Male Half-elf Inquisitor 10 of Besmara (heretic)
CN medium humanoid
Init +10 Senses Low-Light Vision, Perception +18
DEFENSE AC 23, touch 19, flat-footed 15 (quilted cloth +1 of human defiance -- +2 AC vs. humans, buckler of light fortification +1) (armor 2, shield 2, dex 7, dodge 1, insight 1)
Fort 13 Reflex 13 Will 15
OFFENSE Speed 30 ft
Melee +1 Keen Agile Rapier +15 /+10 (1d6+8/15-20/x2) or +1 Gauntlet, Spiked +15 /+10 (1d4+1/x2) or Masterwork Dagger +15 /+10 (1d4/19-20/x2)
Ranged +1 Merciful Pistol, dragon +15 /+10 (1d6+1/x4) or Masterwork Musket, double barreled +15 /+10 (1d12/x4); via Weapons Master (Su) - War Domain, swift action, 10 rounds/day
Space 5 Reach 5
STATISTICS STR 10 DEX 24 CON 16 INT 14 WIS 16 CHA 7
BAB 7 CMB 16 CMD 28
Feats Agile Maneuvers, Breadth of Experience, Dodge, Lookout, Shielded Caster, Weapon Finesse, Dirty Fighting, Outflank
Skills Acrobatics 21, Bluff 14, Climb 10, Craft Alchemy 10, Craft Ships 10, Heal 9, Intimidate 20, Knowledge (arcana) 6, Knowledge (dungeoneering) 6, Knowledge (nature) 6, Knowledge (planes) 6, Knowledge (religion) 6, Perception 18, Profession Sailor 18, Sense Motive 21, Spellcraft 9, Stealth 23, Survival 10, Swim 9
Languages Elven, Common, Orc, Sahuagin
Class Abilities Domain (War - Tactics subdomain - Seize the Initiative (Su) 6/day, Weapon Master (Su) swift 10 rds/day), Judgement (Su) swift 5/day lasts until combat ends; Lore of Escape (Ex); Hide Tracks (Ex), Orisons, Stern Gaze (Ex), Cunning Initiative (Ex), Detect Alignment (Sp), Track (Ex), Solo Tactics (Ex), Teamwork Feats x3 - change shielded caster standard 4/day, Bane (Su) swift 10 rds/day, Discern Lies (Sp) immediate 10 rds/day, Second Judgment (Ex)
Traits Reckless, Cheat Death, Bruising Intellect, Paranoid
Inquisitor Spells (CL 10th; concentration +13)
4th, DC 17 1/day—freedom of movement, shared wrath
3rd, DC 16 4/day—align weapon communal, burst of speed, coordinated effort, dispel magic, invisibility purge (1 additional spell known)
2nd, DC 15 5/day—bestow insight, blistering invective, cure moderate wounds, flames of the faithful, ghostbane dirge, hold person, invisibility, spiritual weapon (3 additional spells known)
1st, DC 14 6/day—bless, burst bonds, command, heightened awareness, interrogation, keep watch, weaponwand (2 additional spells known)
0, DC 13 (at will)—acid splash, bleed, brand, create water, detect magic, light
Gear +1 Keen Agile Rapier, +1 Gauntlet - Spiked, +1 Merciful Pistol - dragon, Masterwork Musket - double barreled, Masterwork Dagger, Belt of Incredible Dexterity +6, Endless Bandolier, Boots of the Cat, Gloves of Reconnaissane, Besmara's Tricorne, Swarmbane Clasp, Ring of Swimming (R), Cloak of Resistance +3, Dry Load Powder Horn, Handy Haversack, Dusty Rose Prism Ioun Stone, Ioun Torch, Alchemical Cartridge - entangling shot x5 / flare x10 / paper x50, Bullet - adamantine x20 / cold iron x15 / xilver x20 / tracer x10, Kit - Climber's, Healer's kit, Backpack - masterwork, Pouch - belt (empty), Canteen, Ink (1oz vial), Inkpen, Parchment (sheet) (10), Poison - Bloodroot (6), Snorkel - masterwork, Potion of spider climb (2), Potion of undetectable alignment, Potion of lesser restoration, Potion of fly, Potion of gaseous form, Potion of daylight, Potion of nondetection, Potion of neutralize poison, Potion of flame arrow, Potion of protection from arrows (100hp), Potion of protection from evil (3), Potion of bull's strength (2), Potion of owl's wisdom (2), Potion of waterbreathing, Potion of resist energy 10 x4, Oil of Silence (5), Wayfinder.
Backstory, with LOTS of spoilers for Shackles! don't click unless you're well into book 4!!!:
Narsius was once known by another name, but after surviving a keelhauling at the hands of one Mr. Plugg, the infamous Wormwood's First Mate, he changed his name and adopted the disguise of a human, hiding his half-elf lineage carefully by keeping his hair almost shoulder-length. His survival of that traumatic event left many scars, the most prominent of which can be seen clearly straight across his left cheek. Despite having successfully taken his revenge on Plugg, he now maintains the disguise as some kind of rite of passage, and now refuses to look back at his past before the incident. Since the dire events he remains extremely wary of any stranger and he has been unable to fully trust anyone outside his immediate circle of officers.
Not much is known of Narsius except that he possess some skill in the crafting of gunpowder and shipbuilding, and lately, his fellow crewmates onboard the Kraken's Fury witnessed him contribute to major ship upgrades while the vessel was in dry docks, suggesting a certain early life of toiling in dockyards. He previously served as one of the officers of the Kraken's Fury in the position of Master Gunner, and he is still on the lookout for the potential addition of rare gunpowder cannons for the ship's weapon ports. After conducting battle drills with the ship's gunning crews at Tidewater Rock, he passed the gunner's mantle to one of his marines and assume the title of Captain after the departure of Captain Bronn Burlesson. Since then he has progressively detached himself from the rest of the crew to focus on navigation, naval battle drills and logistics. The day to day running of the ship and discipline of the crew has fallen into the capable hands of Sandara, who stands at the helm whenever Narsius is not, her piloting skills nowadays a match for Narsius'. On the rare occasions that Narsius is seen with the rest of crew, he always seems agitated, worried, and constantly looks over his shoulder, a hand always close to one of his pistols... and thus it is not very long before he is seen to hurriedly retreat into his cabin.
One thing that can be said with certainty about Narsius is this: he holds unswerving devotion to Besmara, the Pirate Queen, for some unknown reason, and he can be observed doing his daily devotion on the Kraken's Fury's forecastle, kneeling while leaning on his rapier, with his pet cormorant named Commodore perched nearby. During this time of devotion, no one is allowed on the foc'sle, and two marines guard the stairs leading from the main deck. Lately things have taken a turn for the worse it seems, as Narsius has brought a host of undead skeletal pirates along with him on the forecastle, which he controls with a strange glowing amulet... this has unnerved several members of the crew and led to whispers throughout the ship... it is even said that two riggers have noticed strange magics surrounding him when he utters tenebrous prayers in the dark to the Pirate Queen, and he now seems hellbent in destroying and purging 'undeserving pirates' from the Shackles, which is a departure from his past eagerness to capture pirates for profit or service.