d6 Bludgeoning
Staff 2h +2 1d8 Bludgeoning

Ranged:
Spell +5 (varies)
Dagger +4 1d4+2 Slashing 20/60
Crossbow +4 1d8+2 Piercing 80/320, loading, 2h

Statistics:
Str:10 Dex:14 Con:14 Int:10 Wis:11 Cha:17
Proficiency Bonus:+2
Saving Throws: Str+0 Dex+2 Con+2 Int+0 Wis+2 Cha+5

Proficient Skills:
Animal Handling +2
Arcana +2
Insight +2
Perception +2
Survival +2

Proficient Tools:
Cook's Utensils
Vehicles[Land]

Language: Celestial, Common, Elvish

Race Features:
Darkvision 60'
Fey Ancestry: Advantage on charmed saves and immune to sleep magic.

Theme Features:
Rustic Hospitality:
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Class Features:
Otherworldly Patron: Celestial (Deva)

[Patron] Bonus Cantrips:
At 1st level, you learn the light and sacred flame cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.

[Patron]Healing Light [2d6,3]:
At lst level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest.

Pact Magic: (slots refresh on short or long rest)
C [unl]: Eldritch Blast, Light, Sacred Flame, Minor Image
1 [1/1]: Cure Wounds, Hex

Gear:
Arcane Focus(Crystal), Common clothes, Cook's Utensils, Iron Pot, Shovel
Dungeoneer's Pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Coin: 10gp

Background: Folk Hero

Personality Trait: I’m confident in my own abilities and do what I can to instill confidence in others.

Ideal: Respect. People deserve to be treated with dignity and
respect.

Bond: 5. You have heard rumors that your close childhood friend, a half-elf named Talis, has been kidnapped by a strange group of dragon cultists. Your investigations into the cult have led you to the town of Greenest. You must save her!

Flaw: I’m convinced of the significance of my destiny, and
blind to my shortcomings and the risk of failure.

Navarre's earliest memory is from the orphanage; he never knew his parents, and always put more stock in friends as the family you choose than in parentage and blood relations.

He lived most of his life taking odd jobs where he could get them, helping tend farms or ranches, being a day laborer, and so on. One day he caught the eye of a Deva and was granted celestial powers for some mysterious purpose. He doesn't know why he was chosen instead of someone else, or what he is expected to do with these powers, but when a celestial taps you for a destiny, you don't argue.

His only regret is Talis. She was a friend of his, and, while in his immaturity he could never bring himself to say it to her, the love of his life. When he heard she might have been kidnapped, he all but literally dropped everything to go find her.

1. What are you intolerant of?
Cruelty and abuse. Navarre was born poor and knows how much good could be done if those with wealth and power used it to help those who didn't have it.

2. What is the most satisfying thing about being an adventurer?
Helping others solve problems that they cannot solve. He has been granted a power and a destiny, and he must help those who cannot help themselves if he is to be worthy of it.

3. Three words to describe your personality.
Kind, cheerful, down-to-earth.

Bonus questions! *Optional* but fun :)
4. PC's favorite food
Fresh baked bread.

5. PC's theme song
October Project/Where You Are

6. Your PC empties their pockets. What's inside?
Breadcrumbs, a bauble gifted to him by a child in the last village he helped, and a yarn bracelet that Talis made for him when they were young.