Munta Herobrine's page

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Full Name

Munta

Race

Human

Classes/Levels

Sorcerer: 1

Gender

Female

Size

Medium

Age

49

Alignment

Neutral Evil

Deity

Calistra

Languages

Common, Sylvan,

Strength 9
Dexterity 13
Constitution 11
Intelligence 12
Wisdom 13
Charisma 19

About Munta Herobrine

Background:

TLDR: A Fey Sorcererous wrongfully accused of being a changeling as a child. She hopes to become a true Hag by embracing her Fey Bloodbline and destroying the humanity within her.

As a baby, she seemed like any other. But as she grew older, she began to show signs of cruelty. Although she was rarely violent, she was often found convincing others to attempt dangerous feats of bravery as she would watch. Her most genuine laugh only ever emerging when they would fail.

Concerned, her parents sent word for a Cleric to visit and assess her. His diagnosis? She was a changeling, and it was her destiny to transform into a Hag on her 18th birthday and her mischief would only grow the older she got.

Fearing her eventual transformation her parents attempted to drown her in a river on her 16th birthday. She survives, by accidentally sending her father into a fit of magical laughter and shoving him into the water where he drowns. Later, she would return and kill her mother in the same way.

Although the accusations of being a changeling would prove untrue, she believed and embraced her supposed fate. She lived her first few years as an orphan in the forest, luring travelers to the river where she'd drown them, before stealing their goods and supplies.

As she approaches 18 she seeks out her soon-to-be hag sisters, only to be tricked, enslaved, and told the truth about her false fate. Her new Hag Mother claims to take pity on her but senses her Fey Bloodline and seeks to exploit it.

The hag claims her gullibility and humanity are the reasons she could never transform into her true Fey self. The hag uses this to leverage her into doing her bidding. Sending her to lure victims into her domain, often goading Munta to commit cruel acts and atrocities with the promise that this will starve the humanity within her and bring her a step closer to her true Fey form. After years of servitude to her Hag Mother's coven claim her time has come. They will perform a ritual to release her fey bloodline and allow her to finally make the transformation and join the coven as a Hag sister.

However, they betray her. The coven trap her within a ritual to harvest her darkened heart they'd been blackening for years. The betrayal, intended to be the final blow to completely darken her heart is interrupted as a band of adventurers invade the domain and attack the coven. Mistaking Munta for just another victim they liberate her from her Hag Mother's domain. They escape but fail to defeat the coven.

At first, haunted by her Hag Mother's hex magic she runs. But as the Hex magic fades with time and distance, she finds herself staring at her own reflection in the glass of a closed storefront. Seeing her own appearance for the first time in years she realized just how much time had passed. She was no longer the little girl that had foolishly stumbled into the Hags domain, nor was she even a young woman. She'd... aged... and it showed. The fear of her Hag Mother evaporated and was immediately replaced with a fear that things would end too soon. Angry at her parents for bringing the cleric into their home all those years ago and filling their heads with accusations. The fear turned to anger as she thought of the time she'd wasted with the Hag Mother, only to be betrayed. Her anger blossomed into rage as she turned from her reflection.

Her heart was in fact blackened by the time spent with the coven. In her frenzy things began to become clear. It wasn't because she was weak at all, she told herself. No. It was because of her potential. They feared her ascension and wanted to stop her, her voice stated within her mind. They wanted her power for themselves and THAT is why they wanted her heart.

Her path forward was obvious. She would do what she knew she had to, that her Hag Mother had been sabotaging all along. She would extinguish the humanity within her, embrace her fey bloodline, and transform into the arch-fey she was destined to become. She would challenge her Hag Mother and assume control of the coven, or destroy it and build a new one, she hadn't yet decided.

But first, now that she was free of her Hag Mother, there was one other issue worth addressing. The matter of that cleric...

Plans & Playstyle:

Her long-term objective is to grow as a fey sorceress to one day overpower her hag mother and take over or eliminate the coven. Like a Wizard aspiring to become a Lich, she aspires to cheat death through her fey bloodline and become a hag.

She believes her fey bloodline makes her an exception to the fact that she must be a changeling born of a hag to become one.

Her minor objective is to find and kill the cleric who accused her of being a changeling as a child.

Both objectives she does not consider immediate objectives, but something she's working towards and are reasons she is pushing to grow stronger, gather resources and build connections.

In combat, she attempts to control the field focusing and specializing in spells that charm, debuff, and disable the enemy.

In society, She's a wrathful and vindictive woman but prefers to play the long game. She would rather watch the slow suffering of her victims over chaos or violence.

Her years with the coven make her superstitious and the betrayal of both the coven and her parents leave her untrusting of strangers.

Although she isn't afraid to break the law to suit her needs, she understands that appearing to be a law-abiding citizen can lend her both power and cover. She is willing to follow the rules as long as it serves her purpose and won't act against the will of the group if it wouldn't significantly benefit her or her goals.

Character Sheet:

Munta
Female Human Sorcerer (Fey) 1
NE Medium Humanoid (Human)

Init: +1; Senses Perception +1
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Defense
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AC 11, Touch 11, Flat 10
HP 6
Fort +0, Ref +0, Will +3; +2 trait bonus on all saving throws against charm and compulsion effects.

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Offense
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Speed 30 ft.
Melee Dagger +1 (1d4+1) or
... Quarterstaff +1 (1d6+1)
... Unarmed +1 (1d3+1)
Special Attack Laughing Touch (Sp)
You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by launching touch, it is immune to its effects for 24 hours. You can use this ability 7 (3+Cha) times per day. This is a mind-affecting effect.

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Statistics
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Str 12, Dex 11, Con 11, Int 12, Wis[b/] 12, [b]Cha 19
Base Atk +0
CMB +1
CMD 11
Feats Eschew Materials, Spell Focus (Conjuration, Enchantment)
Traits Anatomist, Birthmark
Skills Appraise +1, Bluff +8, Climb +1, Craft +1, Diplomacy +4, Disguise +4, Heal +1, Knowledge (Arcana) +4, Perception +1, Perform +4, Sense Motive +1, Spellcraft +5, Survival +1, Swim +1, Use Magic Device +8
Special Qualities Bloodline Arcana
Other Gear Robe, Slippers, Quarterstaff, Dagger

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Tracked Resources
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Laughing Touch (7/day) - 7/7
1st Level Spells (4/day) - 4/4

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Known Spells
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Level 0
Acid Splash, Daze (DC 17), Haunted Fey Aspect, Message, Prestidigitation

Level 1
Hypnotism (DC 18), Magic Missile