Full Name
Nahk-ji
Race
Samsaran
Gender
Male
Size
Med
Age
--
Strength
12
Dexterity
14
Constitution
11
Intelligence
18
Wisdom
18
Charisma
11
About Nahk-ji
Nahk-ji
LN Male Samsaran: Wizard (Exploiter) 3// Cleric 3 || Mystic Theurge 2 // Fighter (Free-Hand) 2
Initiative: +2; Senses: Low-Light Vision; Perception: +11
FCB: Fighter:2 HP
------------------------------------------------
Defense
------------------------------------------------
AC 15, Touch 13, Flat-Foot 13 (+2 Dex, +2 Armor, +1 Deflection)
DR none
HP: 44/44
Fort: +5, Ref: +4, Will: +9 (+2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize)
Resist: none
Immune: none
------------------------------------------------
Offense
------------------------------------------------
Speed: 30 ft
Melee:
Swordbreaker Dagger @ +8 (+4 BAB, +2 Dex, +1 Enh) 1d4+1/x2
Ranged:
------------------------------------------------
Statistics
------------------------------------------------
STR 12 DEX 14 CON 11 INT 18 WIS 18 CHA 11
Base Atk +4
CMB: +9 (+11 for weapon based rolls)
CMB: Disarm a Non-Bladed Weapon: +17 [+4 bab, +2 dex, +4 int, +1 weapon enh, +2 trait, +2 imp feat, +2 weapon];
CMB: Disarm a Bladed Weapon: +21 [+4 bab, +2 dex, +4 int, +1 weapon enh, +2 trait, +2 imp feat, +6 weapon];
CMD: 17 (+19 vs disarm)
Feats
1- Exotic Weapon Proficieicy: Swordbreaker Dagger
FBF1- Combat Expertise
WBF- Scribe Scroll
FBF2- Weapon Finesse
3- Improved Disarm
5- Arcane Discovery: Knowledge is Power
Traits
Focused Mind (+2 Concentration bonus)
Heirloom Weapon: Swordbreaker Dagger (+2 to disarm)
Skills
Adventuring Skills:
+10 Kn Dungeoneering (3 ranks + 4 INT + 3 class)
+10 Kn Planes (3 ranks + 4 INT + 3 class)
+13 Kn Arcana (6 ranks + 4 INT + 3 class)
+13 Kn Religion (6 ranks + 4 INT + 3 class)
+12 Spellcraft (5 ranks + 4 INT + 3 class)
+11 Perception (2 rank + 4 WIS + 3 class + 2 racial)
+9 Stealth (2 rank + 2 DEX + 3 class + 2 racial)
+10 Sense Motive (3 rank + 4 WIS + 3 class)
Background Skills:
+10 Kn History (3 ranks + 4 INT + 3 class)
+10 Kn Engineering (3 ranks + 4 INT + 3 class)
+10 Appraise (1 ranks + 4 INT + 3 class)
+10 Linguistics (3 ranks + 4 INT + 3 class)
Languages: Common, Samsaran, Celestial, Draconic, Abyssal, Infernal, Tien, Slyvan, Aklo, Undercommon
SQ:
Cleric: Domain: Perfected Form, Aura
Fighter: Deceptive Strike
Race: Lifebound, Shards of the Past, Low-Light Vision
Special Abilities:
Cleric: Channel Energy 2d6 3/day, Domain: Arcane Beacon 7/7, Spontaneous Casting (Pos Energy)
Wizard: Arcane Reservoir (4/4) , Exploiter Exploit (Quick Study)
MT: Combined Spells
Race: Samsaran Magic: 1/day—comprehend languages, deathwatch, and stabilize
Alt Racials, Samsaran:
none
------------------------------------------------
Automatic Bonus Prog.
------------------------------------------------
Resistance +1
Armor attunement +1, weapon attunement +1
Deflection +1
------------------------------------------------
Spells
------------------------------------------------
Divine: CL-5 || Concentration: +11 || DC: 14 + Spell Level
Arcane: CL-5 || Concentration: +11 || DC: 14 + Spell Level
Cleric Spells Prepared:
0-4/4 Detect Magic, Light, Purify Food & Drink, Create Water
1-4/4+D Inflict Light Wounds, Inflict Light Wounds, Touch of Blindness, Touch of Bloodletting
2-3/3+D Touch of Idiocy, Inflict Moderate Wounds, Silence
3-2/2+D Bestow Curse, OPEN SLOT
Domains: Magic (Sub-Domain: Arcane) & Liberation (Sub-Domain: Self-Realization)
Wizard Spells Prepared:
0-4/4 Acid Splash, Mending, Read Magic, Mage Hand
1-4/4 Chill Touch, Long Arm, Windy Escape, Darting Duplicate
2-3/3 Create Pit, Ghoul Touch, Spectral Hand
3-2/2 Twilight Knife, Blink
Wizard Spellbook (Free):
0- All
1- 9: Identify, Shocking Grasp, Chill Touch, Long Arm, Windy Escape, Blood Money, Recharge Innate Magic, Monkey Fish, Darting Duplicate
2- 2: Ghoul Touch, Spectral Hand
3- 0
Wizard Spellbook (Purchased and Inscribed Spells):
0- n/a
1- 35 gp ea :: 315 gp :: Infernal Healing, Air Bubble, Secluded Grimoire, Summon Monster I, Charm Person, Memory Lapse, Ant Haul, Jump, Expeditious Retreat
2- 190 gp ea :: 1140 gp :: Protection From Evil-Communal, Resist Energy, Create Pit, Invisibility, Mirror Image, Animal Aspect
3- 465 gp ea :: 1395 gp :: Daylight, Twilight Knife, Blink
Gear & Equipment:
------------------------------------------------
Gear
------------------------------------------------
Silken Ceremonial Armor (+1,-,0,0%) 30 gp | 4 lb
Rapier 20gp | 2 lb
Spell Component Pouch
Gold:
2100 gp
Loads:
Current: x lb
Light:
Medium:
Heavy: