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Mylon |
![Weretiger](http://cdn.paizo.com/image/avatar/28_Weretiger.jpg)
So my group is doing the Kingmaker module. We're currently on the second book. The GM is fairly new to things and he's running things very much by-the-book. He's also pretty smart and he could be using the monsters in much nastier ways.
Unfortunately the encounters are slaughtering us. We've got a group of 4 non-twinked characters and each encounter typically results in a character death. Monsters that hit on a 3, do half a character's health on a full round attack (before crits), and have perception checks in the DC 35 range to spot before they ambush, the works. I've noticed many of the counters revolve around the giant beatstick style (something I've done myself when being lazy as a GM), but more importantly they're effective beatsticks.
Most importantly is that I've gotten tired of the combat heavy games for a while now. I've made this clear with the GM and the kingmaker module seems like it might be interesting, but at the moment is still more combat than anything and I doubt this will change much.
So here's what I'm asking for. I'm looking for some kind of super-twink that can trivialize these encounters so I can cut through the crap. I tried playing a wizard but the only decent crowd control spell I could find was the create pit one. Web has conditions, doesn't work outdoors except in forests, anything with a fortitude save is out the window by default given the beat-stick style opponents. I'm thinking Druid might be better and relying on animal and plant spells. New character is starting at level 6, but with only gear for a level 5, because apparently the party didn't get any loot for most of the time at level 5. Other characters in the party include a battle cleric, a necromancy focused Sorcerer, and a ranger that hasn't a clue (took the ranged path, spends most of his time in melee).