Wizard

Murlynd's page

32 posts. Alias of EricTheRed.



Scarab Sages

I'm a little confused about when I can and cannot use skills, so, here's a specific scenario I'm facing

Ezren is exploring and has encountered "Secret Stash", Check to Defeat - Wisdom, Perception: 9.

Ezren has Wisdom d8. He has a "Night Watch" ally in hand, "Recharge ... to add 1d10 to your Perception check."

Since Ezren does not have Perception, can he use the Night Watch? If so, what dice would he roll?

Scarab Sages

I'm going to be a little preemptive and assume something went wrong here.

The order shows as "Shipping" and I received an email notice it was shipping, but, when checking my credit card this evening, it is showing the charge for this order was reversed.

Any problems?

Thanks!

Scarab Sages

[RANT MODE=ON]Can someone explain why that site is so popular? It's the slowest "professional" site I've ever been on. And I'll be derned if I'm going to pay for a site with a server that continually timeouts in the middle of my posts.

Really? What's it got that other forums don't?[/RANT MODE=OFF]

Thank you for your time....

Scarab Sages

I've got an idea for a magic item for a Pathfinder campaign I want to write. Its a staff. But, I don't want it to simply be a spell container.

Any reason I can't simply design it as a wondrous item that is coincidentally a staff?

Scarab Sages

Since I haven't had any luck finding local players ... how about virtual?

Any groups meeting online and using one of the virtual tools like RPTools in need of a player?

Scarab Sages

Sooooooo, I got my rejection.....get yours yet? :)

Comments welcome. I haven't played/GMed/written RPG material for quite a few years.

The Tide of Morning
Introduction
Three years ago, the daring Azlanti thief Oldat masterminded the robbery of the Galton Lodge at Woodsedge. He and his troupe of rogues circulated through the town before the heist, spreading rumors of Chelaxian sympathy in the lodge. Carefully manipulating the local populace, the troupe managed to stir a mob of fanatics to storm the lodge. While the screaming horde put the venture captain and her servants to death, the thief and his band looted the lodge of artifacts and valuable records.

Oldat soon learned there truly is no honor among thieves when a series of bloody mutinies, instigated by greedy lieutenants, challenged his leadership. Unable to stop them all, his organization dissolved and splintering factions repeatedly plundered the Woodsedge treasure hoard. Before long, the treasures were scattered to the far winds.

Oldat licked his wounds and rebuilt a small core of loyal followers deep in the Verduran Forest. Recently the band began preying upon travelers between the lumber towns of Bellis and Fusil.

Summary
The Andoran Lodge at Almas recently received reports of a bandit deserter who stumbled into the town of Fusil. The deserter, an obvious victim of a spider swarm, died almost immediately. Before his death, the deserter managed to mention the name Oldat. These are the first reports of Oldat in over a year, and the Pathfinder Society is very interested in finding Oldat and recovering what may remain of the Woodsedge Heist.

The party is to journey to the town of Fusil and from there investigate the reports. They are to track down Oldat, locate his headquarters and ascertain if he is still in possession of any of the Woodsedge treasures. If possible, they are to return any treasures located to the lodge at Almas.

Encounters
Fusil:
The party quickly travels to the town of Fusil where they examine the possessions of the bandit deserter and speak with the local sheriff, a wise and experienced woodsman. The bandit’s possessions provide no hints. Conversations with the sheriff reveal the bandit’s last words referred to Oldat and something called the “tide of morning”. The sheriff and local populace will also happily discuss the persistent problem of bandits along the forest road to Bellis, providing compelling evidence that Oldat's headquarters are in this area.

Ambush:
Bandits ambush the party while it investigates the road between Fusil and Bellis. (Tier 1-2: EL4, Rogue-1 (4) CR1; Tier 4-5: EL6, Rogue-1 (3) CR1, Rogue-4 (1) CR4). Through either questioning of survivors or searching the bodies of the bandits, the party learns they are members in Oldat’s gang. The party also discovers the location of a nearby bandit outpost.

Bandit Outpost:
After a few hours of travel, the party arrives at the bandit outpost and finds it deserted. A careful search will find a note from Oldat calling for help from all spare personnel and a map indicating the location of Oldat’s headquarters (Tier 1-2: EL4, poison needle trap CR2, camouflaged pit trap (2) CR1; Tier 4-5: EL7, poison dart trap CR1, camouflaged pit trap (2) CR3). Dead bandits and spider corpses litter the web-shrouded camp.

The Courtyard:
The party locates Oldat’s base in the ruins of an ancient tower keep. They find the courtyard guarded by spider swarms and assassin vines (Tier 1-2: EL4, spider swarm CR1, assassin vine CR3; Tier 4-5: EL6, spider swarm (2) CR1, assassin vine (2) CR3).

The First Level:
Over the entryway of the tower is a crumbling engraving. All that remains is the cryptic phrase “…tide of morning…” The first level of the tower contains evidence of a fight and spiders in a hall heavily shrouded in sticky web (Tier 1-2: EL3, medium spiders (3) CR1; Tier 4-5: EL5, large spiders (2) CR2, medium spider CR1).

The Upper Level:
The upper level contains more dead bodies, ettercap, and more spiders (Tier 1-2: EL4, ettercap CR3, medium spider CR1; Tier 4-5: EL6, ettercap CR3, medium spiders (4) CR1). The party finds the corpse of Oldat wrapped in spider web, clasping a minor artifact from the Woodsedge Heist. Further investigation by the party will turn up the historical records the thief stole, and evidence that funds for the Woodsedge Heist were of Taldor origin.

Conclusion
If the party fails, ettercap and spiders grow in number and eventually overrun the town of Fusil.

If the party succeeds in locating Oldat’s corpse, it should be a simple matter to return to Almas with the artifact and records.

Scarab Sages

In the Adventurer's Journal by Erik Mona in Runelords #1, reference is made to the robbery of the Galton Lodge at Woodsedge. Specifically, 'Vesper's Rapier' is stated to have been among the most notable missing possessions. An aside states it was "......rescued from a little-known fey enclave in the heart of the Verduran Forest."

Is this aside referring to the original acquisition by the Pathfinder's or its recovery subsequent to the robbery of the lodge?

Scarab Sages

Married Gamer with young kids living in Alpine, TX looking for mature gamers in the area. A shot in the dark.....

RPGs: Pathfinder, Any Edition D&D, Castles & Crusades, Runequest

Euro/Boardgames: Formula De, Knights of Camelot, Ticket to Ride, many others

Wargames: GMT Card Driven Games, Classic Avalon Hill, Advanced Squad Leader, Gamers (large collection of wargames).

Miniatures: Warmachine, DBA, Warmaster Ancients, Fistful of TOWs, Men Panzer and many others. Willing to learn others.