![]() About Natrick GagstarmNot finished yet, but close to getting there..just a few more things to tot up. Name: Natrick Gagstarm Hobgoblin Barbarian(archetype invulnerable rager?)....
Background:
Brief Background: Natrick part of attack on Human Fortress, captured in attack Taken prisoner...works and makes weapons. Goes under chains with army as blacksmith/weaponsmith Enjoys the order of the army life...looses chains Army use him as a scout as they go about there business. despite being a successful scout for the army, his fellow soldiers didn't feel right fighting alongside a hobgoblin Army recommend Natrick to Adventurers Guild as a Scout(Survivalist) - or guard. This would be his first job for the guild. Appearance:
Tall, muscular gray skinned man, willing to take orders as required, shows no fear, confident in his own abilities. Carries javelin in hand, with heavy flail strapped to his back, with a shield and well made chain shirt. An unusual sword is attached to his waist. General Stats:
HP: 18 Speed: 40ft (30ft Armored) Weight limits: ??/??/?? Current HP: 18 HP rolls 12 (+5 Con, +1 Fav) Current wealth 1000 Starting wealth 1000 Fav Class Barbarian Fav Class 0 pts HP 1 pts Skill XP: 0 XP Next Level: 2000 Dark Vision 60ft [ooc]Initiative [dice]1d20+3[/dice] [/ooc] [ooc]Perception [dice]1d20+2[/dice] [/ooc] Daily Allocations:
Uses left/max per day Ability/skill etc
Equipment in use or in backpack:
Wearing: Weapons ready: Saves:
defense:
AC 10 = 0(armor) + 0(shield) + 3(dex) Touch 13, FF 10 CMD 16 = 10 + 1(bab) + 5(str+dex) Attack:
Base Attack +1 CMD = +4 = 1 + 3 Melee
Ranged
Spells:
None Skills:
Skill points per level 4(Barb) + 1(Int mod) = 5 Acrobatics [dice]1d20+0[/dice] = 3 + 0 + 0 (*) Appraise [dice]1d20+0[/dice] = 1 + 0 + 0 Bluff [dice]1d20+2[/dice] = 2 + 0 + 0 Climb [dice]1d20-3[/dice] = 3 + 0 + 0 (*) Craft(weapons) [dice]1d20+0[/dice] = 1 + 1 + 3 (*) Diplomacy [dice]1d20+8[/dice] = 2 + 0 + 0 Disguise [dice]1d20+2[/dice] = 2 + 0 + 0 Escape Artist [dice]1d20+0[/dice] = 3 + 0 + 0 (*) Fly [dice]1d20+0[/dice] = 2 + 0 + 0 (*) Handle Animal [dice]1d20+2[/dice] = 2 + 0 + 0 Heal [dice]1d20+6[/dice] = 2 + 0 + 0 Intimidate [dice]1d20+2[/dice] = 2 + 0 + 0 Knowledge(nature) [dice]1d20+1[/dice] = 1 + 1 + 3 Perception [dice]1d20+6[/dice] = 2 + 1 + 3 Ride [dice]1d20+0[/dice] = 2 + 0 + 0 (*) Sense Motive [dice]1d20+2[/dice] = 2 + 0 + 0 Spellcraft [dice]1d20+0[/dice] = 0 + 0 + 0 Stealth [dice]1d20+6[/dice] = 2 + 0 + 4 (*)(hobgoblin) Survival [dice]1d20+6[/dice] = 2 + 1 + 3 Swim [dice]1d20+7[/dice] = 3 + 1 + 3 (*) {*} = Armor check = 0 Hobgoblin, Barbarian Abilities:
Hobgoblin
Barbarian
Feats, Traits:
Feats
Traits 3 [list] Equipment:
Starting Gold 1000gp(avg) Starting Equipment Mundane 00008 Cold Weather Outfit 00001 Compass 00030 Combat trained light horse 00002 Harness 00055 Artisans Tools Masterwork 00005 Anvil 00001 Bellows 00001 Hammer x2 00001 Flint and Steel 00000 Animal feed x5 00003 Waterskin x3 00010 Rations per day x20 00000 Winter blanket 00000 Bedroll 00050 Masterwork backpack 00016 Saddlebags x4 00010 Riding saddle Weapons
Armor
Magic
Treasures Found/Bought
Build & Progression notes:
Str 18, Dex 15, Con 18, Int 12, Wisdom 13, Cha 14 -2 Str Dex, +2 Con, +2 Wis Str 16, Dex 17, Con 20, Int 12, Wisdom 15, Cha 14 2nd level
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