Malgrim

Natrick Gagstarm's page

No posts. Alias of Deevor.


About Natrick Gagstarm

Not finished yet, but close to getting there..just a few more things to tot up.

Name: Natrick Gagstarm Hobgoblin Barbarian(archetype invulnerable rager?)....
Lawful Neutral
Str 16, Dex 17, Con 20, Int 12, Wisdom 15, Cha 14
Languages: Common, Hobgoblin, Giant

Background:

Brief Background:
Natrick part of attack on Human Fortress, captured in attack
Taken prisoner...works and makes weapons.
Goes under chains with army as blacksmith/weaponsmith
Enjoys the order of the army life...looses chains
Army use him as a scout as they go about there business.
despite being a successful scout for the army, his fellow soldiers didn't feel right fighting alongside a hobgoblin
Army recommend Natrick to Adventurers Guild as a Scout(Survivalist) - or guard.
This would be his first job for the guild.

Appearance:

Tall, muscular gray skinned man, willing to take orders as required, shows no fear, confident in his own abilities.
Carries javelin in hand, with heavy flail strapped to his back, with a shield and well made chain shirt. An unusual
sword is attached to his waist.

General Stats:

HP: 18 Speed: 40ft (30ft Armored) Weight limits: ??/??/?? Current HP: 18
HP rolls 12 (+5 Con, +1 Fav)
Current wealth 1000 Starting wealth 1000
Fav Class Barbarian
Fav Class 0 pts HP 1 pts Skill
XP: 0 XP Next Level: 2000
Dark Vision 60ft
[ooc]Initiative [dice]1d20+3[/dice] [/ooc]
[ooc]Perception [dice]1d20+2[/dice] [/ooc]

Daily Allocations:

Uses left/max per day Ability/skill etc

  • 9/9@1st level Rage

Equipment in use or in backpack:

Wearing:
Weapons ready:

Saves:
  • Fortitude 7=5+2+0
  • Reflex 3=3+0+0
  • Will 2=2+0+0

defense:

AC 10 = 0(armor) + 0(shield) + 3(dex)
Touch 13, FF 10
CMD 16 = 10 + 1(bab) + 5(str+dex)

Attack:

Base Attack +1
CMD = +4 = 1 + 3
Melee

  • [ooc]? attack [dice]1d20+1[/dice] [/ooc]
  • [ooc]? damage [dice]1d4-1[/dice] [/ooc]
  • ? x2, disarm, reach, trip
  • [ooc]? attack [dice]1d20+1[/dice] [/ooc]
  • [ooc]? damage [dice]1d4-1[/dice] [/ooc]
  • ? 19-20/x2

Ranged


  • [ooc]? attack [dice]1d20+4[/dice] [/ooc]
  • [ooc]? damage [dice]1d4-1[/dice] [/ooc]
  • ? 19-20/x2, range 10ft

Spells:

None

Skills:

Skill points per level 4(Barb) + 1(Int mod) = 5
Acrobatics [dice]1d20+0[/dice] = 3 + 0 + 0 (*)
Appraise [dice]1d20+0[/dice] = 1 + 0 + 0
Bluff [dice]1d20+2[/dice] = 2 + 0 + 0
Climb [dice]1d20-3[/dice] = 3 + 0 + 0 (*)
Craft(weapons) [dice]1d20+0[/dice] = 1 + 1 + 3 (*)
Diplomacy [dice]1d20+8[/dice] = 2 + 0 + 0
Disguise [dice]1d20+2[/dice] = 2 + 0 + 0
Escape Artist [dice]1d20+0[/dice] = 3 + 0 + 0 (*)
Fly [dice]1d20+0[/dice] = 2 + 0 + 0 (*)
Handle Animal [dice]1d20+2[/dice] = 2 + 0 + 0
Heal [dice]1d20+6[/dice] = 2 + 0 + 0
Intimidate [dice]1d20+2[/dice] = 2 + 0 + 0
Knowledge(nature) [dice]1d20+1[/dice] = 1 + 1 + 3
Perception [dice]1d20+6[/dice] = 2 + 1 + 3
Ride [dice]1d20+0[/dice] = 2 + 0 + 0 (*)
Sense Motive [dice]1d20+2[/dice] = 2 + 0 + 0
Spellcraft [dice]1d20+0[/dice] = 0 + 0 + 0
Stealth [dice]1d20+6[/dice] = 2 + 0 + 4 (*)(hobgoblin)
Survival [dice]1d20+6[/dice] = 2 + 1 + 3
Swim [dice]1d20+7[/dice] = 3 + 1 + 3 (*)
{*} = Armor check = 0

Hobgoblin, Barbarian Abilities:

Hobgoblin

  • Senses: darkvision (60 feet.)
  • Racial Skill Bonuses: Stealth +4.
  • Languages: All hobgoblins begin play speaking Common and Goblin. Hobgoblins with high Intelligence scores can choose any of the following bonus languages: Draconic, Dwarven, Infernal, Giant, Orc.

Barbarian

  • Fast Movement: A barbarian’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.
  • Rage: A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier(5). At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
    While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

  • Weapon Familiarity: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Feats, Traits:

Feats

  • 1st-level Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Traits 3
[list]
  • Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.
  • Veteran of Battle(Gorum): You gain a +1 trait bonus on Initiative checks, and if you are able to act during a surprise round, you may a draw a weapon (but not a potion or magic item) as a free action during that round.
  • Rough and ready: When you use a tool of your trade (requiring at least 1 rank in the appropriate Craft or Profession skill) as a weapon, you do not take the improvised weapon penalty and instead receive a +1 trait bonus on your attack. This trait is commonly used with shovels, picks, blacksmith hammers, and other sturdy tools — lutes and brooms make terribly fragile weapons. Blacksmith's hammer
  • Equipment:

    Starting Gold 1000gp(avg)
    Starting Equipment
    Mundane
    00008 Cold Weather Outfit
    00001 Compass
    00030 Combat trained light horse
    00002 Harness
    00055 Artisans Tools Masterwork
    00005 Anvil
    00001 Bellows
    00001 Hammer x2
    00001 Flint and Steel
    00000 Animal feed x5
    00003 Waterskin x3
    00010 Rations per day x20
    00000 Winter blanket
    00000 Bedroll
    00050 Masterwork backpack
    00016 Saddlebags x4
    00010 Riding saddle

    Weapons
    00030 Cold Iron Scimitar
    00015 Heavy Flail
    00005 Javelin x5
    00000 Sling x2
    00001 10 Sling Bullets x10 = 100

    Armor
    00250 MstrWrk Chainmail Shirt
    00015 Light Wooden Shield

    Magic
    00300 Potion of Lesser Restoration
    00200 Potion of CLW x4

    Treasures Found/Bought
    Treasures Sold/Used

    Build & Progression notes:

    Str 18, Dex 15, Con 18, Int 12, Wisdom 13, Cha 14
    -2 Str Dex, +2 Con, +2 Wis
    Str 16, Dex 17, Con 20, Int 12, Wisdom 15, Cha 14

    2nd level
    Spells: 0-level +1, 1-level +1
    Skill points 2, + 1FC: Diplomacy+1 Knowledge(religion)+1, Sense Motive+1
    3rd level
    Spells: 2-Level 2+1
    Feat: Selective Channeling
    Channel Energy 2d6
    Skill points 2, + 1FC: Diplomacy+1 Knowledge(local)+1, Sense Motive+1