Catfolk

Nadia Faelus's page

28 posts. Alias of Bandw2.


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Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

Nadia did not like waking up this early, Nadia especially did not like being woke this early to stand outside, Nadia ESPECIALLY did not like being woke this early to stand outside to go to war.

Today was not a good day for Nadia.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

I spend the night in fetal position, unable to sleep well, thinking of what's to come.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

Message is as follows.

.

Message:

Hello Father,
I am writing to report my findings. It appears that you may soon find out that The Silverfang Empire is falling, they are sending people to draft people into the war force and liquidate goods. Use this information as you see fit, I will not judge whether you want to support the war effort or not. However, I am saddened to inform you that I have been drafted and may not be able to get home anytime soon.
Sincerely
Your Daughter
,Nadia


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

diplomacy-to-find-messanger: 1d20 + 13 ⇒ (20) + 13 = 33

If I find anyone heading out ahead of the news potentially, I plan on giving a small bribe to send an additional message.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

What rolls can I make to try to find someone sending messages back toward other cities, preferably ahead of the coming draft spree? I want to try to get a message back to my family.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)
Jerard Reagan wrote:
"Special, why would you think me special?"

I just squint at him and slightly tilt my head. Really!?


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

Ignoring his comment and noticing that Jerard still has his chair, "What are you? special" Raising an eyebrow.

"anyway I'm just glad I didn't end up in logistics or something."


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

"yes, it would"

I go over and greet Commander Mankis. "reporting, I guess."


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

Maybe the best course of action right now is to play it safe. I'll figure out some way to get a message home in front of all this chaos. Maybe I can even get out after they let their guard down once things calm down.

I decide to land early though will use levitate to go over any trouble areas toward the registration desk. Upon reaching there I try to wait in line if there is one, trying not to bring too much attention from the commander. I answer any questions very quickly trying not to give out anything I don't have to.

bluff: 1d20 + 13 ⇒ (19) + 13 = 32

Name?
"Nyalia Caelus"

Profession/local?
"traveling service provider. I can cast healing and comfort magics."

prefered position?
"hospital"

Combat experience?
"none"

After I'm done I find some place to rest while I wait for something to happen, trying to not let the nerves get to me.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)
Zamiell wrote:
Nadia Faelus wrote:

Anyone got any ideas of why I might go to the recruitment table?

honor isn't one of my strong suits and I think my character's first priority would be to warn their family, otherwise ima need to be drafted rather forcefully. :P

right now, they're eyeing you. if you sign up now, even under a fake name, there will probably be chances later to ditch them.

good enough for me. '3'

thanks


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

Anyone got any ideas of why I might go to the recruitment table?

honor isn't one of my strong suits and I think my character's first priority would be to warn their family, otherwise ima need to be drafted rather forcefully. :P


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

I ask someone what the horn was and if they reply will head off with everyone else to the gathering.

perception: 1d20 + 1 ⇒ (17) + 1 = 18 woo i noticed

--- X time later ---

Noticing the crowd breaking as I arrived...

Standard -> Hex:flight:Cast levitate(duration 3 minutes)

I cast levitate on myself and move myself above the crowd, also trying to get a better idea of exactly what is happening. Hearing some things from the crowd I think to myself They're going to take my stuff. This really isn't good. Oh, and i guess the fall of the empire isn't great either.

I decide running isn't the best option and decide to watch for a bit from above.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

I wake up have some nice breakfast and prepare myself for the day.

I decide today I should check on what happened to the shipment, and head over toward the warehouse.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

I also grab an interesting Casting staff from a local magic shop, it's carved in a local flavor, and a bag similar to the one at "shop".


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

I immediately walk outside and continue shopping at other locations, filling up my floating inventory.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

"Nyoh? trying to bribe me?"
I look back from the door.
"It might work, for 420 silver"


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

"Nya? well, that's awfully presumptuous, maybe I should just take my business else where." That last part wasn't really a question, more spoken as a phrase of dissatisfaction. Her expression of disappointment now, she begins to leave, leaving all the stuff on the counter.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

"If it's a slow day you should be even more thankful that I decided to buy so much" she says with a saddened concerned look. "nyew... how bout 410."


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

"that seems like a bit much when I'm going through the trouble of unloading all this merchandise for you. Why don't be lower it to 400 to remove the possibility of change?"


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

I look through and find the Salted meats, however on the way I also notice a well crafted shoulder bag designed in a way that I hadn't seen before. I decide I'll take the shoulder bag as well, it's pretty large and has many pockets on it. It's probably meant for carrying things long distance, but I decide I'll get this too and shove a bunch of salted meats into one of the pockets.

I grab various other things that look cool or might be nice to eat.

"Here we are" I say dropping the now full bag on the counter. I'm wearing a smile of satisfaction that shouldn't be associated with shopping in a general store.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

"Hmm, both, though with a sign that generic, I'd be surprised if you get any business, what is it exactly that you sell? I'm looking for little knick-nacks and maybe some interesting tools. Maybe some salted meats, always love those.

I move toward the counter not paying too much attention to the clerk, trying to figure out what this place sells.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

and so it begins

I walk inside looking around as I enter. "So the Sign outside simply said 'store', and I thought..." Noticing Jerard up on the chair "Woah, it's Dangerous to stand on a chair like that."


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

I withdraw 50 gp(mostly in silver and some copper). "Nyah, thanks" Hoping to skip most of the pleasantries and move onto what she wanted to do. Shopping, she was going to find some interesting trinkets and maybe some interesting food in this town to make the trip fun for herself.

I restock the floating inventory under the mojo system, using my expertise to get the best deals. maybe i'll end up in a store with someone else.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

Description:
Nadia is a Catfolk with animalistic facial features and chocolate brown fur across all of her body. She's currently wearing a well crafted traveling outfit, with a Dark blue water-proof Long Coat, which has a hood that she isn't wearing right now, though if she did has areas for her ears to stick into. Under that she has an average sized black skirt and dress wear designed for travel and utility over fashion.

"Nyaaaagh, this town sucks" Nadia says to no one in particular as she wander's down one of the major pathways through town.

The Carriage ride from home had been pleasant enough, but people in town seemed much to on edge. I wonder if this has anything to do with the missing shipment.

I travel to the local bank to withdraw some family funds before finding a place to stay or look into the shipment.

Knowledge(Local): 1d20 + 6 ⇒ (15) + 6 = 21

if that fails, I'll ask around

Diplomacy: 1d20 + 13 ⇒ (20) + 13 = 33
Number-hours-to-complete: 1d4 ⇒ 3


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

Background:
Nadia is the fourth Daughter of the main line in the Faelus family. While not even remotely close to inheriting any kind of position in the family(4rth daughter, but 12th child overall), it is still one of prestige and wealth based out of Sanlow overseeing the exchange and sell of many goods from various markets. Now, it is still customary for any child in the family to grow up to organize various running-ons of the trade empire, but Nadia is, to her own relief, fairly far down the line in responsibility.

She was given a good education (she knows not only how to read and write, but is pretty good at math as well) and when she was 12 was allowed to learn various magics from around the world.

At 16 like everyone else she was incorporated into the running of the Family's trade empire. Now, being 22 she's been doing this or that for a while.

Reason in Breachmarsh:

However, she had been given an task actually out in the network, outside of Sanlow. A large shipment of precious metals never made it to it's intended market, it should have been heading through breachmarsh so that's where I was sent off to.


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

wonder where thunder is. D:


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)
Zamiell wrote:

Zamiell, reporting in.

I may write my name as Zamiel. I only added the extra L on my alias because Zamiel with one L was already taken.

i use last names to not get stuck with this problem. :P


Female Sheet HP 33/33 | SP 14/14 | AC 15 T 15 FF 10 | CMB +0 | CMD 13 | F +4 R +4 W +4 | Init +4 | Perc +1 (Scent)

here's my character for people to review (mostly ability scores) before we go in.

Nadia
Catfolk Hedgewitch/incanter (Staff tradition), Level 3, Init 4, HP 36/36, Speed 30ft.
AC 15, Touch 15, Flat-footed 10, CMB +0, CMD 13, Fort 4, Ref 4, Will 4, Base Attack Bonus 2

Abilities Str 6(-2), Dex 16(+3), Con 16(+3), Int 14(+2), Wis 12(+1), Cha 20(+5)

Racial:

Cat's Luck: roll twice for Reflex saves

Clever Cat: Catfolk's generally friendly disposition doesn't preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter.

Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Scent: Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait.

traits:

Arcane Temper: +1 to concentration and initiative checks.

Ambitious: +4 to diplomacy checks made against creatures with 5 more HD than you.

Feats:

Level 1: Extra Secret (Hexcrafter: Evil Eye)
Level 3: Unarmored Specalist
Incanter 1: Cantrips
Incanter 2: Arcane Empowerment
Theme 2: Antagonize

Spheres of power:

Class: Incanter/Hedgewitch
Specialization points: 5

Tradition: Staff (Custom) +1 spellpoint per level.
General Drawbacks: Somatic 2, Focus Casting(staff), Magical Signs, Prepared Caster.

Sphere's and Talents:
Life(Casting 1): Greater Healing(hedge 2), Greater Restore(Hedge 3), Ranged Healing (Incanter 1), Restore Mind(Incanter 1)
Mind(Casting 2): Courage (Incanter 2)
Nature(Incanter 3)
Weather(Incanter 3)

Class Abilities:

Black Magic Tradition
Class Skills: Knowledge (Planes), Intimidate, Disguise.
You have delved into magic theories and practices some believe are better left untouched.
Tradition Benefit: Choose an oracle curse. You gain this curse and its associated benefits, using your hedgewitch level as your effective oracle level. If you already possess an oracle’s curse (or gain one later), this instead allows your hedgewitch levels to stack with the levels of the class that grants access to the oracle’s curse. Note that some oracle curses (such as haunted) grants a benefit that is not easily translated to the Spheres of Power system, and would most likely not be an advisable choice.
Tradition Power: As a standard action, you may curse a target within 30 ft. You may bestow a number of curses in a day equal to 3 + 1/2 your hedgewitch level. Targets may make a Will save (DC 10 + 1/2 hedgewitch level + casting ability modifier) to negate the curse. Treat your hedgewitch level as your caster level for the purpose of removing one of your curses. You may always dismiss your own curses as a free action.
At 1st level, you may give a target a -2 penalty to attack rolls, skill checks, and saving throws for a number of rounds equal to your casting ability modifier. This improves to -4 at 9th level. This does not stack with itself.
At 5th level, you may cause the target to roll twice whenever it makes an attack roll, skill check, ability check, or saving throw and take the lower result for a number of rounds equal to your casting ability modifier.
At 9th level, you may give a target 6 points of ability drain to one ability score of your choice. This does not stack with itself.
At 13th level, you can permanently blind or deafen the target.
At 17th level, you may make a target permanently confused.

Charlantism Tradition
Tradition Benefit: You gain versatile performance, as the bard ability. Choose one type of Perform skill. You can use your bonus in that skill in place of your bonus in its associated skills.
When substituting in this way, you may use your total Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not you have ranks in that skill or if it is a class skill. The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
Tradition Power: You gain a guile pool, containing a number of guile points equal to 3 + 1/2 your hedgewitch levels. This pool replenishes after roughly 8 hours of rest; these hours do not need to be consecutive. If you gain a guile pool from another source, these levels combine when determining the number of guile points possessed, although you may add either 3 or that class’s listed ability score modifier to the guile pool, not both. You may use guile points from this pool to power the abilities of every class you possess that grants a guile pool. You may spend a guile point as part of any skill check to grant yourself a +2 bonus to that skill check. At 10th level, this bonus increases to +4.
When successfully making an attack against a creature within 30 ft that is flat-footed or denied its Dexterity bonus to AC, you may spend a guile point as a swift action to deal sneak attack damage to that creature, as a rogue of equal level (1d6 at 1st level, 2d6 at 3rd level, etc.) This stacks with any rogue levels you possess, or any sneak attack dice gained from other sources. This sneak attack may be affected by rogue talents, as usual

Secrets: 2
Hexcrafter (flight)
Hexcrafter (Evil Eye)