Amiri

Nass Sylentstrike's page

51 posts. Alias of Nasserath.


Full Name

goes by Nass Sylentstrike

Race

Human

Classes/Levels

Rogue Level 1

Gender

Male

Size

Medium

Age

18

Special Abilities

Current HP: 24.........Surges Remain: 3

Alignment

N

Languages

Common, Goblin

Occupation

Mercenary

Strength 14
Dexterity 18
Constitution 13
Intelligence 11
Wisdom 10
Charisma 12

About Nass Sylentstrike

STR: 14(+2)= 14(base)
DEX: 18(+4)= 16(base)+ 2(race)
CON: 13(+1)= 13(base)
INT: 11(0)= 11(base)
WIS: 10(0)= 10(base)
CHA: 12(+1)= 12(base)

1/2 Level: 0
HP: 25= 12(class)+ 13(con score)
Bloodied: 13= 1/2 HP
Healing surge: 6= 1/4 HP
Surges/ Day: 7= 6(class)+ 1(con)

AC: 17= 10+ 2(armor)+ 1(2weapon defense)+ 4(dex)
Fort: 13= 10+ 2(str)+ 1(feat)
Ref: 17= 10+ 4(dex)+ 2(class)+ 1(feat)
Will: 12= 10+ 1(cha)+ 1(feat)

INIT: 4
Speed: 6
Action Points: 1

10 Initiative Rolls
1) 9
2) 8
3) 7
4) 11
5) 18
6) 10
7) 17
8) 23
9) 15
10) 24
10 Init rolls (1d20+4=9, 1d20+4=8, 1d20+4=7, 1d20+4=11, 1d20+4=18, 1d20+4=10, 1d20+4=17, 1d20+4=23, 1d20+4=15, 1d20+4=24)

Passive Insight: 10= 10(base)+ 0(skill)
Passive Perception: 10= 10(base)+ 0(skill)

Basic Attacks

Spoiler:

Melee
Main Hand: +1 Shortsword: 6 vs AC= 2(str)+ 3(prof)+ 1(magical)
Damage: 1d6+4= 2(str)+ 1(two-weapon fighting)+ 1(magical)

Off Hand: +1 Shortsword: 6 vs AC= 2(str)+ 3(prof)+1 (magical)
Damage: 1d6+3= 2(str)+ 1(magical)

Range
Main Hand: Dagger: 8 vs AC= 4(dex)+ 3(prof)+ 1(rogue weapon talent)
Range: 5/10
Damage: 1d4+3= 2(str)+ 1(two-weapon fighting)

Off Hand: Dagger: 8 vs AC= 4(dex)+ 3(prof)+ 1(rogue weapon talent)
Range: 5/10
Damage: 1d4+2= 2(str)

Skills

Spoiler:

9= 4(dex)+ 5(trained): Acrobatics(dex)
0= 0(int): Arcana(int)
7= 2(str)+ 5(trained): Athletics(str)
1= 1(cha): Bluff(cha)
1= 1(cha): Diplomacy(cha)
5= 0(wis)+ 5(trained): Dungeoneering (wis)
1= 1(con): Endurance(con)
0= 0(wis): Heal(wis)
0= 0(int): History(int)
0= 0(wis): Insight(wis)
6= 1(cha)+ 5(trained): Intimidate(cha)
0= 0(wis): Nature(wis)
0= 0(wis): Perception(wis)
0= 0(int): Religion(int)
9= 4(dex)+ 5(trained) : Stealth(dex)
1= 1(cha): Streetwise(cha)
9= 4(dex)+ 5(trained):Thievery(dex)

Class Feats

Spoiler:

First Strike: at the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.

Rogue Tactics:Brutal Scoundrel: You gain a bonus to Sneak Attack damage equal to your Strength modifier.

Rogue Weapon Talent:When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.

Sneak Attack:Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal extra damage. As you advance in level, your extra damage increases.

Level Sneak Attack Damage
1st–10th= +2d6+ 2(str)(rogue tatics)

Feats

Spoiler:

Two- Weapon Fighting: Prerequisite: Dex 13
Benefit: While holding a melee weapon in each hand, you gain a +1 bonus to damage rolls with your main weapon.

Two- Weapon Defense: Prerequisite: Dex 13, Two-Weapon Fighting
Benefit: While holding a melee weapon in each hand, you gain a +1 shield bonus to AC and Reflex.

At- Will Powers

Spoiler:

Deft Strike:(A final lunge brings you into an advantageous position.)
At-Will <> Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.

Piercing Strike: (A needle-sharp point slips past armor and into tender flesh.)
At-Will <> Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage.

Riposte Strike: (With a calculated strike, you leave your foe vulnerable to an adroit riposte should he dare attack you.)
At-Will <> Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier damage.

Encounter

Spoiler:

Torturous Strike: (If you twist the blade in the wound just so, you can make your enemy howl in pain.)
Encounter <> Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Brutal Scoundrel: You gain a bonus to the damage roll equal to your Strength modifier.

Daily

Spoiler:

Easy Target:(You deal a staggering blow to your enemy, setting it up for future attacks.0
Daily <> Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is slowed and grants combat advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.

Equipment

Spoiler:

Armor- Leather: 15lbs

Weapons- Dagger x 10: 10lb
+1 Shortswords x 2: 4lbs

Gear- Standard Adventurer's Kit: 33lbs
Climber's Kit: 11lbs
Thieves Tools: 1lb


Exp: 35