Lassiviren

Namit's page

2 posts. Alias of Choant.


About Namit

Namit Parsa
Human ranger 1/ stalker 1 Gestalt
LN Medium humanoid (human)
Init +5; Senses Perception +9
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Defense
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AC 18, touch 15, flat-footed 13 (+5 Dex)
hp 13 (1d10+3)
Fort +4, Ref +7, Will +6; +2 vs. spells and abilities originating from chaotic beings (profane bonus), +2 vs. mind-affecting spells and abilities (profane bonus)
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Offense
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Speed 30 ft.
Melee cold iron kukri +6 (1d4+2/18-20) or
. . cold iron kukri +6 (1d4+2/18-20)
Ranged mwk composite longbow +7 (1d8+2/×3)
Special Attacks 1 flurry strike, 1 horizon wind lancet, 1 ravaging blow, 1 shards of iron strike, 1 strength of hell, 1 swift claws, 1 pugilist stance, deadly strike +1d6
Special Attacks favored enemy (humans +2)
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Statistics
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Str 14, Dex 20, Con 14, Int 12, Wis 18, Cha 8
Base Atk +1; CMB +3; CMD 18
Feats Weapon Finesse, Weapon Group Adaptation(Kukri)
Traits dirty fighter, pioneer, sargavan guard
Skills Acrobatics +9, Handle Animal +3, Intimidate +3, Knowledge (nature) +5, Perception +9, Ride +9, Stealth +9, Survival +8
Languages Common, Elven
SQ ki pool, ki pool (perception), ki pool (sense motive), stalker art (murderous insight), stalker maneuver recovery, track +1, wild empathy +0
Combat Gear oil (5); Other Gear studded leather, arrows (100), cold iron kukri, cold iron kukri, mwk composite longbow (+2 Str), backpack, bedroll, belt pouch, bit and bridle, blanket, candle (2), chalk, explorer's outfit, feed (per day) (2), flint and steel, hammer, hemp rope (50 ft.), hemp rope (50 ft.), hooded lantern, masterwork thieves' tools, mirror, piton (4), pot, riding saddle, sack (2), saddlebags, tindertwig (4), torch (2), torch (10), trail rations (5), waterskin, 286 gp

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Special Abilities
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1 Pugilist Stance (Ex) Discipline weapons deal +1d6 damage, extra 1d6 per 8 initiator levels
Deadly Strike +1d6 (Ex) Attacks deal +1d6 damage for 4 rounds after successful crit
Ki Pool (Perception) (Su) +4 insight to one Perception check
Ki Pool (Sense Motive) (Su) +4 insight to one Sense Motive check
Ki Pool (Su) You have a ki pool equal to 1/2 your stalker level + your WIS modifier.
Murderous Insight (Su) Roll twice on attack rolls, take better roll
Stalker Maneuver Recovery Stalkers may recover their maneuvers in one of two ways. The stalker may either center his awareness of the combat momentarily as a standard action and recover a single expended maneuver of his choice.
Alternately, he may recover his Wisdom modifier in expended maneuvers (min of 2) as a full round action that does not provoke attacks of opportunity, centering his spirit completely to re-align his perceptions of the battle and change his place in it. When recovering his maneuvers as a full round action, he may move up to his base speed and adds a +4 insight bonus to his Armor Class as his ki defends his form while he re-centers himself. The next attack or martial strike he attempts after recovering his maneuvers adds his deadly strike's damage to the attack if successful.
Dirty Fighter +1 damage when flanking.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Sargavan Guard -1 Armor check penalty.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
1 Flurry Strike (Readied, 1/Encounter) (Ex) Make two quick attacks on a target enemy.
1 Horizon Wind Lancet (Readied, Boost 1/Encounter) (Ex) Give a single ranged attack +1d6 damage.
1 Ravaging Blow (Readied, 1/Encounter) (Su) Make an attack, deal and additional 1d6 profane damage, may cause victim to become shaken, d/c 15 Will save to negate.
1 Shards of Iron Strike (Not Readied, 1/Encounter) (Ex) Attack foe, if successful they are staggered for one round.
1 Stength of Hell (Not Readied, Boost, 1/Encounter) (Su) Until next turn, the disciple gains a +2 profane bonus to attack and add an additional 1d6 points of damage to the attack, -2 AC.
1 Swift Claws (Readied, 1/Encounter) (Ex) Attack a single target with two wielded weapons.

Background:

Chelaxian scout in Sargava, after his time in the military he is traveling north Stolen lands to help influence a new kingdom and cut out a swath of land for himself.