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I'm currently running Way of the Wicked, at the very start in the prison break. The cleric has just channeled negative energy in Hallway 8, killing the 2 servants in the Kitchen, and also hitting the 3 off duty guards in the Barracks 9, as I ruled she couldn't exclude them with Selective Channeling when she didn't know they were there. How likely would it be that the guards would understand what has actually happened to them beyond that they just got hurt? Looking for some ideas on what I should do with them. ![]()
I have a new group that I’m looking to start an AP with, and 3 of the 4 so far have looked at what’s available and said that Iron Gods is one they’re interested in. Just wondering with all the additional tech rules and such on top of some of them playing PF1 for the first time might be too many things to digest as once? ![]()
Hello all, I am brand new to Pathfinder, but will soon be running a game of Kingmaker that we hope to turn into a podcast. Our Session 0 prototype recording session was unfortunately derailed when our audio mixer shorted out, but we have most of our characters created.
The PCs so far are below: Maloch MacPheyson – male Human Wizard - Maloch was orphaned as a young boy, when his parents died of plague, which was blamed on rats. Maloch knew this not to be the case however, as he had at that age already gained a at familiar. Maloch was taken in by a Master Wizard. Unbeknownst to Maloch, the wizard was originally from Cheliax, and fled the country after falling in love with a captured prisoner, whom he helped escape. They formed the core of an adventuring party for a number of years, which fell apart after the Chelians caught up with them and his love was slain. Hopeless and despondent, the wizard took Maloch in after he tried to pick his pocket, with Maloch having a resemblance to his lost love and obvious natural magical talent (Maloch is no relation of the lost love - pure coincidence). My plan is that some time down the track, the Chelians will once again come for the wizard, and there will be potential diplomatic conflict involved if Maloch opposes them. Also unknown to Maloch, his mother is actually a Fey, and is also the cause of the plague, having been forced to create it as an obligation to Nyrissa. She is actually currently being held prisoner by Nyrissa. This will allow me to foreshadow her earlier, and also hold his mother over him at some point in the story as an ace in the hole. Amarah Phoenixblade – female Half Elf Ranger - Amarah is the daughter of a powerful noble in Kyonin. The Phoenixblade family goes back to well before star fall. At one point, they were the custodians of a Phoenix hatching ground, and the Phoenixblade was the symbol of this role and their family, however even before Starfall they had failed in their mission to protect it and the blade was lost. Amarah’s father is a ruthless, power hungry individual who actually deliberately sired a Half Elf child after discovering a prophecy that the blade would be found by a half elf. Feeding her with legends and stories of adventure her whole life, Amarah’s relationship with her father is completely at odds with his actual nature. Amarah’s mother will be a Kellid Barbarian who was captured in a raid on Kyonin, and selected as strong stock. A big part of her arc will be the changing nature of her relationship with her father throughout the story. I am thinking about having the father replace Irovetti and Pitax in the story, or possibly ally with them. The mother would be encountered in the Tiger Lords storyline.
The other two: Garland Alvarez – male Human Priest of Pharasma (Healing/Knowledge Domain) – this character was the last one created, and I don’t really know much about him yet, beyond that he is a fairly serious chap. I was originally looking at possibly changing out Vordakai for something else, but I think it might be that Pharasma has noticed the rise of this Undead threat and sent him as her Champion to sort it out. Stuart Gruddliost – female Gnome Rogue Investigator – Stuarts way of staving off the bleaching (is the bleaching a canon thing, or is it only from the Jubilost story in the computer game? I am liberally borrowing from it in any case) is the search for new secrets, and ferreting them out is the core of his being. He’s not a selfish character however, and hoarding said secrets does not necessarily appeal – it’s the acquisition and chase that drives her. I am hoping to add another PC, as I expect Garland’s player to be frequently unavailable. Some of the ideas I plan to shameless steal erm adapt for the campaign: - I intend to run the Stolen Lands with limited changing, probably more to add character specific stuff in
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I've been playing the Pathfinder Kingmaker CRPG, and it has given me the urge to run a game using that Adventure Path. I have run games for other systems, such as IKRPG, Infinity, Shadowrun, Earthdawn etc. I have never played Pathfinder previously however,and am unfamiliar with the goings on of the game - is there currently a playtest underway for the transition between 1.0 ans 2.0? Which Corebook would I be best off getting? What would be considered the minimalist materials to use? Is the Beginners box still worthwhile? None of my players will have played before, so I think in terms of rules just the Core book will probably be enough for now, can always introduce more down the track. I know from poking around in the Kingmaker part of this forum that a lot of the Kingdom Management rules got updated in Pathfinder Ultimate: Campaign, would it be worth grabbing this as well as the Kingmaker modules? I've already seena lot of cool ideas in that area of the forums. |