About Mythic Eveline BleakrockFemale Halfling Ranger 2/Paladin of Sarenrae 1
Special Qualities:
On person Mithral shirt (5 lbs), mwk buckler (? lb), scimitar (2 lbs), +1 darkwood composite longbow (str +1) (¾ lbs), alchemical silver spiked gauntlet (½ lb), cold iron spiked gauntlet (½ lb), dagger (½ lb), club (1-½ lbs), 40 arrows (3 lbs), 20 cold iron arrows (1-½ lbs), wand of cure light wounds [41/50], wand of cure light wounds (CL 3rd) [8/8], antitoxin, wayfinder, alchemist's fire (2, 2 lb), oil of magic weapon (1), oil of bless weapon (2) In backpack Backpack (½ lb), Bedroll (1-¼ lbs), Flint and steel (–), Ink (1 oz. vial) (–), Inkpen (–), Paper (sheet) (–), Waterskin (1 lb), Whetstone (1 lb), Sunrod (1 lb), Holy symbol, wooden (–), Explorer's outfit (2 lbs) Wealth Some gp Encumbrance 21-¼ lb. without backpack, 28-½ lb. with backpack (32-¼ lb. light/64-½ lb. medium/97-½ lb. heavy) Other info:
Gender: Female Age: 24 Height: 3'2" Weight: 33 lbs. Eyes: Brown Hair: Brown Background:
Eveline was born in Oppara, Taldor to a wealthy halfling familiar focusing on art. The family was sizable, with a dozen siblings both younger and older. He grew up with the rest, but was calmer and more focused even at a young age than her brothers and sisters, and just like any kids in big families she was constantly fighting with her siblings. She did, however, often stay clear of trouble, secluding herself to ponder and observe the surrounding world. Eveline's parents wished for her to pursue a career as an art model. This was because she had developed an exceedingly well-endowed, voluptuous body much to her dismay. As a halfling who valued solitude, she strongly disliked the attention she was gathering both amidst her siblings and on the streets. She took it as a habit to wear as covering clothes as possible, but her physique made that nigh impossible. She settled on what she could find, and delved even further into solitude. Refusing to work on a profession Eveline's parents suggested soured the atmosphere at home. Snide remarks made across the dinner table had gotten to a point too far for her to tolerate. She wasn't confident on running away from home, but chose to spend more time away. It was then she ran into some acolytes worshiping an outlawed deity; Sarenrae. Initially she was only intrigued in their covert operations, she started to spend more and more time with them, eventually hearing and learning about the teachings of Sarenrae. Convinced she found the faith that represented her beliefs, she soon abandoned her family as they had supported Taldor with its banishment of the Sarenrae's worship. Knowing Taldor was no longer a home to her, Eveline carefully weighed her options. Spending time in Osirion's Sothis she came to a conclusion; join the Pathfinder Society. She knew she might run into her brother, Alestair, who left the family to see the world and adventure almost 7 years ago. But Eveline knew her older brother was reckless and easy to anger, and would likely be dead by now. Eveline's motivation for joining the Pathfinder Society are multifold. She has left the family which she never felt very connected to begin with, she now has the opportunity to see the world to the fullest, and she can put her focused discipline to good use. Eveline strives to do the best she can whatever she is doing, and she keeps work and leisure completely separate from each other. Boons:
Confirmed Field Agent: Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters (yes), you receive this wayfinder for free; otherwise, you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of fire words or less. Once you use this boon, cross it off your Chronicle Sheet. Friend of Janira Gavix: The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge. Exceptional deeds:
Absorb Blow [b]Fleet Charge[7b] |