Nalshene-PF2's page

38 posts. Alias of cartmanbeck (RPG Superstar 2014 Top 16).

Full Name



Female Gnome Animal Whisperer Fey Sorcerer 1 | hp 15/15 | AC 11 12, TAC 11 12 | Fort +2, Ref +2, Will +3 | Spell points 2/2 | Perception +2

About Nalshene-PF2

Female Gnome Animal Whisperer Fey Sorcerer 1
CG Small humanoid
Senses Low-light vision; Perception +2
hp 10
AC 11 12 TAC 11 12
Fort +2 Ref +2 Will +3
Special Defenses
Speed 25
Melee Dagger +2 (1d4-1) OR Staff +0 (1d6-1)
Ranged Dagger +2 (1d4-1) OR spell +2 (by spell)
Special attacks
Bloodline Fey; spell points 2
Bloodline powers faerie dust

Sorcerer spells (Spell roll +5, DC 15)
Cantrips - ghost sound, telekinetic projectile, shield, forbidding ward, detect magic
1st (2/day) - charm, color spray, mage armor (1/2 used)
Str 8 Dex 12 Con 12 Int 14 Wis 12 Cha 18
Feats Animal Accomplice, Train Animal
Skills Acrobatics (Dex) +0, Arcana (Int) +3, Athletics (Str) -2, Crafting (Int) +3, Deception (Cha) +5, Diplomacy (Cha) +5, Intimidation (Cha) +3, Fey Lore (Int) +3, Animal Lore (Int) +1, Medicine (Wis) +0, Nature (Wis) +2, Occultism (Int) +3, Performance (Cha) +3, Religion (Wis) +0, Society (Int) +3, Stealth (Dex) +0, Survival (Wis) +0, Thievery (Dex) +0
Gear: holy water x2, acid flask, alchemist's fire, minor elixir of life, rations (5 days), 30 sp

Casting Somatic Casting, Verbal Casting
Range 30 feet; Area 5-foot burst
Duration 1 round
Sparkling magical dust fills the spell’s area, making those within
drowsy. Each creature in the area must attempt a Will save.
Success The creature is unaffected.
Failure The creature can’t use reactions and takes a –2
conditional penalty to Perception checks.
Critical Failure The target falls asleep. It automatically awakens
when the spell ends.

Compsognathus familiar
N Tiny animal
Senses low-light vision; Perception +5
hp 4/4
AC, saves As master
Speed 25 ft.
Melee bite -2 (1d2)

Abilities 2/day

Familiar Abilities
• Climb Speed of 25 feet
• Darkvision
• Fly Speed of 25 feet
• Increase the Speed of one of the familiar’s movement types
from 25 feet to 40 feet
• Scent
• Swim Speed of 25 feet (or land Speed of 25 feet if your
familiar already has a swim Speed)
• Understands and speaks one language you know

Master Abilities
• You can prepare one additional cantrip. You must be able to
prepare cantrips to select this master ability.
• You can prepare one additional spell at least 3 levels lower
than your highest-level spell; you must be able to prepare
level 4 spells to select this master ability.
• If your familiar is in your space, you can cast a spell with
a range of touch, transfer its power to your familiar, and
command the familiar to deliver the spell. If you do, the
familiar uses its 2 actions for the round to move toward a
target of your choice and attempt to touch that target; it uses
your attack modifier for touch spells instead of its own if
the target isn’t willing. If the familiar hits or critically hits,
the spell has its usual effect. If the familiar misses or doesn’t
reach the target to touch it this turn, the spell has no effect.