About N´Kai SurebladeElven Magus 6 (favored class)
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Spoiler:
N´Kai is the sole child of a modest elven family. As a member of the rangers that patrol the borders of Kyonin, his father knew how to use both the scimitar and longbow and was eager to pass on that knowledge to his son. His mother was a low-ranking cleric of Sarenrae and it was her who taught the young elf the essentials of the Dawnflower´s faith.
N´Kai briefly joined the rangers, yet after a particular nasty clash with a Razmiran raiding party, he realized both the power of magic and that things are not always what they seem at first glance. They took a prisoner that day, a half-crazed priest of Razmir that claimed they had crossed the border after one of his men which had stolen some ancient manuscript. During the night and while they were making the way towards the elven capital of Iadara, the stranger managed to get free and summon an strange, flying, transparent being that came visible only after suctioning several of the ranger´s blood. N´Kai barely managed to hold off the alien creature, which succeeded in sucking dry his summoner instead before vanishing, leaving only elven copses and a foetid stench in its wake. Unable to understand what he had experienced and presumed dead by his family and friends, the elf became obsessed with magic and dabbled in what scarce occult lore he could find in Iadara. After leading a vagabond´s life for months and learning all he could from the texts he managed to get his hands into, he finally discovered he could blend his growing magical abilities to become a more effective fighter. Plus he wanted to be sure never to be caught in a fight with unnatural horrors without an effective weapon against them. After almost a year, he heard the fugitive, a half-elf, had surfaced in the village of Erages and sold the manuscript to a passing-by professor of the Faculty of Occult Lore of Lepidstadt. N´Kai didn´t get to the town in time to talk to the academic, but decided to follow his steps to the capital of Vieland. After all, he thought he could spend some time in the city and the University library, especially the Occult Sciences section… --------------------
Spoiler:
Scimitar +1, Composite logbow (+1), arrows (50), arrows (adamantine weapon blanch,10), Masterwork dagger, Mithral chain mail, ring of deflection, cloak of resistance +1, pearl of power (level 1), potion of cure moderate wounds, potion of invisibility, scroll of stinking cloud --------------------
Spoiler:
backpack, bedroll, grappling hook, silk rope, magus spellbook, spell component pouch, explorers outfit, alchemist fire (x2), tanglefoot bag (x2), antitoxin vial (x2), 1746 gp, 8 sp
Ant´s unclaimed Loot: tanglefoot bag; masterwork light crossbow with 20 bolts, thieves' tools, 489 gp
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Spoiler:
23000 XP
+800 Edwin´s mob justice speech +1500 Jail rock --------------------
-Arcane Pool (Su): Spoiler:
At 1st level, the magus gains a reservoir
of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves. At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, f laming, f laming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. Adding these properties consumes an amount of bonus equal to the property’s base price modifier (see Table 15–9 on page 469 of the Core Rulebook). These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancementbonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus. A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends. -Cantrips: Spoiler:
A magus can prepare a number of cantrips, or
0-level spells, each day, as noted on Table 1–1 under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. -Spell Combat (Ex): Spoiler:
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much
like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. -Spellstrike (Su): Spoiler:
At 2nd level, whenever a magus casts a
spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. -Magus Arcana: Spoiler:
As he gains levels, a magus learns arcane
secrets tailored to his specific way of blending martial puissance and magical skill. Starting at 3rd level, a magus gains one magus arcana. He gains an additional magus arcana for every three levels of magus attained after 3rd level. Unless specifically noted in a magus arcana’sdescription, a magus cannot select a particular magus arcana more than once. Magus arcana that affect spells can only be used to modify spells from the magus spell list unless otherwise noted. Arcane Accuracy (Su): The magus can expend 1 point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn. -Spell Recall (Su): Spoiler:
At 4th level, the magus learns to use his arcane pool to recall spells he has already cast. With
a swift action he can recall any single magus spell that he has already prepared and cast that day by expending a number of points from his arcane pool equal to the spell’s level (minimum 1). The spell is prepared again, just as if it had not been cast. -Bonus Feats: Spoiler:
At 5th level, and every six levels thereafter,
a magus gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat, item creation, or metamagic feats. He must meet the prerequisites for these feats as normal. |