Mercenary Healer

Narciso Kyras's page

24 posts. Alias of gresch555.


Full Name

Narciso Kyras

Race

Half Elf

Classes/Levels

Inquisitor 1

Gender

Male

Size

6'4" tall and 180 lb

Age

33

Alignment

Neutral Good

Deity

Cayden Cailean

Languages

Common, Elven, Celestial, Dwarven, Orc

Occupation

Brewer

Strength 16
Dexterity 12
Constitution 12
Intelligence 16
Wisdom 16
Charisma 8

About Narciso Kyras

Narciso Kyras:

Narciso Kyras
Male Half Elf Inquisitor 1
Neutral Good Medium Humanoid (Human, Elf)
Init +1; Senses: Low Light Vision ; Perception +12
--------------------
DEFENSE
--------------------

AC 16, touch 11, flat-footed 15 (+1 Dex, +4 armor, +1 shield)
HP 9 (1d8+3)
Fort +3, Ref +1, Will +5

--------------------
OFFENSE
--------------------

Speed 20 ft. (from Heavy Load and Medium Armor)
Melee +3 Club(1d6+3/x2) OR Dagger +3 (1d4+3/19-20)
Ranged +1 Light Crossbow (1d8/19-20)
Space 5 ft, Reach 5 ft
--------------------
STATISTICS
--------------------

Str 16, Dex 12, Con 12, Int 16, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats: Skill Focus(Perception), Toughness
Traits:
Accelerated Drinker(You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.)
Schooled Inquisitor(You gain a +2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the abilities and weaknesses of creatures.),
Skills: Knowledge(arcana) +7, Knowledge (dungeoneering) +7, Knowledge(nature) +7,Knoweldge(planes) +7, Knowledge(religion) +7, Perception +12, Profession(Brewer) +7, Sense Motive +7, Survial +7
Languages: Common, Elven, Celestial, Dwarven, Orc
Combat Gear:
Other Gear: Traveler's Outfit (5 lb), Armored Coat (20 lb), Buckler (5 lb), Club (3 lb), Dagger (1 lb), Light Crossbow (5 lb), 20 bolts (2 lb), masterwork backpack (4 lb), bedroll (5 lb), 10 candles (-lb), flint and steel (- lb), iron pot (4 lb), mess kit (1 lb), spell component pouch (2 lb), wooden holy symbol(-), 1 keg [15.5 gallons] of beer (154 lb), 10 tin tankards (10 lb), 5 waterskins of common wine (4 lbs each, 20 lbs total), 2 bottles of fine wine, 50 feet of silk rope, 2 packs cheap playing cards, 16 gp, 6 sp

Note: 246 lbs of gear out of maximum possible of 260 lb, heavy load
--------------------
SPECIAL ABILITIES
--------------------
Adaptability: Half-elves recieve Skill Focus as a first level bonus feat

Elf Blood: Half-elves count as both humans and elves for any effect related to race

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks

Multitalented (Inquisitor, Fighter): Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point when they take a level in either classes

Judgement (Su) 1/day

Domain(Strength)

Strength Surge (Sp) 6/day: As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Monster Lore(Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Orisons: Inquisitors learn a number of orisons, or 0-level spells, as noted on Table: Inquisitor Spells Known. These spells are cast like any other spell, but they are not expended when cast and may be used again. Orisons prepared using other spell slots, such as those due to metamagic feats, are expended normally

Stern Gaze(Ex):Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
--------------------
SPELLS
--------------------
0-level spells DC 13
Brand
Create Water
Detect Magic
Detect Poison

1-level spells DC 14
2(1+1)/day
Divine Favor
Protection from Evil

Background:

Narciso Kryas feels the best way to worship Cayden Caladin is through emulation of the deity's mortal life: wandering across Golorian and fighting for just causes. While technically a mercenary, he only asks for token payments so long as his employers have noble intentions. His generosity leaves him in a constant state of poverty, after his not unsubstantial alcohol expenses he can rarely afford lodgings. He is never seen without a heavy keg of ale strapped to his back, even going so far as to carry it into combat. The weight of the load reminds him of the burdens of tyranny and slavery thousands are still forced to endure. He never drinks from this keg himself, but reserves it for those who need the relief from the suffering, keeping extra tankards on hand for the occasion. In addition to this keg he keeps multiple wine-skins on his person for himself and his allies to drink in honor of the accidental god. His biggest flaw is a tendency towards inappropriate behavior while drinking, leading most people to have a negative first impression of him. He is a "smart drunk", and has a tendency to be a know it all when he's had a few drinks and give lots of annoying lectures about various subjects. It does not help that he really does know what he's talking about and sometimes makes his fellow drunks feel like idiots. Indeed, this is why he operates without much support from the church: people want jolly drunks as their clerics as opposed to obnoxious ones. Still, if one could get past their first impressions they would find Narciso to be a noble and valuable ally.