Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
This door is charged with the energies of death and I believe that channeling positive energy isn't the only way to unlock it... I believe that the makers must have devised some sort of method of entrance that only they knew. Perhaps further exploration of the complex might reveal the knowledge we require.
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
Perhaps we can smoke the drow out, find the nest and then pile enough wood in front of the entrances and set them alight. The smoke will in these cramped tunnels travel fast and fill the air, the drow will either flee ino our waiting trap or they will die from inhaling the smoke...
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
Even the most powerful of artifacts have constraints on their amount of power, one can simply not put an infinite amount of magical energy into an object... Now you could at least if you were the ancients stuff a lot more power into an object then we could, however it would by no means be infinite.
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
My personal advice is simple, find the drow leader and deplete her forces sufficiently if required. Then arrange for her to "miraculously" find the Orb with chief Ird and his pack of goblins nearby, only one force will survive the conflict and that force will be greatly depleted... Easy prey for some bright and fresh adventurers.
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
I would advise you to find a being who can speak elven as since the drow and elves share a common heritage they may share a common tongue. Once you can speak to him then proceed to use either magic or torture to get the answers out of him.
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
Another alternative is available now that I think of it, I have not made my daily invocations to Merchant of Souls... I can request an invocation that will allow us to make the goblin leader exceptionally pliant to our desires. charm person and consider Namon at least for an hour to have not prepared his spells.
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
That may be true, however a problem emerges... He could easily alert the drow and goblins to our presence, he can't do that if he is dead. Plus one doesn't need a live prisoner to get answers, with the right scrolls I will get answers from beyond the grave. Or I will see what the Lord of the Eighth is willing to dredge up, make a sacrifice big enough and Hell will answer you quickly and precisely...
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
Namon wincing at the tide of whimpering from the drow and he bellows in demonic hoping the drow might understand... Abyssal:
Do As I say and answer my questions scum...before I use my quarterstaff to split your head open like an overripe melon...
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
waking me up....damn them all! Letting his voice boom out Namon speaks in Abyssal... Abyssal:
I am chosen of the Red King himself, ruler of the eight layer of Hell himself. By the will of Hell I am chosen and exalted and by the will of Hell I will commute your pathetic bodies to ash and send your souls to the eighth for my master's amusement... Intimidate1d20 + 9 ⇒ (6) + 9 = 15 or taking 10 for a total 18 if ten can be taken
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
while he couldn't tell what the drow had spoken from the look on his face Namon guessed that he was angry... Namon spoke a brief incantation and unleashed from his outstretched finger a blast of searing cold torn from the eighth itself... icy ray, attack1d20 ⇒ 4, damage 1d3 ⇒ 2
Init 4+, ac 10, touch ac 10, ff ac 10, F 0+, R 0+, W 3+, hp 10
Namon makes a brief invocation to the eighth and unleashes a ray of hellish frost at the frightened drow... As he let forth the invocation he spoke in Abyssal, the tongue of demonkind who were the masters of the drow. attack1d20 ⇒ 13, damage 1d3 ⇒ 3 Abyssal:
I am Namon Nazarr, champion of the eighth layer of Hell! Through me the will of the crimson king is channeled and exacted, bow or I will damn your souls to my master's dominion to suffer for eternity! Intimidate1d20 + 8 ⇒ (7) + 8 = 15 |