Fighter

Nattia Radmij's page

29 posts. Organized Play character for Escharid Blackrose.


Full Name

Nattia Radmij

Race

Halfling

Classes/Levels

Cavalier (1) Init+2 HP 12/12 AC 17 T12 FF 15 Fort+4 Ref+2 Wil+1

Gender

Female

Size

Small 3"0, 31 pd

Age

26

Alignment

NG

Strength 13
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 12
Charisma 13

About Nattia Radmij

Name Nattia Ramidj
Sex female Race Halfling
Class Cavalier (Order of the Paw, ARG)
Level 1
God
Alignement NG
Init +2 ; Senses .; Perception +1
Favored Class: Cavalier
FC bonus:+1 HP

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Defense 
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AC 17 , touch 12 , flat-footed 15 (+4 armor,+1 shield, +2 Dex) 
hp  (13/13) 
Fort +4
Ref +2
Will +1
Defensive Abilities 
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Offense 
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Speed 20

Melee 
Battle axe +2 1d6+1 Crit 20 (*3)
Lance +2 1d6+1 Crit 20 (*3) Reach, Charge double dmg

Ranged 

Special Attacks 

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Statistics 
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Str 15-2R(7) Dex 13+2R(3) Con 14(5) Int 12(2)Wis 12(2)Cha 11+2R(1)
 
Base Atk +1; CMB +0; CMD 

 
Feats
(Cav-Tactician) Shake it off (+1 to save/adjacent ally, max +4)
Mounted Combat  

Traits 
Adaptable Luck (Racial)Three times per day, a halfling can gain a +2 luck bonus on an ability check, attack roll, saving throw, or skill check. If halflings choose to use the ability before they make the roll or check, they gain the full +2 bonus; if they choose to do so afterward, they only gain a +1 bonus.
Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Skills (4 base+ 1Int+ FC+ Race=5)
Know Nobility (+5)
Know Religion (+5)
Ride (+5)
Handle animal (+5)
Diplomacy (+5)

Languages Common, Halfling, Fey

SQ 
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Equipment & Money 
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Starting Money:150 gp

Combat Gear:
Defense:Chain shirt, Light wood shield
Offense: Battle axe, Lance

Other gear: Cavalier's kit (animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin.)

Mount: Ruffin the riding dog
Init +2
AC 13 T12 FF11
HP 13/13
Fort +5, Ref +5, Will +1
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Mount: Ruffin the Riding dog:

Init +2; Senses low-light vision, scent; Perception +8
DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE

Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
STATISTICS

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

Spare money:
PP:
GP : 3+430=433
SP: 9
CP:

Other valuables:

Carried weight

Encumbrance:

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Magic 
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Looks & Personality
Blonde, short hair, easy going, quiet and polite.
Still a little gullible and avid to hear about more experienced member's adventures

Background 
Nattia feared dogs when she was younger, but her father gave her Ruffin, and the two bonded quickly. Nattia can still be a little afraid of dogs, but see Ruffin as much more than a big dog.

Halfling Racial Traits
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.

Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed: Halflings have a base speed of 20 feet.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Cavalier's Order of the Paw
Edicts: The cavalier must strive to protect his community from rampaging monsters and fearsome conquers alike. His first priority is to aid halfling communities, but he also is sworn to protect those who cannot protect themselves from such threats in the wild. He must never take any action that would put a halfling community or an innocent creature in jeopardy. An order of the paw cavalier must take either a wolf or a dog as his mount.

Challenge: Whenever an order of the paw cavalier issues a challenge, his mount gains a +1 dodge bonus to AC as long it is threatening the target of the cavalier's challenge and the cavalier is riding the mount. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the paw cavalier adds Knowledge (nature) and Survival to his list of class skills. He can make Knowledge (nature) checks untrained. Also, an order of the paw cavalier is adept at following tracks while mounted, using his mount's speed rather than his own to determine the penalty for tracking while moving, whether he is mounted or not.

PFS
Number:133884-8
Faction Sovereign Court
XP 1/3
PP 2/2

Adventures
the Confirmation 5-08