Muscley McMage
Male human fighter (weapon master) 8
LG Medium humanoid (human)
Init +2;
Senses Perception +0
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 92 (10d10+40)
Fort +10,
Ref +4,
Will +2
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OFFENSE
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Speed 30 ft.
Melee greatsword +18/13 (2d6+13), or Power Attack +15/10 (2d6+22)
Ranged Longbow +11/6 (1d8+5, x3)
Special Attacks reliable strike (1/day), martial flexibility (5/day)
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STATISTICS
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Str 18, Dex 14, Con 18, Int 8, Wis 10, Cha 8
Base Atk +8/3; CMB +0; CMD (+6 vs. disarm attacks or attempts to sunder his wielded weapons; +2 vs. effects that cause him to lose his grip on his weapons)
Traits Armor Expert, Vagabond Child
Feats Power Attack (1), Weapon Focus (greatsword) (B1), Step Up (H), Following Step (B2), Lunge (3), Barroom Brawler (B4), Advanced Weapon Training (abundant tactics) (5), Advanced Weapon Training (warrior spirit) (B6), Advanced Weapon Training (item mastery) (7), Weapon Specialization (greatsword) (B8)
Use Warrior Spirit to give your weapon an additional +4 enhancement for 1 minute, if necessary using the appropriate weapon special ability to fit the school of the item mastery feat you plan to use (5/day). Use martial flexibility to activate Advanced Weapon Training and choose Item Mastery to gain one of the following (or gain any other combat feat): Flight (fly; transmutation), Curse (bestow curse; necromancy), Compulsion (suggestion; enchantment), Energy (burning hands but as energy type of the weapon's enhancement; evocation), Ability (+2 to added to belt, cannot be Str; transmutation), Concealment (invisibility or undetectable alignment; illusion), Teleportation (dimension door; conjuration), Force Shield (as shield but 1/3 base Fort save bonus [+3]; abjuration), or Vision (darkvision or see invisibility; divination).
Conjuration: 0th- compassionate (+1); 1st- bane (+2), blood-hunting, cyclonic (+2; ranged weapons or ammunition only); 2nd- ; 3rd- conserving (+1; projectile weapons only); 4th- called (+1),
Divination: 0th- brawling; 1st- cunning (1st)
Enchantment: 2nd- benevolent; 3rd- answering, bewildering, courageous (+1),
Evocation: 1st- culling (+2); 2nd- corrosive (+1), corrosive burst (+2); 3rd- beaming
Necromancy: 1st- cruel (+1); 2nd- conductive
Transmutation: 1st- advancing, allying; 2nd- adaptive, agile, anchoring, confounding (+1); 2nd- countering (+1); 3rd- bloodsong, brilliant energy (+4); 4th- anarchic, axiomatic
Skills Disable Device +9 (1 rank), Heal +1 (1 rank), Use Magic Device +4 (7 ranks), Stealth +5 (7 ranks)
Languages Common
SQ weapon-training (heavy blades) +4, weapon guard
Combat Gear; Other Gear +1 composite longbow (4 Str), +1 greatsword, +2 mithral breastplate, belt of giant strength +2, [i]gloves of dueling[i], masterwork thieves' tools, 550 gp