
About NPC: Horgus Gwerm
HORGUS GWERM CR 2
XP 600
Male human aristocrat 4
LN Medium humanoid (human)
Init –1; Senses Perception +2
DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 18 (4d8)
Fort +2, Ref +1, Will +5
OFFENSE
Speed 30 ft.
Melee unarmed strike +4 (1d3+1)
TACTICS
During Combat Horgus prefers to avoid combat. If possible, he finds a good place to hide to wait out a fight. Despite his cowardice, Horgus enjoys shouting advice to his companions from the safety of a defensible location. If forced into combat, Horgus demands a rapier—the weapon with which he’s trained the most (although more as a way to show off than to actually fight). Without a rapier, he’s forced to use his fists or whatever weapon he can scavenge.
Morale Horgus flees or surrenders if reduced to fewer than 12
hit points.
STATISTICS
Str 12, Dex 9, Con 10, Int 16, Wis 11, Cha 8
Base Atk +3; CMB +4; CMD 13
Feats Alertness, Persuasive, Weapon Focus (rapier)
Skills Appraise +10, Bluff +6, Diplomacy +8, Intimidate +8, Knowledge (geography) +10, Knowledge (local) +10, Knowledge (nobility) +10, Knowledge (religion) +10, Perception +2, Sense Motive +9
Languages Azlanti, Celestial, Common, Hallit
Gear cloak of resistance +1, belt pouch, signet ring, noble’s outfit, waterskin (full of fine wine), jade brooch (120 gp), two pearls (100 gp each), silk handkerchief (10 gp), silver amulet (75 gp), 17 pp