Golden Orb

NaNi Vass's page

10 posts. Alias of Johnny_Panic.


Full Name

NaNiQin

Classes/Levels

Prankster

Gender

StatusBar:
HP 218/280 | THP10/THP80 | AC 52 T22 FF42 | F-- R+10 W+9 | Init +11 | Per:+44 |

About NaNi Vass

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Aether Elemental, Small Prankster
This strange entity is formed from interwoven, translucent threads of an unusual multicolored material. Aether elementals are made of living aether, the rare fifth element that arises on the Ethereal Plane near the borders of the Elemental Planes.

N Small outsider (aether, elemental, extraplanar)

Init +6; Senses
blindsense 60 ft.,
darkvision 60 ft.;
Perception +5

DEFENSE
AC 14, touch 14, flat-footed 12 (+1 deflection, +2 Dex, +1 size)
hp 2x(5x[10+2])= 120
Fort +4, Ref +5, Will +0

Defensive Abilities telekinetic deflection; Immune elemental traits, force
Elemental Traits

An elemental has the following features.
Immunity to bleed, paralysis, poison, sleep effects, and stunning.
Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.
Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
Elementals do not breathe, eat, or sleep.

OFFENSE
Speed fly 60 ft. (good)
Melee slam +4 (1d4+1)
Ranged telekinetic throw +5 (1d8+2)
Special Attacks telekinetic maneuver, telekinetic throw (DC 12)

STATISTICS
Str 12, Dex 15, Con 12, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 15
Feats Improved Initiative B, Point-Blank Shot
Skills Acrobatics +6, Fly +12, Perception +5, Stealth +11
SQ telekinetic invisibility
Languages Aquan, Auran, Ignan, Terran

SPECIAL ABILITIES
Telekinetic Invisibility (Ex)
An aether elemental’s body bends light and dampens sound waves. This works as the kineticist utility wild talent telekinetic invisibility, except that it is constant and doesn’t end when the elemental attacks. As this ability is inherent, it is not subject to effects such as invisibility purge.

Telekinetic Throw (Ex) [250lb]
An aether elemental can fling a creature or object (with a maximum range of 480 feet). A creature receives a Fortitude save to avoid being thrown (the save DC is Constitution-based). The telekinetic throw deals the listed damage to both the thrown creature or object and the target. The aether elemental can throw a creature or object that weighs at most 50 pounds per Hit Die the elemental possesses.

Telekinetic Deflection (Su)
An aether elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Telekinetic Maneuver (Su)
An aether elemental can attempt a ranged combat maneuver check, as per telekinesis, with a CMB equal to its Hit Dice + its Dexterity modifier.

Feats: 45 feats +10

1:craft-technological-item [Weapons]
1:Technologist

1:-
2:Combat Reflexes +5 [OoC's per round]
3:Point Blank Shot +1TH
7:Combat Expertise
9: Improved Critical

Skills
Acrobatics [30] D10+R17+3C
Craft Tech [30] D10+R17+3C
Intimidate [25] C-3+R17+3C+8Race
Perception [24], W4+R17+3C
Kn Eng [24] K4+R17+3C
Kn Tech [24] K4+R17+3C
Fly [22] D10+R17+3C-8Size

Racial Modifiers +4 Acrobatics (when jumping)

Languages Common