
MysticNumber ServitorOfAsmodeus |

Shields need some love in my 3.5 game, so I made-up a few feats and want to know what people think. But first, a few things to keep in mind:
- These feats are for 3.5 (I use core + homebrew only)
- I borrowed Shield Focus from PF (+1 AC), but only allow it to apply to light or heavier shields.
- Since you get fewer feats in 3.5, its OK if they are a little strong.
Feats:
Shield Momentum [Combat]
You use your shield to build damaging momentum in your weapon
Prerequisites: Str13, Shield Focus, Bab+3
Benefit: When making attacks with a one-handed weapon while wearing a light or heavy shield in your offhand, you may add your shield bonus to your main-hand weapon damage rolls.
Shield Master [Combat]
You have mastered the defensive use of shields.
Prerequisites: Shield Focus, Bab+3
Benefit: Your shield bonus also applies to your touch AC.
Guardian Shield [Combat]
You use your shield to protect an ally.
Prerequisites: Shield Focus, Bab+1
Benefit: You may choose to give-up your shield bonus as a move action, and grant that bonus to an adjacent ally for 1 round.
Shielded Assault [Combat]
You make a powerful attack with your shield and your weapon.
Prerequisites: Improved Shield Bash, Shield Focus, Bab+6
Benefit: When making a successful shield bash attack as a standard action or during a charge with your primary hand, you may immediately make a second attack against the same target with your off-hand weapon, albeit at a -5 penalty.
Any similarity to any published feats is coincidental, these were all written without reference beyond the core rules.
I would like to know if these are balanced enough for 3.5, and if they work properly, make sense and are worth taking. Hopefully there aren't any unforeseen complications.