Raistlin

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Would it make any sense in addition to +1/level, UTEML also created a ceiling? Untrained could only get a max of +3 if they are untrained, trained could get a max of +6 etc ... That way you get the best of both worlds.


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I would like to see this to changed to something more generic like Treat Injury or perhaps just Recovery.

I know there is some disagreement on how people look at this but wouldn't it be better for this to be more generic?

This also dovetails into the discussion of how it should be possible that characters should be able to recover some hit points after being involved in combat. Since the loss of hit points does not always represent being physically injured the recovery of hit points representing a character catching their breath or getting some stamina back makes sense and can help with extending the adventuring day.

I haven't played Starfinder but the Stamina mechanic sounds intriguing. However I would not like to have to track something additional.


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Instead of 4e healing surges, how about more access to temporary hit points. Call it adrenaline, inspiration, vigor, luck or whatever. It serves as a buffer for the permanent hit points, allows for a longer adventuring day without having to take rest in between encounters and its not something that needs to be tracked in a real way. You have them in the encounter and then when the encounter ends there gone.