Hey!
The wording doesn't really leave space for misunderstanding for perfect clarity and glorious challenge! My DM is pretty cruel ahah. We usually lose A LOT of characters in our campaigns, that's what I meant by competitive setting. Hence why I wanted a lot of those Unconquerable resolves! Any take on the human versus dwarf and other feats/ gear needed? Narcage
Hey everyone!
So, the basics, I was drawn by the Unconquerable feat (when you use of resolve, grants you temporary hp equal to [number of times you took the feat]x[your number of HD]), the Brawling Blademaster archetype(TWF without dexterity requirement and other cool features) and the Order of the Flame as Samuraïs can take Cavalier's orders. The idea is a character TWF-ing a Katana and its body (unarmed strikes scaling in damage like monk with archetype), stacking up the challenges to re-gain uses of resolves and whenever needed using resolve to gain temporary hp (which disappear first if wounded). I don't want to change classes, I have considered the Kinetic knight archetype for kineticist but I want more from the Samuraï aspect that just a big scaling blade of energy or matter. The build would be something like that:
Feats:
With a Katana and unarmed strike (from level 3), I think that issuing challenges on challenges will rapidly remove the need for Power attack and spike very fast if I can survive. At 6th level without specific gear, we get:
Defensive:
The trick here is that you can't chain-challenge and resolve in the same turn as they're both (at best) immediate actions and you have to be in critical situation (fort or will save, or reduced to few hps). So here are my doubts and questions:
'At 6th level without specific gear, we get:
Defensive:
-How many Unconquerable resolves will I need in a competitive setting?
Thanks for reading me and your help!
Hey again!
I have to admit that the full fire attracts me more than the mixed fire earth. I guess I'll see if I need more tankiness or more damage when we hit level 7. Need to keep those hp high ahah, a dead PC doesn't deal much damage! :)
Hey!
Firebug: I like the amulet, the burst would be on a tough creature I guess, even though spending an action on it is quite sad! Ryan freire, good to know for the VMC. My team will carry some objects to throw on enemies or debuff spells to help me burst. Regarding the elements, I'm hesitating between fire/fire/earth and fire/earth/fire. That DR does look appealing, but I'm sad about the eruption which would only be half damage! I guess I can survive that. Avr,I realise now that if something takes 3 blasts to take down, it's better to blast three turns rather than curse then blast two times? I mean, should depend on how I manage my burns and all. I don't want an energize weapon build, I'm all in on the regular pyro. Although, I'm quite reluctant to take the cinderlands adept as it's full fire. My previous character just died yesterday, so the kineticist will come in line in two weeks. My party is a swashbuckler and a shifter.
Thanks for your advice!
Hi everyone!
Do you know if it is possible and then how to get enemies cursed? The only source I know would be "bestow curse" spell. I was thinking of a wand or having a curse item myself and throwing it at the enemy, cursing them? Any idea is welcome!
Hey people!
Hey everyone, I spent the last few days looking for a damage channeling build and I could use some advice or help with that. I'm only looking for Paizo stuff, no 3pp.
More d6:
Flat damage:
The dcs and use per day are somehow slightly les important here.
I've read about VMC cavalier with order of the star but my GM and I disagree with what we read online. If there is an errata on that, saying that it works, I'd be very happy, otherwise, can't use it! To do a recap: at level 20, it would be 14d6 (or 16 for 2 uses with greater channel) and some daily bonuses with up to 10 flat damage (fcb) and some more damage against undead (20 to 2*number of d6 with the bandolier).
Thanks for your help! |