Darkborn

Nadiriel Darkborn's page

6 posts. Alias of Rennaivx.


Full Name

Nadiriel Darkborn

Race

Half-drow HP 67/67 | AC 14 | FF 10 | T 14 | Per +12 | F: 7 | R: 8 | W: 7 | Init +4

Skills:

Classes/Levels

Brawler 9

Gender

Female

Size

Medium

Age

29

Alignment

Chaotic evil

Deity

None

Location

Prison #14

Languages

Common, Undercommon

Occupation

Inmate (former pit fighter)

About Nadiriel Darkborn

Background:

Mother was flighty and rebellious, and my father seduced her with the charms of the night - but not of the night tea. She prayed the child would be from another of her lovers, but then the grey-skinned, pale-haired child emerged. The midwife cursed me for a monster, and my mother cast me aside.

The sisters of Sarenrae took me into their care. They named me Darkborn, but other names I heard as well, less kind. Aberration. Monstrosity. Abomination. I heard them all, and I remembered.

When civilized society found no place for me, I was cast into the pits with the other outcasts, to fight and bleed for the amusement of the acceptable. Masters from the world over trained us to beat each other into the ground, and the crowds cheered to see me conquer, as long as it was other freaks like me. But ah, when I stole from my quarters in the night and began to prevail over them one by one - my right to cheer at my own victory mattered not, when it was their chosen that bled and their streets and squares that formed the arena.

The esteemed begged me for mercy and compassion - but the world showed no compassion to me. Who has ever had mercy on Nadiriel, forsaken child of the Underdark?

When I was discovered, I was set in public spectacles of trial by combat against ever more fearsome beasts - and I overcame all. And then those fateful words in my mind, as I overpowered the final foe they sent to undertake my execution - may the gods have no mercy on your soul. For years I have lived in the isolation of Prison #14 - but the time has only hardened my resolve. I will stop at nothing; I will conquer whatever trials I face. Fear the dark, and fear the Darkborn.

Appearance and Personality:

Nadiriel is 29 years old, stands 5'11" tall, and weighs 160 pounds. Her skin is an ashy grey, with a hint of purple in the sunlight. (Not that she is often in sunlight; her drow heritage mostly dominates the human, and she is prone to the same light blindness that plagues the denizens of the Underdark.) Her hair is platinum blonde, almost white.

Her driving force is anger - at her parents for abandoning her, at the sisters who raised her for their cruel whispers, at the world at large for having no place for a half-drow. She has lived on the fringes of society her entire life, working as a pit fighter until she discovered the joy she took at pursuing softer, less wary victims. After a string of grisly murders, she was eventually captured. When a string of trials by combat proved incapable of taking her down, she was sentenced to Prison #14.

Basics:

Name Nadiriel Darkborn

Basics Female half-elf brawler 9

Alignment, Size, Type CE Medium humanoid (human, elf)

Speed 35 feet

Senses:

Initiative +4

Perception +1

Special senses: Darkvision 60 feet

Defenses:

AC 14 (touch 14, flat-footed 10)

(+2 dex, +2 dodge +0 armor, +0 shield)

HP 11+(8*7) = 67

Fortitude +7

Reflex +8

Will +7 (+9 v. enchantment, divination)

Offenses:

Melee attacks

Weapon +0 (damage/critical range)

Ranged attacks

Weapon +0 (damage/critical range)

Statistics:

Strength: 20

STR +5

Dexterity: 14

DEX +2

Constitution: 13

CON +1

Intelligence: 10

INT +0

Wisdom: 12

WIS +1

Charisma: 8

CHA -1

Base Attack Bonus: +9/+4

Combat Maneuver Bonus: +14 (+2 for dirty trick, +1 for trip)

Combat Maneuver Defense 26 (28 v. dirty trick, 27 v. trip)

Traits:

Carefully Hidden (Human): +1 to Will saves, +2 to saves v. divination

Quain Martial Artist: +1 damage on unarmed strikes

Feats:

Feat name: (feat description)
Power Attack:

Skills:

(5/level; 4 class, 1 INT, 0 race, 0 background)

Acrobatics +11 (9 ranks, 2 DEX)
Perception +12 (9 ranks, 1 WIS, 2 racial)
Skill name +0

Armor check penalty: -0

~ denotes ACP-affected skill

Languages:

Common, Undercommon

Racial Characteristics:

Elven Immunities: Immune to sleep effects, +2 to saves v. enchantment

Dual Minded: +2 to Will saving throws

Keen Senses: +2 to Perception checks

Drow-Blooded: Darkvision 60 feet, light blindness

Elf Blood: Count as both human and elf for effects related to race

Multitalented: Can choose two favored classes at first level

Favored Class Bonus (brawler, elf): +1 to base speed (no effect until five taken)

Special Abilities:

Ability name: (ability description)

Weapon Proficiencies: simple weapons, handaxe, short sword, weapons from close weapon fighter group

Brawler's Cunning: Count as Intelligence 13 for qualifying for combat feats

Martial Flexibility: 7/day, gain combat feats not possessed (one as swift action, two as move action) for one minute, must meet prerequisites

Martial Training: Brawler levels count as both fighter and monk for feat prerequisites, items and effects with functions based on fighter or monk levels

Unarmed Strike:
Improved Unarmed Strike as bonus feat;
can make unarmed strikes with hands full;
full STR to unarmed strikes;
can do lethal or nonlethal damage with unarmed/grapple without penalty;
treated as both manufactured and natural weapons for spells and effects affecting one or the other;
base damage unarmed strike 1d10

Bonus Combat Feats: 2nd level and every three levels thereafter, can change bonus combat feats at 5th and every three levels thereafter

Brawler's Flurry: As full attack action, have Improved Two Weapon Fighting for any combination of unarmed strikes, close weapons, monk weapons; full STR to all attacks; can substitute disarm, sunder, or trip for unarmed strikes

Maneuver Training: +2 to dirty trick CMB and CMD, +1 to trip CMB and CMD

AC Bonus: +2 dodge bonus to AC when wearing light or no armor, carrying light load, no shield

Knockout: 1/day, announced before attack roll, if attack hits and target takes damage target must make DC 19 Fortitude save or fall unconscious for 1d6 rounds; can attempt to regain consciousness as full-round action; immunity to critical hits or nonlethal damage negates

Brawler's Strike: unarmed strikes treated as magic, cold iron, silver for overcoming DR

Close Weapon Mastery: close weapons deal 1d8 damage (can use normal damage, call before roll)

Gear/Possessions:

Light load maximum: 133 lb

Medium load maximum: 266 lb

Heavy load maximum: 400 lb

Lift off ground maximum: 800 lb

Drag maximum: 2000 lb

Current weight carried: 0 lb

Money: 0 GP 0 SP 0 CP

Monk's robe (13000 GP) (1 lb)
Belt of physical might (Strength/Dexterity) +2 (10000 GP) (1 lb)
Furyborn amulet of mighty fists (16000 GP) (- lb)
Quick runner's shirt (1000 GP) (- lb)
Sustaining spoon (5400 GP) (- lb)
Masterwork wooden stake x2 (600 GP) (2 lb)